Build paths does not generate nav mesh for the packaged project

Basically what is said on the tin
We have a project where the default level only generates the nav mesh after we load another level and then come back to it. And, more importantly, only some of our levels have a nav mesh in the package build

Hi there, welcome to forums,

It feels Navmesh runtime generation is dynamic. If you don’t need runtime generation you can set it to Static.

If dynamic and you manually change levels then Navmesh not initilizing, it happens when its dynamic since some levels have no navigation data cooked.

You can set this one
image

or you can try do this on level start that you have navmesh and make sure pathfinding from AI is not instant on begin play