I wonder if it is possible to add more triangles/polygon count to a default cube or box brush in Unreal? I am trying to build a brick wall system for a castle using megascans, but when I tessellate the megascan material upon the default cube, it looks odd, since the default Unreal cube (and box brush) has very few polygons.
If there was a way to use the default shapes with increased polygons that would be awesome since I can easily change the width, height, depth, etc etc, and in that way I don’t need to import custom meshes from 3rd party sources.
Is this possible perhaps, or do I need to use for example Blender for this task?
I appreciate you help,