I had a working build and deployed on my iPhone. But all of a sudden it won’t build and deploy on my iPhone anymore. I’ve tried putting back a back-up, but this doesn’t work. I’ve added the logfile.
Any help would be greatly appreciated!
UBT-PiratePixels_v1-IOS-Development.txt (89.5 KB)
This is where the build stops.
LogPlayLevel: UAT: [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
LogPlayLevel: UAT: [Upgrade]
LogPlayLevel: UAT: Determining max actions to execute in parallel (4 physical cores, 4 logical cores)
LogPlayLevel: UAT: Executing up to 4 processes, one per physical core
LogPlayLevel: UAT: Building 4 actions with 4 processes…
LogPlayLevel: UAT: [1/4] sh /Users/rolandadams/Documents/Unreal Projects/PiratePixels_v1/Binaries/IOS/PiratePixels_v1
LogPlayLevel: Error: UAT: clang: error: unable to execute command: Bus error: 10
LogPlayLevel: Error: UAT: clang: error: linker command failed due to signal (use -v to see invocation)
LogPlayLevel: UAT: [2/4] xcrun actool --output-format human-readable-text --notices --warnings --output-partial-info-plist “/Users/rolandadams/Documents/Unreal Projects/PiratePixels_v1/Intermediate/IOS/Resources/assetcatalog_generated_info.plist” --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 15.0 --platform iphoneos --enable-on-demand-resources YES --compile “/Users/rolandadams/Documents/Unreal Projects/PiratePixels_v1/Binaries/IOS/Payload/PiratePixels_v1.app” “/Users/rolandadams/Documents/Unreal Pro
jects/PiratePixels_v1/Intermediate/IOS/Resources/Assets.xcassets” cancelled
LogPlayLevel: UAT: [3/4] IOSPostBuildSync Executing PostBuildSync cancelled
LogPlayLevel: UAT: [4/4] WriteMetadata PiratePixels_v1.target cancelled
LogPlayLevel: UAT: Took 53,571768s to run dotn
et, ExitCode=6
LogPlayLevel: UAT: UnrealBuildTool failed. See log for more details. (/Users/rolandadams/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-PiratePixels_v1-IOS-Development.txt)
LogPlayLevel: UAT: AutomationTool executed for 0h 0m 58s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=6 (6)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 53.330464
LogPlayLevel: Error: UAT: RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: Launch failed! Unknown Error