I’m looking to do some rendering on headless GPUless servers. I’ve built mesa drivers for Vulkan (vulkan swrast). While I get past the missing vulkan device errors I get a new error regarding missing ray tracing feature.
Is there anyway to disable the editor from searching for it? Or building with it? My particular project doesn’t even use it.
I start the project with:
`./UnrealEditor “uproject here” -AllowCPUDevices