Build Win64 successful but can't launch!

Hey, guys, I combine two project to one project, the combined project can launched in the engine without any problem, can build and launched on the android, can build for Win64 suceesful, but when I try to launch it, it said “can’t find assimp-vc140-mt.dll”, I search from google and copy the “assimp-vc140-mt.dll” from Plugin to “WindowsNoEditor\ProjectName\Binaries\Win64”, it not going to show this error and the screen become to black, after a few seconds, it crashed? The first part is about the RuntimeMeshLoader plugin, after that I build without this plugin, it not show “can’t find assimp-vc140-mt.dll”, become black and crashed with “fatal error and will close…”, I check the crash log and follow the follow link:
UE4 constantly crashing when trying to play game - Community & Industry Discussion - Unreal Engine Forums
But I still can’t fix this problem, is anyone meet this kind of problem? Can anyone help me please?
The crash log is like this:

Log file open, 12/11/19 14:02:52
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.376824
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleARCore
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin EexarOpenCV
LogPluginManager: Mounting plugin FileManagementSystem
LogPluginManager: Mounting plugin RuntimeMeshLoader
LogStreaming: Display: Took 0.079s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = true - Libcurl will use HTTP proxy
LogInit: - HttpProxyAddress = ‘127.0.0.1:3213’
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.21-CL-0
LogInit: Engine Version: 4.21.2-0+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-0+++UE4+Release-4.21
LogInit: Net CL: 0
LogInit: OS: Windows 10 (), CPU: Intel(R) Core™ i7-9750H CPU @ 2.60GHz, GPU: Intel(R) UHD Graphics 630
LogInit: Compiled (64-bit): Dec 11 2019 10:05:50
LogInit: Compiled with Visual C++: 19.16.27034.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line:
LogInit: Base Directory: D:/UnrealEngineProject/EEXARFrames_1206/Release/EEXARFrames/WindowsNoEditor/RocketFrames/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 22
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogStreaming: Display: Took 0.001s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.MobileMSAA:4]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
[2019.12.11-06.02.52:587][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[vr.MonoscopicFarField:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.12.11-06.02.52:588][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.12.11-06.02.52:588][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.12.11-06.02.52:589][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.12.11-06.02.52:591][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:591][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.12.11-06.02.52:591][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.12.11-06.02.52:591][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:591][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.12.11-06.02.52:591][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:591][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.12.11-06.02.52:591][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.12.11-06.02.52:591][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.12.11-06.02.52:591][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.12.11-06.02.52:592][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.12.11-06.02.52:592][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2019.12.11-06.02.52:592][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2019.12.11-06.02.52:599][ 0]LogHAL: Display: Platform has ~ 16 GB [17030488064 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.12.11-06.02.52:599][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2019.12.11-06.02.52:599][ 0]LogInit: Going up to parent DeviceProfile []
[2019.12.11-06.02.52:599][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.12.11-06.02.52:599][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2019.12.11-06.02.52:600][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.12.11-06.02.52:600][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File […/…/…/RocketFrames/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.12.11-06.02.52:600][ 0]LogInit: Computer: JAY
[2019.12.11-06.02.52:600][ 0]LogInit: User: Jay
[2019.12.11-06.02.52:600][ 0]LogInit: CPU Page size=4096, Cores=6
[2019.12.11-06.02.52:600][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.12.11-06.02.52:601][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2019.12.11-06.02.52:601][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2019.12.11-06.02.52:601][ 0]LogMemory: Process Physical Memory: 54.87 MB used, 54.87 MB peak
[2019.12.11-06.02.52:601][ 0]LogMemory: Process Virtual Memory: 65.71 MB used, 65.71 MB peak
[2019.12.11-06.02.52:601][ 0]LogMemory: Physical Memory: 7840.08 MB used, 8401.46 MB free, 16241.54 MB total
[2019.12.11-06.02.52:601][ 0]LogMemory: Virtual Memory: 4453.04 MB used, 134213272.00 MB free, 134217728.00 MB total
[2019.12.11-06.02.52:637][ 0]LogInit: Using OS detected language (zh-CN).
[2019.12.11-06.02.52:637][ 0]LogInit: Using OS detected locale (en-US).
[2019.12.11-06.02.52:637][ 0]LogTextLocalizationManager: No localization for ‘zh-CN’ exists, so ‘en’ will be used for the language.
[2019.12.11-06.02.52:654][ 0]LogStreaming: Display: Took 0.018s to InitEngineTextLocalization.
[2019.12.11-06.02.52:674][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.12.11-06.02.52:674][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.12.11-06.02.52:686][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.12.11-06.02.52:686][ 0]LogD3D11RHI: D3D11 adapters:
[2019.12.11-06.02.52:772][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1650’ (Feature Level 11_0)
[2019.12.11-06.02.52:772][ 0]LogD3D11RHI: 3962/0/8120 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.12.11-06.02.52:791][ 0]LogD3D11RHI: 1. ‘Intel(R) UHD Graphics 630’ (Feature Level 11_0)
[2019.12.11-06.02.52:791][ 0]LogD3D11RHI: 128/0/8120 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2019.12.11-06.02.52:793][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2019.12.11-06.02.52:793][ 0]LogD3D11RHI: 0/0/8120 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.12.11-06.02.52:793][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.12.11-06.02.52:804][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.12.11-06.02.52:804][ 0]LogD3D11RHI: GPU DeviceId: 0x1f91 (for the marketing name, search the web for “GPU Device Id”)
[2019.12.11-06.02.52:804][ 0]LogWindows: EnumDisplayDevices:
[2019.12.11-06.02.52:804][ 0]LogWindows: 0. ‘Intel(R) UHD Graphics 630’ (P:1 D:1)
[2019.12.11-06.02.52:805][ 0]LogWindows: 1. ‘Intel(R) UHD Graphics 630’ (P:0 D:0)
[2019.12.11-06.02.52:805][ 0]LogWindows: 2. ‘Intel(R) UHD Graphics 630’ (P:0 D:0)
[2019.12.11-06.02.52:806][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0)
[2019.12.11-06.02.52:806][ 0]LogWindows: 4. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0)
[2019.12.11-06.02.52:807][ 0]LogWindows: 5. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0)
[2019.12.11-06.02.52:807][ 0]LogWindows: 6. ‘NVIDIA GeForce GTX 1650’ (P:0 D:0)
[2019.12.11-06.02.52:808][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2019.12.11-06.02.52:808][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1650
[2019.12.11-06.02.52:808][ 0]LogD3D11RHI: Driver Version: 431.62 (internal:26.21.14.3162, unified:431.62)
[2019.12.11-06.02.52:808][ 0]LogD3D11RHI: Driver Date: 7-18-2019
[2019.12.11-06.02.52:808][ 0]LogRHI: Texture pool is 2773 MB (70% of 3962 MB)
[2019.12.11-06.02.52:856][ 0]LogD3D11RHI: Async texture creation enabled
[2019.12.11-06.02.52:872][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.12.11-06.02.52:873][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2019.12.11-06.02.52:873][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.12.11-06.02.52:874][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.12.11-06.02.52:875][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: GoogleARCore and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: GoogleARCore_SC and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: GoogleARCore and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: GoogleARCore_SC and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
[2019.12.11-06.02.52:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EexarOpenCV and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EexarOpenCV_SC and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EexarOpenCV and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EexarOpenCV_SC and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FileManagementSystem and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FileManagementSystem_SC and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FileManagementSystem and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FileManagementSystem_SC and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeMeshLoader and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeMeshLoader_SC and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeMeshLoader and no native library supported.
[2019.12.11-06.02.52:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeMeshLoader_SC and no native library supported.
[2019.12.11-06.02.52:888][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.12.11-06.02.52:911][ 0]LogSlate: Using FreeType 2.6.0
[2019.12.11-06.02.52:912][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.12.11-06.02.52:987][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RocketFrames and no native library supported.
[2019.12.11-06.02.52:987][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RocketFrames_SC and no native library supported.
[2019.12.11-06.02.52:987][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2019.12.11-06.02.52:987][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RocketFrames and no native library supported.
[2019.12.11-06.02.52:987][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RocketFrames_SC and no native library supported.
[2019.12.11-06.02.52:987][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2019.12.11-06.02.52:987][ 0]LogRHI: Display: Failed to open default shader pipeline cache for RocketFrames using shader platform 0.
[2019.12.11-06.02.52:987][ 0]LogRHI: Display: Failed to open default shader pipeline cache for RocketFrames using shader platform 0.
[2019.12.11-06.02.52:988][ 0]LogInit: Using OS detected language (zh-CN).
[2019.12.11-06.02.52:988][ 0]LogInit: Using OS detected locale (en-US).
[2019.12.11-06.02.52:988][ 0]LogTextLocalizationManager: No localization for ‘zh-CN’ exists, so ‘en’ will be used for the language.
[2019.12.11-06.02.52:988][ 0]LogTextLocalizationManager: No localization for ‘en-US’ exists, so ‘en’ will be used for the locale.
[2019.12.11-06.02.52:988][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2019.12.11-06.02.52:988][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2019.12.11-06.02.53:011][ 0]LogStreaming: Display: Took 0.023s to InitGameTextLocalization.
[2019.12.11-06.02.53:032][ 0]LogAssetRegistry: FAssetRegistry took 0.0211 seconds to start up
[2019.12.11-06.02.53:114][ 0]LogStreaming: Display: Flushing async loaders.
[2019.12.11-06.02.53:121][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 1 prioritized culture(s) in 0.007422 seconds
[2019.12.11-06.02.53:123][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2019.12.11-06.02.53:136][ 0]LogNetVersion: RocketFrames 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1708528223)
[2019.12.11-06.02.53:380][ 0]LogMoviePlayer: Initializing movie player
[2019.12.11-06.02.53:380][ 0]LogxxxxxOpenCV: Starting xxxxx OpenCV.

Same with UE4 4.23 source version.

Finally, i fix this problem, in my project, i use the OpenCV and RuntimeMeshLoader, both plugins have some .dll file can not copy when build the project, so after the build , i need to copy the .dll file to the Path: “ProjectName\Binaries\Win64\ …”, and then i can launch the project normally.