Build UE from source without specific platforms

Hi everyone,

I’m trying to build the engine from source with several platforms excluded (I only need Windows, and consoles).

I followed Slim down engine source build? - C++ - Unreal Engine Forums

But even if the engine can be generated and be launched. It is impossible to cook or package the 3rd Person Template.

In fact, you can uninstall Android, IOS, TVOS…etc when you have the engine downloaded from the launcher and proceed from it. So I think it’s possible with the engine’s source ?

So because there isn’t any documentation about production process. If someone successfully acheive that…

Best regards everyone.

Alex

Answered in that forum post :

https://forums.unrealengine.com/development-discussion/engine-source-github/1696348-build-from-source-and-distribute-it-in-our-studio

But be sure to inspect InstalledBuildConfiguration.xml to see all the options

it doesnt exist

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