Forgive me if this is the wrong section, but I wasn’t sure where else it should go.
My question is, how easy is it to have a fully procedural level in Unreal 4, at the moment?
I’m currently using Unity to build a renderer that uses a number of modelled blocks (ramp, floor, wall, etc) placed in a 3D grid, which is generated at runtime and changes constantly. While I do have it working reasonably well in Unity, I was wondering how difficult this would be to do in Unreal, since the graphics in Unreal are a bit nicer looking than Unity, at the moment.