Hello
I keep getting this error message when building a game. Have tried to solve this for weeks so any help appreciated.
Why is the UE4 mentioned here. I am using UE 5.3 with XCode 15 on Mac M1.
‘/Users/mynamehere/Desktop/ProjectNameHere/Mac/Engine/Binaries/Mac/UE4.app’.
If any help, I also can not find a way how to install the AutoSDK. Do not need it but there seems to be no way to get it.
UATHelper: Packaging (Mac): Archiving to /Users/ramilindholm/Desktop/MCS12C
UATHelper: Packaging (Mac): System.IO.DirectoryNotFoundException: Could not find a part of the path ‘/Users/mynamehere/Desktop/ProjectNameHere/Mac/Engine/Binaries/Mac/UE4.app’.
UATHelper: Packaging (Mac): at System.IO.Directory.Move(String sourceDirName, String destDirName)
UATHelper: Packaging (Mac): at AutomationTool.InternalUtils.SafeRenameDirectory(String OldName, String NewName, Boolean bQuiet, Boolean bRetry, Boolean bThrow) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/Utils.cs:line 289
UATHelper: Packaging (Mac): at MacPlatform.ProcessArchivedProject(ProjectParams Params, DeploymentContext SC) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/Mac/MacPlatform.Automation.cs:line 455
UATHelper: Packaging (Mac): at AutomationScripts.Project.Archive(ProjectParams Params) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/Scripts/ArchiveCommand.Automation.cs:line 69
UATHelper: Packaging (Mac): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs:line 238
UATHelper: Packaging (Mac): at BuildCookRun.ExecuteBuild() in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Mac): at AutomationTool.BuildCommand.Execute() in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs:line 345
UATHelper: Packaging (Mac): at AutomationTool.BuildCommand.ExecuteAsync() in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs:line 354
UATHelper: Packaging (Mac): at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary
2 Commands) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/Automation.cs:line 265
UATHelper: Packaging (Mac): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in /Users/build/Build/++UE5/Sync/Engine/Saved/CsTools/Engine/Source/Programs/AutomationTool/AutomationUtils/Automation.cs:line 164
UATHelper: Packaging (Mac): (see /Users/MyNameHere/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
UATHelper: Packaging (Mac): AutomationTool executed for 0h 1m 46s
UATHelper: Packaging (Mac): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 1
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 1
PackagingResults: Error: Unknown Error
Thanking in advance,
Ramses