Hello,
I’ve got a few problems compiling my game for Android.
In the I’ve added the last lines. In the attachement is the shortend outlog file (whole version was 5mb, too big to upload)
I’ve tried to compile it on both 4.5.1 as well as 4.7.1 (just for testing purposes)
I could really use some help with this!
Here’s my setup:
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MainFrameActions: Packaging (Android (All)): -package-resources:
MainFrameActions: Packaging (Android (All)): [aapt] Creating full resource package…
MainFrameActions: Packaging (Android (All)): [aapt] Unable to add ‘res/color/common_signin_btn_text_dark.xml #generated’: add failed
MainFrameActions: Packaging (Android (All)): [aapt] ERROR: unable to process assets while packaging ‘C:\Users\Kevin\Documents\Unreal Projects\SuperWorld 4.5\Intermediate\Android\APK\bin\ArchysWorld.ap_’
MainFrameActions: Packaging (Android (All)): [aapt] ERROR: packaging of ‘C:\Users\Kevin\Documents\Unreal Projects\SuperWorld 4.5\Intermediate\Android\APK\bin\ArchysWorld.ap_’ failed
MainFrameActions: Packaging (Android (All)): BUILD FAILED
MainFrameActions: Packaging (Android (All)): C:\NVPACK\android-sdk-windows ools\ant\build.xml:932: The following error occurred while executing this line:
MainFrameActions: Packaging (Android (All)): C:\NVPACK\android-sdk-windows ools\ant\build.xml:950: null returned: 1
MainFrameActions: Packaging (Android (All)): Total time: 7 minutes 10 seconds
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: ant.bat failed [/c “C:\NVPACK\apache-ant-1.8.2/bin/ant.bat” debug]
MainFrameActions: Packaging (Android (All)): Stacktrace: bij UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath
MainFrameActions: Packaging (Android (All)): , String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks)
MainFrameActions: Packaging (Android (All)): bij UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor)
MainFrameActions: Packaging (Android (All)): bij AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
MainFrameActions: Packaging (Android (All)): bij Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (All)): bij BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): bij BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)): bij AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Android (All)): bij AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android (All)): bij AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)): bij AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (All)): bij AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: ERROR: ant.bat failed [/c “C:\NVPACK\apache-ant-1.8.2/bin/ant.bat” debug]
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): copying UAT log files…
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
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