I am teaching a class in Level Design using Unreal 4 and the students are getting closer to their final project builds. I’ve come to find that Unreal 4 requires(?) Visual Studio.
The problem I am facing is that VS2013 requires 11GB of install space and I currently have only 4GB of space left on my HDD.
Is it absolutely necessary to have VS installed or can I bake maps without it? I am not looking to bake them to full distribution level, but it would be nice if I could show my students how to play test their hard work.
If this question has already been asked then could someone please direct me to that thread or any related information?
Thanks . Would that allow me to open it as a multiplayer game level using the default characters like in Unreal Tournament or would I be only able to use the third person or default arms with the ball gun?
I realize these seem like noob questions but I’ve only handled modeling assets for Unreal 4 so far. And as more advanced as UE4 is the process to get a map out seemed a whole lot easier in UDK.
When you use a template then make sure you use the Blueprint version, if there’s no Blueprint version then you’ll have to figure out if you can do what you want to do with Blueprints or if you need C++