BuildEnvironment = TargetBuildEnvironment.Unique

Hi Thanks for the reply :grinning:

Using DefaultBuildSettings = BuildSettingsVersion.V4; I was able to remove BuildEnvironment = TargetBuildEnvironment.Unique; and it compiled without error.

I had a second project I couldn’t get to compile at all. It was getting a ton of errors. This fix it as well. :+1:

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