Let me explain.
This works on 4.24 version. I made a Package Yesterday of it.
on 4.26 this node return error on Package.
Bernard is controled by IA, and I change the Gait, with Player, if player Run, the IA will run too.
This worked perfect in game, on 4.24 I can do a package.
on 4.26 I can play on unreal, but fail on Package.
(I already changed the code, I know is better Cast it on Begin Play to a Variable, and call variable over there, but I changed the code to check if anything change, because keeps failing)
I really cant understand why I cant call a reference inside of other character on 4.26
is Bugged?
error log below:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] /Temp/TEMP_BP/Game/AdvancedLocomotionV4Charles/Blueprints/CharacterLogic/Charles_BaseBP_CH.Charles_BaseBP_CH (no disk path found): [Compiler] Can’t connect pins As Bernard BP Be and Target : Bernard BP Be Object Reference is not compatible with Charles Base BP
CH Object Reference. from Source: /Temp/TEMP_BP/Game/AdvancedLocomotionV4Charles/Blueprints/CharacterLogic/Charles_BaseBP_CH.Charles_BaseBP_CH
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] /Temp/TEMP_BP/Game/AdvancedLocomotionV4Charles/Blueprints/CharacterLogic/Charles_BaseBP_CH.Charles_BaseBP_CH (no disk path found): [Compiler] Can’t connect pins Target and As Bernard BP Be : Charles Base BP CH Object Reference is not compatible with Bernard BP
Be Object Reference. from Source: /Temp/TEMP_BP/Game/AdvancedLocomotionV4Charles/Blueprints/CharacterLogic/Charles_BaseBP_CH.Charles_BaseBP_CH