Build UE4 C++ Visual Studio project on a remote machine

Hi,

I’m developing from a low-end laptop, and it often gets frustrating to build UE4 code, as it can take several minutes for small changes. So I thought: is there some quick way to set up remote building on a machine in the same network (my desktop computer) and have the binaries returned to my project residing on my laptop?

Thanks for your time :slight_smile:

Create a Network Storage preferly located on the desktop machine.
Work out of that directory over the network, and use a RDP/ VNC, Team Viewer to run a compile remotly.

Not sure if it was what you mean, and working over a network can be slow.

basically i thought i could do this: send the code to the desktop machine, let it build and return the compiled files. I guess the network wouldn’t be much of a problem.