BuildEnvironment = TargetBuildEnvironment.Unique

I think it is recommended to use Visual Studio, but there may be other IDEs that are compatible with Unreal engine. But you do need to use a C++ project.

All C++ projects have a source folder and the first files in this folder are the *.Target.cs files, this is where you would add these lines of code.

Here are some examples for a project I names Sarlack.

(The log in the compiler said to use V5, so I switched it from V4 to V5 and everything still compiled OK.)

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