Resolved this issue by switching project from DX12 to DX11, per this solution:
I believe this might prevent UE5 features like Nanite from working though? Hoping for a fix in a patch soon.
Resolved this issue by switching project from DX12 to DX11, per this solution:
I believe this might prevent UE5 features like Nanite from working though? Hoping for a fix in a patch soon.