This is my first post here and I am completly new to unreal or any other game engine, while I have quite a lot of experience in 3D
One of my students is developping a medieval city in Unreal as his graduation project. We are not a game department, so for the engine part we are pretty much exploring the thing together. He doesn’t speak english, so I am asking for him.
For modeling the buildings (outside only), I advised him a modular approach:
1 - model wall and roof sections, with or without door, windows, beams, chimneys, towers and other stuff he has in his design.
2 - combine them to make a variety of buildings from a minimal variety of models
Then what would be better ?
a - Export/import the modular buildings as one object each and instance them in unreal
b - Exports/import the wall and roof sections as different objects and place them as different objects in unreal - this seems better to me from a polycount viewpoint but a nightmare in scene management…
For the materials is that ok to have 3 UV channels on most of those objects : one for a repetitive brick or stone pattern, one for layered large patterns such as paintings, graffitis, rain marks and such, and one for global illumination ?
I hope my questions make sense ?
Thanks in advance