Build Server and Game project on Linux failed with pch

Hello,

I try to build and package my game by comand on Linux.
After cloning from source and run Setup.sh I do home/Users/UnrealEngine/EngineBuild/BatchFiles/Linux/RunMono.sh /home/Users/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe -TargetType=Game MyGame Linux Shipping -Project="myabsoluteprojectpath" -Progress

But I get a lot of
fatal error: file '/media/user/git/0/Game/ue4/Intermediate/Build/Linux/B4D820EAMyGamer/Shipping/CoreUObject/PCH.CoreUObject.h' has been modified since the precompiled header '/media/user/git/0/Game/ue4/Intermediate/Build/Linux/B4D820EA/MyGame/Shipping/CoreUObject/PCH.CoreUObject.h.gch' was built note: please rebuild precompiled header '/media/user/git/0/Game/ue4/Intermediate/Build/Linux/B4D820EA/MyGame/Shipping/CoreUObject/PCH.CoreUObject.h.gch'

So I can not build and package my game. How can I fix it ?