Hi there, is there a good way to build navmesh during runtime?
For example, I have a function that generates objects in the level. Once that level is generated, in the same frame I then want to build the navmesh.
Tried ExecuteConsoleCommand “RebuildNavigation” but that did not seem to work.
Have also played around with the Navmesh settings in Project Settings but no joy.
I am avoiding Dynamic on Runtime as that is extremely expensive for what I am trying to do.