I’ve been successfully building binary versions out of my source-built engine via build graph, but now I’d like to make a “standard build” out of the source build itself using BuildGraph.
In other words, I want BuildGraph to do exactly what building a source version of the engine from Visual Studio would do. By “source version” I mean the giant, unwieldy build that developers working with custom-built engines typically use (the one that’s around 255 GB with all target configurations built).