Build system for unreal engine.

Hey folks,

Excited to share that we’ve just gone public with our new pipeline tools! Recently, one of our customers mentioned they were having a tough time building and distributing Unreal Engine projects, especially during production, testing, and cross-platform builds/deployments.

I thought I’d reach out here to see if anyone in the Unreal community is facing similar challenges and if we could help. I’m the owner of https://brucedom.com, a cross-platform ecosystem designed to simplify workflows.

Here’s a quick rundown:

  • Bruce Binary: It runs a manifest of commands to set up build pipelines or automate workflows—anything from pulling data to pushing built images or standing up infrastructure.
  • Backend: It coordinates runs across multiple agents, letting you extend workflows. For example, you can pull a git repo on different OSs, build it, and push out artifacts seamlessly.

If this sounds like something that could help, I’d love to collaborate with the Unreal community. I’m happy to spend some time setting up Unreal build system manifests to alleviate pain points.

Also, I’m offering free accounts to small teams and indie developers if it’s helpful (though most small teams wouldn’t need a paid plan anyway).

Looking forward to hearing your thoughts and seeing if we can make Unreal builds smoother for everyone!

Thanks!