Build on 4.26 fail, but work on 4.24 (Can't connect pins)

Let me explain.

This works on 4.24 version. I made a Package Yesterday of it.
on 4.26 this node return error on Package.

Bernard is controled by IA, and I change the Gait, with Player, if player Run, the IA will run too.
This worked perfect in game, on 4.24 I can do a package.
on 4.26 I can play on unreal, but fail on Package.

(I already changed the code, I know is better Cast it on Begin Play to a Variable, and call variable over there, but I changed the code to check if anything change, because keeps failing)

I really cant understand why I cant call a reference inside of other character on 4.26

is Bugged?

error log below:

UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] /Temp/TEMP_BP/Game/AdvancedLocomotionV4Charles/Blueprints/CharacterLogic/Charles_BaseBP_CH.Charles_BaseBP_CH (no disk path found): [Compiler] Can’t connect pins As Bernard BP Be and Target : Bernard BP Be Object Reference is not compatible with Charles Base BP
CH Object Reference. from Source: /Temp/TEMP_BP/Game/AdvancedLocomotionV4Charles/Blueprints/CharacterLogic/Charles_BaseBP_CH.Charles_BaseBP_CH
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] /Temp/TEMP_BP/Game/AdvancedLocomotionV4Charles/Blueprints/CharacterLogic/Charles_BaseBP_CH.Charles_BaseBP_CH (no disk path found): [Compiler] Can’t connect pins Target and As Bernard BP Be : Charles Base BP CH Object Reference is not compatible with Bernard BP
Be Object Reference. from Source: /Temp/TEMP_BP/Game/AdvancedLocomotionV4Charles/Blueprints/CharacterLogic/Charles_BaseBP_CH.Charles_BaseBP_CH

Greetings, any ideas what causes this error? I’m experiencing the same problem in ue4.26(Launcher version)

No… I just changed everything to use CALLS / messages, to another blueprint… because on this way Fails…

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