Build/Packing failed instantly while packaging my game

Hello,
I’m having problems with packaging my ue5 game where after I started packaging my project, an error pops up saying packing failed. heres my output log

LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
LogTurnkeySupport: Project requires temp target (SteamCore plugin is enabled)
LogLauncherProfile: Unable to use promoted target - E:/UE5 Projects/donottouchpaint/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Epik Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52246 -project=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” -unrealexe=“D:\Epik Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -
stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“E:/UE5 Projects/donottouchpaint/export” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52246 -project=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” -unrealexe=“D:\Epik Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -
archivedirectory=“E:/UE5 Projects/donottouchpaint/export” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.28 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\UE5 Projects\donottouchpaint\donottouchpaint.uproject
UATHelper: Packaging (Windows): D:\Epik Games\UE_5.2\Engine\Plugins\DolbyAtmos\DolbyAtmos.uplugin: warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos
UATHelper: Packaging (Windows): donottouchpaint.uproject requires a temporary target.cs to be generated (SteamCore plugin is enabled)
PackagingResults: Warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Epik Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Epik Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” donottouchpaint Win64 Development -Project=“E:\UE5 Projects\donottouchpaint\donottouchpaint.uproject” -Manifest=“E:\UE5 Projects\donottouchpaint\Intermediate\Build\Manifest.xml” -NoHotReload -xgeexport “E:\UE5 Projects\donottouchpaint\donottouchpaint.uproject” -NoUBTMakefiles -remoteini=“E:\UE5 Projects\donottouchpaint” -skipdeploy -log=“C:\Users\pn965\AppData\Roaming\Unreal Engine\Autom
ationTool\Logs\D+Epik+Games+UE_5.2\UBT-donottouchpaint-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\pn965\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epik+Games+UE_5.2\UBT-donottouchpaint-Win64-Development.txt
UATHelper: Packaging (Windows): D:\Epik Games\UE_5.2\Engine\Plugins\DolbyAtmos\DolbyAtmos.uplugin: warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos
PackagingResults: Warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘SteamCore’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
UATHelper: Packaging (Windows): Took 0.7686122000000001s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\pn965\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epik+Games+UE_5.2\UBT-donottouchpaint-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error