I’m trying to use the AutomationTool to BuildCookRun. It’s failing:
C:/path/to/unreal/4.13/Engine/Build/BatchFiles/RunUAT.bat BuildCookRun -project="C:/path/to/GameName.uproject" -noP4 -platform=Win64 -clientconfig=Shipping -serverconfig=Shipping -cook -allmaps -build -stage -pak -archive -archivedirectory="C:/path/to/archive"
I get this error:
UE4Editor-Cmd: UE4Editor-Cmd: LogInit:Display: Running engine for game: GameName UE4Editor-Cmd: LogInit:Display: RandInit(-1277298647) SRandInit(-1277298647). UE4Editor-Cmd: LogInit:Warning: Incompatible or missing module: UE4Editor-GameName.dll UE4Editor-Cmd: LogInit:Warning: Incompatible or missing module: UE4Editor-PluginName.dll CommandUtils.Run: Run: Took 0.9097674s to run UE4Editor-Cmd.exe, ExitCode=1
Here’s the thing, I’m trying to do this for the Shipping configuration. There can’t be a UE4Editor-GameName.dll for the shipping configuration, so why is the UAT looking for it? Any idea what I’m doing wrong?