Hi!
I’m having an issue just with one level in my game where it crashes directly upon starting. I seee a small square version of the level briefly, and then as soon as you move your head it crashes. Thhis happens when using the Launch button or in build. It doesn’t happen when using VR Preview. I’ve looked at the log, and all I’m seeing is a warning that says the following:
LogPlayLevel: 05-03 21:28:59.614 4664 4878 D UE4 : [2021.05.04-01.28.59:614][ 0]LogHMD: Allocating Oculus 45 x 50 variable resolution swapchain
LogPlayLevel: Warning: 05-03 21:28:59.614 4664 4878 D UE4 : [2021.05.04-01.28.59:614][ 0]LogHMD: Warning: 45 x 50 variable resolution swapchain is not a divider of 1440 x 1584 color swapchain, potential edge problems
For reference, the full log shows this:
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 83 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.095748
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: FOculusHMDModule PreInit successfully
LogInit: Build: ++UE4+Partner-Oculus-4.25-CL-0
LogInit: Engine Version: 4.25.3-0+++UE4+Partner-Oculus-4.25
LogInit: Compatible Engine Version: 4.25.3-0+++UE4+Partner-Oculus-4.25
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2004) (), CPU: AMD Ryzen Threadripper 3960X 24-Core Processor , GPU: NVIDIA GeForce GTX 1080 Ti
LogInit: Compiled (64-bit): Oct 29 2020 19:02:02
LogInit: Compiled with Visual C++: 19.16.27043.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Partner-Oculus-4.25
LogInit: Command Line:
LogInit: Base Directory: C:/UnrealEngine/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/netlyfe/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/netlyfe/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
LogConfig: Setting CVar [[r.MobileMSAA:4]]
LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:1]]
LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:1]]
LogConfig: Setting CVar [[r.Mobile.VirtualTextures:0]]
LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
LogConfig: Setting CVar [[r.TextureStreaming:1]]
LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
LogConfig: Setting CVar [[r.VirtualTextures:0]]
LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:0]]
LogConfig: Setting CVar [[r.VT.TileSize:128]]
LogConfig: Setting CVar [[r.VT.TileBorderSize:4]]
LogConfig: Setting CVar [[r.vt.FeedbackFactor:16]]
LogConfig: Setting CVar [[r.VT.EnableCompressZlib:1]]
LogConfig: Setting CVar [[r.VT.EnableCompressCrunch:0]]
LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
LogConfig: Setting CVar [[r.AnisotropicBRDF:0]]
LogConfig: Setting CVar [[r.ReflectionCaptureResolution:64]]
LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Setting CVar [[r.ForwardShading:1]]
LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
LogConfig: Setting CVar [[r.CustomDepth:1]]
LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]]
LogConfig: Setting CVar [[r.UsePreExposure:1]]
LogConfig: Setting CVar [[r.EyeAdaptation.EditorOnly:0]]
LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
LogConfig: Setting CVar [[r.SSGI.Enable:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]]
LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Setting CVar [[r.StencilForLODDither:0]]
LogConfig: Setting CVar [[r.EarlyZPass:3]]
LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Setting CVar [[r.DBuffer:1]]
LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
LogConfig: Setting CVar [[r.VertexDeformationOutputsVelocity:0]]
LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
LogConfig: Setting CVar [[r.GBufferFormat:1]]
LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
LogConfig: Setting CVar [[vr.InstancedStereo:1]]
LogConfig: Setting CVar [[r.MobileHDR:0]]
LogConfig: Setting CVar [[vr.MobileMultiView:1]]
LogConfig: Setting CVar [[r.Mobile.UseHWsRGBEncoding:1]]
LogConfig: Setting CVar [[vr.RoundRobinOcclusion:1]]
LogConfig: Setting CVar [[vr.ODSCapture:0]]
LogConfig: Setting CVar [[r.MeshStreaming:0]]
LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
LogConfig: Setting CVar [[r.RayTracing:0]]
LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]]
LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
LogConfig: Setting CVar [[r.SupportSkyAtmosphere:1]]
LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
LogConfig: Setting CVar [[r.SkinCache.DefaultBehavior:1]]
LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
LogConfig: Setting CVar [[r.Mobile.EnableMovableSpotlights:0]]
LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/netlyfe/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/netlyfe/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/netlyfe/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/netlyfe/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/netlyfe/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:0]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:1]]
LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:4]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:0]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:2]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 128 GB [137306099712 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:0]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:1]]
LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:4]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:0]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:2]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/netlyfe/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/netlyfe/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-OUUCHFJ
LogInit: User: Lily
LogInit: CPU Page size=4096, Cores=24
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=127.9GB (128GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 125.82 MB used, 125.83 MB peak
LogMemory: Process Virtual Memory: 108.72 MB used, 108.72 MB peak
LogMemory: Physical Memory: 15432.41 MB used, 115512.89 MB free, 130945.30 MB total
LogMemory: Virtual Memory: 5323.60 MB used, 134212408.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
LogD3D11RHI: 11127/0/65472 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
LogD3D11RHI: 11127/0/65472 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
LogD3D11RHI: 2. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
LogD3D11RHI: 11127/0/65472 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
LogD3D11RHI: 3. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/65472 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 4. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:1)
LogWindows: 5. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
LogWindows: 6. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 7. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 8. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 9. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 10. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: 11. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:12
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti
LogD3D11RHI: Driver Version: 465.89 (internal:27.21.14.6589, unified:465.89)
LogD3D11RHI: Driver Date: 3-25-2021
LogRHI: Texture pool is 7788 MB (70% of 11127 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: [Aftermath] Enabled and primed
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x82061087).
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'XXX'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is 25 characters bigger than the processId version (../../../../netlyfe/Intermediate/Shaders/WorkingDirectory/21248/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Lily/AppData/Local/Temp/UnrealShaderWorkingDir/EE718127416022D7541440A8B6D39DF5/'.
LogXGEController: Cleaning working directory: C:/Users/Lily/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 85MB ../../../../netlyfe/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: ../../../../netlyfe/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../netlyfe/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0029 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: TestQuest 1.0.0, NetCL: 0, EngineNetVer: 14, GameNetVer: 0 (Checksum: 4085599852)
LogAISub: UAISubsystem::UAISubsystem AISubsystem (000002195E547980), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002195E55A980), frame # 0
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002195E586800), frame # 0
LogHMD: PokeAHoleMaterial loaded successfully
LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.029953 seconds
LogUObjectArray: 15909 objects as part of root set at end of initial load.
LogUObjectAllocator: 3966576 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine...
LogHMD: PokeAHoleMaterial loaded successfully
LogHMD: Initializing OVRPlugin session
LogHMD: Allocating Oculus 3648 x 1840 rendertarget swapchain
LogHMD: Oculus plugin initialized. Version: 4.25.3-0+++UE4+Partner-Oculus-4.25, OVRPlugin: 1.52.1
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000021969D75200), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000021969DB9080), frame # 0
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Speakers (Yeti Stereo Microphone)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.06s 85MB ../../../../netlyfe/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 0
LogFileCache: Scanning file cache for directory 'C:/netlyfe/Content/' took 0.02s
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 6.220
Cmd: MAP LOAD FILE="../../../../netlyfe/Content/VirtualRealityBP/Maps/QUEST_LOBBY.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000021969D75200), frame # 0
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (0000021969DB9080), frame # 0
LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
LogLinker: Warning: While loading '../../../../netlyfe/Content/Materials/GLASS/M_glass_Inst.uasset' failed to load '/Game/Original/Materials/GLASS/M_glass': Can't find file.
LogLinker: Warning: While loading '../../../../netlyfe/Content/Materials/GLASS/M_glass_Inst.uasset' failed to load '/Game/Original/Materials/GLASS/M_glass': Can't find file.
LogLinker: Warning: While loading '../../../../netlyfe/Content/Materials/GLASS/M_glass_Inst.uasset' failed to load '/Game/Original/Materials/GLASS/M_glass': Can't find file.
LogLinker: Warning: While loading '../../../../netlyfe/Content/Materials/GLASS/M_glass_Inst.uasset' failed to load '/Game/Original/Materials/GLASS/M_glass': Can't find file.
LogLinker: Warning: While loading '../../../../netlyfe/Content/Materials/GLASS/M_glass_Inst.uasset' failed to load '/Game/Original/Materials/GLASS/M_glass': Can't find file.
LoadErrors: Failed to load /Game/Original/Materials/GLASS/M_glass.M_glass Referenced by M_glass_Inst
LogLinker: Warning: While loading '../../../../netlyfe/Content/Materials/GLASS/M_glass_Inst.uasset' failed to load '/Game/Original/Materials/GLASS/M_glass': Can't find file.
LoadErrors: Failed to load /Game/Original/Materials/GLASS/M_glass.M_glass Referenced by M_glass_Inst
LogAIModule: Creating AISystem for world QUEST_LOBBY
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002194FDCCE00), frame # 0
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002194FDD74C0), frame # 0
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.163ms to complete.
LogFileHelpers: Loading map 'QUEST_LOBBY' took 0.486
LogUnrealEdMisc: Total Editor Startup Time, took 6.708
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.002195 seconds
LogFileCache: Scanning file cache for directory 'C:/netlyfe/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/netlyfe/Content/Developers/Lily/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/netlyfe/Content/Collections/' took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0100 seconds. Added 3436 classes and 826 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000106 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 1628x772 Format 26 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 7.17 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogOcInput: OculusInput is initialized
LogAssetRegistry: Asset discovery search completed in 4.3579 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000096 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogAssetEditorSubsystem: Opening Asset editor for World /Game/VirtualRealityBP/Maps/QUEST_STEFFEN.QUEST_STEFFEN
LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
Cmd: MAP LOAD FILE="../../../../netlyfe/Content/VirtualRealityBP/Maps/QUEST_STEFFEN.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: QUEST_STEFFEN.umap
LogWorld: UWorld::CleanupWorld for QUEST_LOBBY, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000002194FDCCE00), frame # 510
LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002194FDD74C0), frame # 510
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LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world QUEST_STEFFEN
LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000002194FDCFA00), frame # 510
LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002191B0D8CC0), frame # 510
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Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.144ms to complete.
LogFileHelpers: Loading map 'QUEST_STEFFEN' took 0.123
LogFileCache: Retrieving MD5 hashes for directory 'C:/netlyfe/Content/' took 5.38s
LogTcpMessaging: Started Connection to '127.0.0.1:6666'
LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
LogPlayLevel: Launcher Device ID: Android_ASTC@1WMHH8229Q0397
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook: Display: Creating asset registry
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Inisetting is different for Windows Engine FProjectLauncher, Current section doesn't exist
LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Windows.Engine:FProjectLauncher
LogCook: Display: Clearing all cooked content for platform Android_ASTC
LogCook: Display: Sandbox cleanup took 0.095 seconds for platforms Android_ASTC
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LogCook: Display: Finishing up...
LogCook: Display: Saving BulkData manifest(s)...
LogCook: Display: Done saving BulkData manifest(s)
LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
LogShaderLibrary: Display: Shader Code Stats: SF_VULKAN_ES31_ANDROID_NOUB
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Unique Shaders: 3674, Total Shaders: 30238
LogShaderLibrary: Display: Unique Shaders Size: 43.73mb, Total Shader Size: 43.73mb
LogShaderLibrary: Display: =================
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogAssetRegistryGenerator: Chunk: 0, Started with 599 packages, Final after dependency resolve: 599
LogStats: ... FixupPackageDependenciesForChunks complete. - 0.002 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 599, size is 262.70kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogCook: Display: Cook by the book total time in tick 8.239009s total time 12.585097
LogCook: Display: Peak Used virtual 2508MB Peak Used physical 1882MB
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: StartCookByTheBookTime: 1.278s (1)
LogCook: Display: CleanSandbox: 0.095s (1)
LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
LogCook: Display: CollectFilesToCook: 0.022s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: SearchForPackageOnDisk: 0.000s (1)
LogCook: Display: GeneratePackageNames: 0.018s (1)
LogCook: Display: GenerateLongPackageName: 0.001s (1)
LogCook: Display: TickCookOnTheSide: 8.230s (88)
LogCook: Display: LoadPackage: 0.261s (28)
LogCook: Display: CallBeginCacheForCookedPlatformData: 0.338s (88)
LogCook: Display: PostLoadPackageFixup: 0.000s (88)
LogCook: Display: SavingPackages: 6.548s (88)
LogCook: Display: EnqueueUnsavedPackages: 0.012s (83)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.184s (596)
LogCook: Display: PrecachePlatformDataForNextNextPackage: 2.545s (593)
LogCook: Display: SaveCookedPackage: 3.368s (601)
LogCook: Display: LoadPackage: 0.003s (601)
LogCook: Display: GEditorSavePackage: 3.339s (601)
LogCook: Display: ConvertingBlueprints: 0.007s (601)
LogCook: Display: VerifyCanCookPackage: 0.005s (599)
LogCook: Display: FinalizePackageStore: 0.001s (1)
LogCook: Display: GeneratingBlueprintAssets: 0.000s (1)
LogCook: Display: SavingCurrentIniSettings: 0.032s (1)
LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
LogCook: Display: SavingAssetRegistry: 0.036s (1)
LogCook: Display: BuildChunkManifest: 0.015s (1)
LogCook: Display: SaveManifests: 0.002s (1)
LogCook: Display: SaveRealAssetRegistry: 0.016s (1)
LogCook: Display: WriteCookerOpenOrder: 0.002s (1)
LogCook: Display: Done!
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 10.348402
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Parsing command line: -ScriptsForProject=C:/netlyfe/TestQuest.uproject BuildCookRun -project=C:/netlyfe/TestQuest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe -utf8output -platform=Android -targetplatform=Android -cookflavor=ASTC -ini:Game:[/S
cript/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/VirtualRealityBP/Maps/QUEST_STEFFEN -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/VirtualRealityBP/Maps/QUEST_STEFFEN -Messaging" -device=Android_ASTC@1WMHH8229Q0397 -addcmdline="-SessionId=9E92257749B2898074
C0389FD235784B -SessionOwner='Lily' -SessionName='Launch On Device' " -run -compile
LogPlayLevel: Dependencies are up to date (0.048s). Skipping compile.
LogPlayLevel: Setting up ProjectParams for C:\netlyfe\TestQuest.uproject
LogPlayLevel: bBuildForArmV7 is not set to default. (Base: True vs. netlyfe: False)
LogPlayLevel: TestQuest.uproject requires a temporary target.cs to be generated (project has non-default build configuration)
LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 5.777728
LogPlayLevel: Running: C:\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=C:\netlyfe\TestQuest.uproject C:\netlyfe\TestQuest.uproject -NoUBTMakefiles -Manifest=C:\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-D
evelopment.txt"
LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\netlyfe).
LogPlayLevel: Writing manifest to C:\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
LogPlayLevel: Target is up to date
LogPlayLevel: Total execution time: 9.11 seconds
LogPlayLevel: Took 9.2951896s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: Running: C:\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe TestQuest Android Development -Project=C:\netlyfe\TestQuest.uproject C:\netlyfe\TestQuest.uproject -NoUBTMakefiles -remoteini="C:\netlyfe" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest=C:\UnrealEngine\Engine\I
ntermediate\Build\Manifest.xml -NoHotReload -log="C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-TestQuest-Android-Development.txt"
LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\netlyfe).
LogPlayLevel: PLATFORM_ANDROID_NDK_VERSION = 210200
LogPlayLevel: NDK toolchain: r21b, NDK version: 19, GccVersion: 4.9, ClangVersion: 9.0.8
LogPlayLevel: Compiling Native 64-bit code with NDK API 'android-21'
LogPlayLevel: Writing manifest to C:\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
LogPlayLevel: Target is up to date
LogPlayLevel: Total execution time: 7.38 seconds
LogPlayLevel: Took 7.5439457s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: ********** BUILD COMMAND COMPLETED **********
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Creating UE4CommandLine.txt
LogPlayLevel: Creating Staging Manifest...
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseEditor.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseEditorKeyBindings.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseEditorPerProjectUserSettings.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseEditorSettings.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseLightmass.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BasePakFileRules.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\Category.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\Editor.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\EditorTutorials.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\Engine.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\Keywords.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\PortableObjectExport.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\PortableObjectImport.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\PropertyNames.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\RepairData.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\ToolTips.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\WordCount.ini
LogPlayLevel: Excluding config file C:\netlyfe\Config\DefaultEditor.ini
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 16.281108
LogPlayLevel: Excluding config file C:\netlyfe\Config\DefaultEditorPerProjectUserSettings.ini
LogPlayLevel: Cleaning Stage Directory: C:\netlyfe\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying NonUFSFiles to staging directory: C:\netlyfe\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying UFSFiles to staging directory: C:\netlyfe\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying DebugFiles to staging directory: C:\netlyfe\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell "echo $EXTERNAL_STORAGE"
LogPlayLevel: Took 0.057662s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 pull /sdcard/UE4Game/TestQuest/Manifest_UFSFiles_Android.txt "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_1WMHH8229Q0397.txt"
LogPlayLevel: Took 0.0604895s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 pull /sdcard/UE4Game/TestQuest/Manifest_NonUFSFiles_Android.txt "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android_1WMHH8229Q0397.txt"
LogPlayLevel: Took 0.0375902s to run adb.exe, ExitCode=0
LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell getprop ro.product.cpu.abi
LogPlayLevel: Took 0.0448137s to run adb.exe, ExitCode=0
LogPlayLevel: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
LogPlayLevel: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
LogPlayLevel: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
LogPlayLevel: UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
LogPlayLevel: UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
LogPlayLevel: Using package name: 'com.YourCompany.TestQuest'
LogPlayLevel: GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
LogPlayLevel: Writing packageInfo pkgName:com.YourCompany.TestQuest storeVersion:1 versionDisplayName:1.0 to C:\netlyfe\Binaries\Android\packageInfo.txt
LogPlayLevel: ====5/3/2021 9:27:07 PM====PREPARING TO MAKE APK=================================================================
LogPlayLevel: bBuildForES31: false
LogPlayLevel: bSupportsVulkan: true
LogPlayLevel: Building Java with SDK API level 'android-30'
LogPlayLevel: Building with Build Tools version '30.0.2'
LogPlayLevel: ==== Writing to shim file C:\netlyfe\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: ==== Shim data file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\netlyfe\Build\Android\src\com\YourCompany\TestQuest\AlarmReceiver.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\netlyfe\Build\Android\src\com\YourCompany\TestQuest\DownloaderActivity.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\netlyfe\Build\Android\src\com\YourCompany\TestQuest\OBBDownloaderService.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: Cleaning up files based on template dir C:\netlyfe\Build\Android\src\com\YourCompany\TestQuest
LogPlayLevel: UPL Init: arm64-v8a
LogPlayLevel: Subsystem Google Play SDK Android init
LogPlayLevel: Android Permission Plugin Init
LogPlayLevel: Google Cloud Messaging init
LogPlayLevel: GCMClientSenderID set: false
LogPlayLevel: GooglePAD Plugin Init
LogPlayLevel: GooglePAD enabled: false
LogPlayLevel: Oculus mobile init
LogPlayLevel: Android Voice init
LogPlayLevel: GoogleGameSDK Android init
LogPlayLevel: APK contains data.
LogPlayLevel: Disabling Show Launch Image for Oculus Mobile enabled application
LogPlayLevel: Output .apk file(s) are up to date (dependencies and build settings are up to date)
LogPlayLevel: Using this aapt: C:\Users\Lily\AppData\Local\Android\Sdk\build-tools\30.0.2\aapt.exe
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell "echo $EXTERNAL_STORAGE"
LogPlayLevel: Took 0.0443091s to run adb.exe, ExitCode=0
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: GetPackageInfo ReturnValue: 1
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: GetPackageInfo ReturnValue: 1
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell pm list packages com.YourCompany.TestQuest
LogPlayLevel: Took 0.0969541s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell cat /sdcard/UE4Game/TestQuest/APKFileStamp.txt
LogPlayLevel: Took 0.0759266s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell am force-stop com.YourCompany.TestQuest
LogPlayLevel: Took 0.0628782s to run adb.exe, ExitCode=0
LogPlayLevel: Creating UE4CommandLine.txt
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell rm -r /sdcard/UE4Game/TestQuest
LogPlayLevel: Took 0.1217798s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 push "C:\netlyfe\Saved\StagedBuilds\Android_ASTC" "/sdcard/UE4Game/TestQuest"
LogPlayLevel: C:\netlyfe\Saved\StagedBuilds\Android_ASTC\: 2383 files pushed, 0 skipped. 29.4 MB/s (418006132 bytes in 13.547s)
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell rm /sdcard/obb/com.YourCompany.TestQuest/main.1.com.YourCompany.TestQuest.obb
LogPlayLevel: rm: /sdcard/obb/com.YourCompany.TestQuest/main.1.com.YourCompany.TestQuest.obb: No such file or directory
LogPlayLevel: Took 0.0557917s to run adb.exe, ExitCode=1
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell rm /sdcard/obb/com.YourCompany.TestQuest/patch.1.com.YourCompany.TestQuest.obb
LogPlayLevel: rm: /sdcard/obb/com.YourCompany.TestQuest/patch.1.com.YourCompany.TestQuest.obb: No such file or directory
LogPlayLevel: Took 0.0512824s to run adb.exe, ExitCode=1
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell "echo 'APK: 5/2/2021 4:23:45 PM' > /sdcard/UE4Game/TestQuest/APKFileStamp.txt"
LogPlayLevel: Took 0.0414703s to run adb.exe, ExitCode=0
LogPlayLevel: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: ********** RUN COMMAND STARTED **********
LogPlayLevel: Starting Client....
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell getprop ro.product.cpu.abi
LogPlayLevel: Took 0.0572004s to run adb.exe, ExitCode=0
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 reverse --list
LogPlayLevel: Took 0.0294522s to run adb.exe, ExitCode=0
LogPlayLevel: Running Package@Device:com.YourCompany.TestQuest@1WMHH8229Q0397
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 logcat -c
LogPlayLevel: Took 0.0810819s to run adb.exe, ExitCode=0
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 19.533617
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell am start -n com.YourCompany.TestQuest/com.epicgames.ue4.GameActivity
LogPlayLevel: Starting: Intent { cmp=com.YourCompany.TestQuest/com.epicgames.ue4.GameActivity }
LogTcpMessaging: Discovered node '0047882E08D90E7A43E5C92A11D6DF50' on connection '127.0.0.1:6666'...
LogTcpMessaging: Discovered node '00A42F2908D90E7A49003F76125984BB' on connection '127.0.0.1:6666'...
LogPlayLevel: Took 0.0883s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 logcat -d -s UE4 -s Debug
LogPlayLevel: --------- beginning of system
LogPlayLevel: --------- beginning of main
LogPlayLevel: 05-03 21:27:33.268 4112 4143 D UE4 : [2021.05.04-01.27.33:268][ 0]LogHMD: OculusHMD plugin supports multiview!
LogPlayLevel: --------- beginning of tracking
LogPlayLevel: 05-03 21:27:40.731 4112 4373 D UE4 : *** JavaEnvDestructor: 4373
LogPlayLevel: 05-03 21:27:40.731 4112 4143 D UE4 : [2021.05.04-01.27.40:731][ 0]LogAndroid: Display: Low Power Mode Changed: 0
LogPlayLevel: 05-03 21:27:40.756 4112 4143 D UE4 : [2021.05.04-01.27.40:756][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: 05-03 21:27:40.757 4112 4143 D UE4 : [2021.05.04-01.27.40:757][ 0]LogSlate: Slate font cache was flushed
LogPlayLevel: 05-03 21:27:41.236 4112 4385 D UE4 : Ensure condition failed: !bMultiviewRenderTargets || Texture->Surface.NumArrayLevels > 1 [File:C:/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp] [Line: 2286]
LogPlayLevel: 05-03 21:27:41.236 4112 4385 D UE4 :
LogPlayLevel: --------- beginning of crash
LogPlayLevel: 05-03 21:27:43.319 4112 4401 D UE4 : [2021.05.04-01.27.43:319][ 3]LogTcpMessaging: Started Connection to '127.0.0.1:50787'
LogPlayLevel: 05-03 21:27:43.320 4112 4401 D UE4 : [2021.05.04-01.27.43:320][ 3]LogTcpMessaging: Discovered node '2FB8693344FDBAC2B4AA9C8BAED74F30' on connection '127.0.0.1:50787'...
LogPlayLevel: Took 0.4413113s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 logcat -d
LogPlayLevel: Took 0.149053s to run adb.exe, ExitCode=0
LogPlayLevel: ********** RUN COMMAND COMPLETED **********
LogPlayLevel: BUILD SUCCESSFUL
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 17.528306
LogPlayLevel: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000013
LogPlayLevel: Launch On Completed. Time: 72.978378
LogSlate: Window 'Device Manager' being destroyed
LogSlate: Window 'Device Manager' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
LogPlayLevel: Launcher Device ID: Android_ASTC@1WMHH8229Q0397
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook: Display: Updating asset registry
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Iterative cooking summary for Android_ASTC,
Considered: 599,
File Hash missmatch: 0,
Packages Kept: 599,
Packages failed save kept: 2,
Missing Cooked Info(expected 0): 0
LogCook: Display: Sandbox cleanup took 0.035 seconds for platforms Android_ASTC
LogCook: Display: Cooked packages 601 Packages Remain 0 Total 601
LogCook: Display: Finishing up...
LogCook: Display: Saving BulkData manifest(s)...
LogCook: Display: Done saving BulkData manifest(s)
LogShaderLibrary: Display: Shader Code Stats: SF_VULKAN_ES31_ANDROID_NOUB
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Unique Shaders: 407, Total Shaders: 418
LogShaderLibrary: Display: Unique Shaders Size: 1.71mb, Total Shader Size: 1.71mb
LogShaderLibrary: Display: =================
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks...
LogAssetRegistryGenerator: Chunk: 0, Started with 599 packages, Final after dependency resolve: 599
LogStats: ... FixupPackageDependenciesForChunks complete. - 0.002 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 599, size is 262.70kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogCook: Display: Cook by the book total time in tick 0.000016s total time 0.953123
LogCook: Display: Peak Used virtual 2508MB Peak Used physical 2660MB
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: StartCookByTheBookTime: 0.650s (1)
LogCook: Display: CleanSandbox: 0.035s (1)
LogCook: Display: CollectFilesToCook: 0.003s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: SearchForPackageOnDisk: 0.000s (1)
LogCook: Display: GeneratePackageNames: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: FinalizePackageStore: 0.001s (1)
LogCook: Display: SavingCurrentIniSettings: 0.028s (1)
LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
LogCook: Display: SavingAssetRegistry: 0.033s (1)
LogCook: Display: BuildChunkManifest: 0.014s (1)
LogCook: Display: SaveManifests: 0.002s (1)
LogCook: Display: SaveRealAssetRegistry: 0.015s (1)
LogCook: Display: WriteCookerOpenOrder: 0.002s (1)
LogCook: Display: Done!
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000046
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Parsing command line: -ScriptsForProject=C:/netlyfe/TestQuest.uproject BuildCookRun -project=C:/netlyfe/TestQuest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=C:\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe -utf8output -platform=Android -targetplatform=Android -cookflavor=ASTC -ini:Game:[/S
cript/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/VirtualRealityBP/Maps/QUEST_STEFFEN -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/VirtualRealityBP/Maps/QUEST_STEFFEN -Messaging" -device=Android_ASTC@1WMHH8229Q0397 -addcmdline="-SessionId=9E92257749B2898074
C0389FD235784B -SessionOwner='Lily' -SessionName='Launch On Device' " -run -compile
LogPlayLevel: Dependencies are up to date (0.045s). Skipping compile.
LogPlayLevel: Setting up ProjectParams for C:\netlyfe\TestQuest.uproject
LogPlayLevel: bBuildForArmV7 is not set to default. (Base: True vs. netlyfe: False)
LogPlayLevel: TestQuest.uproject requires a temporary target.cs to be generated (project has non-default build configuration)
LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.759030
LogPlayLevel: Running: C:\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=C:\netlyfe\TestQuest.uproject C:\netlyfe\TestQuest.uproject -NoUBTMakefiles -Manifest=C:\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-D
evelopment.txt"
LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\netlyfe).
LogPlayLevel: Writing manifest to C:\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
LogPlayLevel: Target is up to date
LogPlayLevel: Total execution time: 1.35 seconds
LogPlayLevel: Took 1.4103819s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: Running: C:\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe TestQuest Android Development -Project=C:\netlyfe\TestQuest.uproject C:\netlyfe\TestQuest.uproject -NoUBTMakefiles -remoteini="C:\netlyfe" -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest=C:\UnrealEngine\Engine\I
ntermediate\Build\Manifest.xml -NoHotReload -log="C:\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-TestQuest-Android-Development.txt"
LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
LogPlayLevel: Using 'git status' to determine working set for adaptive non-unity build (C:\netlyfe).
LogPlayLevel: PLATFORM_ANDROID_NDK_VERSION = 210200
LogPlayLevel: NDK toolchain: r21b, NDK version: 19, GccVersion: 4.9, ClangVersion: 9.0.8
LogPlayLevel: Compiling Native 64-bit code with NDK API 'android-21'
LogPlayLevel: Writing manifest to C:\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
LogPlayLevel: Target is up to date
LogPlayLevel: Total execution time: 2.47 seconds
LogPlayLevel: Took 2.6703025s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: ********** BUILD COMMAND COMPLETED **********
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Creating UE4CommandLine.txt
LogPlayLevel: Creating Staging Manifest...
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseEditor.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseEditorKeyBindings.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseEditorPerProjectUserSettings.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseEditorSettings.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BaseLightmass.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\BasePakFileRules.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\Category.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\Editor.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\EditorTutorials.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\Engine.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\Keywords.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\PortableObjectExport.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\PortableObjectImport.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\PropertyNames.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\RepairData.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\ToolTips.ini
LogPlayLevel: Excluding config file C:\UnrealEngine\Engine\Config\Localization\WordCount.ini
LogPlayLevel: Excluding config file C:\netlyfe\Config\DefaultEditor.ini
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.507716
LogPlayLevel: Excluding config file C:\netlyfe\Config\DefaultEditorPerProjectUserSettings.ini
LogPlayLevel: Cleaning Stage Directory: C:\netlyfe\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying NonUFSFiles to staging directory: C:\netlyfe\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying UFSFiles to staging directory: C:\netlyfe\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying DebugFiles to staging directory: C:\netlyfe\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell "echo $EXTERNAL_STORAGE"
LogPlayLevel: Took 0.0630632s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 pull /sdcard/UE4Game/TestQuest/Manifest_UFSFiles_Android.txt "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_1WMHH8229Q0397.txt"
LogPlayLevel: Took 0.0398507s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 pull /sdcard/UE4Game/TestQuest/Manifest_NonUFSFiles_Android.txt "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android_1WMHH8229Q0397.txt"
LogPlayLevel: Took 0.0374085s to run adb.exe, ExitCode=0
LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell getprop ro.product.cpu.abi
LogPlayLevel: Took 0.0480735s to run adb.exe, ExitCode=0
LogPlayLevel: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
LogPlayLevel: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
LogPlayLevel: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
LogPlayLevel: UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
LogPlayLevel: UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
LogPlayLevel: Using package name: 'com.YourCompany.TestQuest'
LogPlayLevel: GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
LogPlayLevel: Writing packageInfo pkgName:com.YourCompany.TestQuest storeVersion:1 versionDisplayName:1.0 to C:\netlyfe\Binaries\Android\packageInfo.txt
LogPlayLevel: ====5/3/2021 9:28:37 PM====PREPARING TO MAKE APK=================================================================
LogPlayLevel: bBuildForES31: false
LogPlayLevel: bSupportsVulkan: true
LogPlayLevel: Building Java with SDK API level 'android-30'
LogPlayLevel: Building with Build Tools version '30.0.2'
LogPlayLevel: ==== Writing to shim file C:\netlyfe\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: ==== Shim data file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\netlyfe\Build\Android\src\com\YourCompany\TestQuest\AlarmReceiver.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\netlyfe\Build\Android\src\com\YourCompany\TestQuest\DownloaderActivity.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\netlyfe\Build\Android\src\com\YourCompany\TestQuest\OBBDownloaderService.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: Cleaning up files based on template dir C:\netlyfe\Build\Android\src\com\YourCompany\TestQuest
LogPlayLevel: UPL Init: arm64-v8a
LogPlayLevel: Subsystem Google Play SDK Android init
LogPlayLevel: Android Permission Plugin Init
LogPlayLevel: Google Cloud Messaging init
LogPlayLevel: GCMClientSenderID set: false
LogPlayLevel: GooglePAD Plugin Init
LogPlayLevel: GooglePAD enabled: false
LogPlayLevel: Oculus mobile init
LogPlayLevel: Android Voice init
LogPlayLevel: GoogleGameSDK Android init
LogPlayLevel: APK contains data.
LogPlayLevel: Disabling Show Launch Image for Oculus Mobile enabled application
LogPlayLevel: Output .apk file(s) are up to date (dependencies and build settings are up to date)
LogPlayLevel: Using this aapt: C:\Users\Lily\AppData\Local\Android\Sdk\build-tools\30.0.2\aapt.exe
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell "echo $EXTERNAL_STORAGE"
LogPlayLevel: Took 0.0392685s to run adb.exe, ExitCode=0
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: GetPackageInfo ReturnValue: 1
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: GetPackageInfo ReturnValue: 1
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell pm list packages com.YourCompany.TestQuest
LogPlayLevel: Took 0.0706483s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell cat /sdcard/UE4Game/TestQuest/APKFileStamp.txt
LogPlayLevel: Took 0.0719394s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell am force-stop com.YourCompany.TestQuest
LogPlayLevel: Took 0.0605336s to run adb.exe, ExitCode=0
LogPlayLevel: Creating UE4CommandLine.txt
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell ls -RF1 /sdcard/UE4Game/TestQuest
LogPlayLevel: Took 0.083292s to run adb.exe, ExitCode=0
LogPlayLevel: Warning: WARNING: Excluding TestQuest/Saved TestQuest/Config Engine/Saved Engine/Config from clean during deployment.
LogPlayLevel: Warning: WARNING: Deleting APKFileStamp.txt from device; not found in staging area
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell cd /sdcard/UE4Game/TestQuest; rm APKFileStamp.txt
LogPlayLevel: Took 0.0497668s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 push "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt" "/sdcard/UE4Game/TestQuest/UE4CommandLine.txt"
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 push "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Engine\GlobalShaderCache-SF_VULKAN_ES31_ANDROID_NOUB.bin" "/sdcard/UE4Game/TestQuest/Engine/GlobalShaderCache-SF_VULKAN_ES31_ANDROID_NOUB.bin"
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 push "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\TestQuest\AssetRegistry.bin" "/sdcard/UE4Game/TestQuest/TestQuest/AssetRegistry.bin"
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 push "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\TestQuest\Content\ShaderArchive-Global-SF_VULKAN_ES31_ANDROID_NOUB.ushaderbytecode" "/sdcard/UE4Game/TestQuest/TestQuest/Content/ShaderArchive-Global-SF_VULKAN_ES31_ANDROID_NOUB.ushaderbytecode"
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 push "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\TestQuest\Content\ShaderArchive-TestQuest-SF_VULKAN_ES31_ANDROID_NOUB.ushaderbytecode" "/sdcard/UE4Game/TestQuest/TestQuest/Content/ShaderArchive-TestQuest-SF_VULKAN_ES31_ANDROID_NOUB.ushaderbytecode"
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 push "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt" "/sdcard/UE4Game/TestQuest/Manifest_NonUFSFiles_Android.txt"
LogPlayLevel: C:\netlyfe\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt: 1 file pushed, 0 skipped. 0.9 MB/s (199 bytes in 0.000s)
LogPlayLevel: C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Engine\GlobalShaderCache-SF_VULKAN_ES31_ANDROID_NOUB.bin: 1 file pushed, 0 skipped. 31.0 MB/s (221632 bytes in 0.007s)
LogPlayLevel: C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt: 1 file pushed, 0 skipped. 2.1 MB/s (489 bytes in 0.000s)
LogPlayLevel: C:\netlyfe\Saved\StagedBuilds\Android_ASTC\TestQuest\AssetRegistry.bin: 1 file pushed, 0 skipped. 35.8 MB/s (269006 bytes in 0.007s)
LogPlayLevel: C:\netlyfe\Saved\StagedBuilds\Android_ASTC\TestQuest\Content\ShaderArchive-Global-SF_VULKAN_ES31_ANDROID_NOUB.ushaderbytecode: 1 file pushed, 0 skipped. 218.1 MB/s (1817117 bytes in 0.008s)
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 push "C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android.txt" "/sdcard/UE4Game/TestQuest/Manifest_UFSFiles_Android.txt"
LogPlayLevel: C:\netlyfe\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android.txt: 1 file pushed, 0 skipped. 418.7 MB/s (204468 bytes in 0.000s)
LogPlayLevel: C:\netlyfe\Saved\StagedBuilds\Android_ASTC\TestQuest\Content\ShaderArchive-TestQuest-SF_VULKAN_ES31_ANDROID_NOUB.ushaderbytecode: 1 file pushed, 0 skipped. 44.5 MB/s (44208204 bytes in 0.948s)
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell rm /sdcard/obb/com.YourCompany.TestQuest/main.1.com.YourCompany.TestQuest.obb
LogPlayLevel: rm: /sdcard/obb/com.YourCompany.TestQuest/main.1.com.YourCompany.TestQuest.obb: No such file or directory
LogPlayLevel: Took 0.0518122s to run adb.exe, ExitCode=1
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell rm /sdcard/obb/com.YourCompany.TestQuest/patch.1.com.YourCompany.TestQuest.obb
LogPlayLevel: rm: /sdcard/obb/com.YourCompany.TestQuest/patch.1.com.YourCompany.TestQuest.obb: No such file or directory
LogPlayLevel: Took 0.0646247s to run adb.exe, ExitCode=1
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell "echo 'APK: 5/2/2021 4:23:45 PM' > /sdcard/UE4Game/TestQuest/APKFileStamp.txt"
LogPlayLevel: Took 0.0402201s to run adb.exe, ExitCode=0
LogPlayLevel: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: ********** RUN COMMAND STARTED **********
LogPlayLevel: Starting Client....
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell getprop ro.product.cpu.abi
LogPlayLevel: Took 0.067525s to run adb.exe, ExitCode=0
LogPlayLevel: GetPackageInfo ReturnValue: com.YourCompany.TestQuest
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 reverse --list
LogPlayLevel: Took 0.0301438s to run adb.exe, ExitCode=0
LogPlayLevel: Running Package@Device:com.YourCompany.TestQuest@1WMHH8229Q0397
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 5.509776
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 logcat -c
LogPlayLevel: Took 0.0553678s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 shell am start -n com.YourCompany.TestQuest/com.epicgames.ue4.GameActivity
LogPlayLevel: Starting: Intent { cmp=com.YourCompany.TestQuest/com.epicgames.ue4.GameActivity }
LogTcpMessaging: Discovered node '0047136608D90E7A711C3DAC165C5109' on connection '127.0.0.1:6666'...
LogPlayLevel: Took 0.0707015s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 logcat -d -s UE4 -s Debug
LogPlayLevel: --------- beginning of system
LogPlayLevel: --------- beginning of tracking
LogPlayLevel: --------- beginning of main
LogPlayLevel: 05-03 21:28:48.835 4664 4744 D UE4 : [2021.05.04-01.28.48:833][ 0]LogHMD: Allocating Oculus 1440 x 1584 rendertarget swapchain
LogPlayLevel: 05-03 21:28:48.838 4664 4695 D UE4 : [2021.05.04-01.28.48:838][ 0]LogHMD: FSplash::Startup Show Splash on Startup
LogPlayLevel: 05-03 21:28:48.838 4664 4695 D UE4 : [2021.05.04-01.28.48:838][ 0]LogHMD: FSplash::DoShow
LogPlayLevel: 05-03 21:28:48.838 4664 4695 D UE4 : [2021.05.04-01.28.48:838][ 0]LogHMD: Oculus plugin initialized. Version: 4.25.3-0+++UE4+Partner-Oculus-4.25, OVRPlugin: 1.52.1
LogPlayLevel: 05-03 21:28:48.841 4664 4695 D UE4 : [2021.05.04-01.28.48:841][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogPlayLevel: 05-03 21:28:48.891 4664 4695 D UE4 : [2021.05.04-01.28.48:891][ 0]LogInit: Initializing FReadOnlyCVARCache
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [GameActivity] [JAVA] audiomanager.framesPerBuffer = 192
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [2021.05.04-01.28.48:892][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [2021.05.04-01.28.48:892][ 0]LogAudioMixer: Display: Sample Rate: 44100
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [2021.05.04-01.28.48:892][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1152
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [2021.05.04-01.28.48:892][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1152
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [2021.05.04-01.28.48:892][ 0]LogAudioMixer: Display: Number of buffers to queue: 4
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [2021.05.04-01.28.48:892][ 0]LogAudioMixer: Display: Max Channels (voices): 0
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [2021.05.04-01.28.48:892][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
LogPlayLevel: 05-03 21:28:48.892 4664 4695 D UE4 : [2021.05.04-01.28.48:892][ 0]LogAudio: Display: AudioDevice MaxSources: 32
LogPlayLevel: 05-03 21:28:48.893 4664 4695 D UE4 : [2021.05.04-01.28.48:893][ 0]LogAudio: Display: Using built-in audio occlusion.
LogPlayLevel: 05-03 21:28:48.893 4664 4695 D UE4 : [2021.05.04-01.28.48:893][ 0]LogAudioMixer: Display: Initializing audio mixer.
LogPlayLevel: 05-03 21:28:48.894 4664 4695 D UE4 : [GameActivity] [JAVA] audiomanager.optimalSampleRate = 48000
LogPlayLevel: 05-03 21:28:48.894 4664 4695 D UE4 : [GameActivity] [JAVA] audiomanager.framesPerBuffer = 192
LogPlayLevel: 05-03 21:28:48.900 4664 4695 D UE4 : [2021.05.04-01.28.48:900][ 0]LogAudioMixer: Display: Using Audio Device Android Audio Device
LogPlayLevel: 05-03 21:28:48.902 4664 4695 D UE4 : [2021.05.04-01.28.48:902][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
LogPlayLevel: 05-03 21:28:48.906 4664 4695 D UE4 : [2021.05.04-01.28.48:906][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogPlayLevel: 05-03 21:28:48.906 4664 4695 D UE4 : [2021.05.04-01.28.48:906][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogPlayLevel: 05-03 21:28:48.909 4664 4695 D UE4 : [2021.05.04-01.28.48:909][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
LogPlayLevel: 05-03 21:28:48.917 4664 4695 D UE4 : [2021.05.04-01.28.48:917][ 0]LogInit: FAudioDevice initialized.
LogPlayLevel: 05-03 21:28:48.919 4664 4695 D UE4 : [2021.05.04-01.28.48:919][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogPlayLevel: 05-03 21:28:48.919 4664 4695 D UE4 : [2021.05.04-01.28.48:919][ 0]LogInit: Texture streaming: Enabled
LogPlayLevel: 05-03 21:28:48.933 4664 4695 D UE4 : [2021.05.04-01.28.48:933][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPlayLevel: 05-03 21:28:48.947 4664 4695 D UE4 : [2021.05.04-01.28.48:947][ 0]LogInit: Display: Game Engine Initialized.
LogPlayLevel: 05-03 21:28:48.948 4664 4695 D UE4 : [2021.05.04-01.28.48:948][ 0]LogInit: Display: Starting Game.
LogPlayLevel: 05-03 21:28:48.949 4664 4695 D UE4 : [2021.05.04-01.28.48:949][ 0]LogNet: Browse: /Game/VirtualRealityBP/Maps/QUEST_STEFFEN?Name=Player
LogPlayLevel: 05-03 21:28:50.262 4664 4772 D UE4 : [2021.05.04-01.28.50:262][ 0]LogTcpMessaging: Started Connection to '127.0.0.1:39377'
LogPlayLevel: 05-03 21:28:50.262 4664 4772 D UE4 : [2021.05.04-01.28.50:262][ 0]LogTcpMessaging: Discovered node '2FB8693344FDBAC2B4AA9C8BAED74F30' on connection '127.0.0.1:39377'...
LogPlayLevel: 05-03 21:28:55.814 4664 4696 D UE4 : [2021.05.04-01.28.55:814][ 0]LogAndroid: Case APP_CMD_START
LogPlayLevel: 05-03 21:28:55.814 4664 4696 D UE4 : LogAndroidEvents::EnqueueAppEvent : 9, [width=-1, height=-1], tid = 4696, APP_EVENT_STATE_ON_START
LogPlayLevel: 05-03 21:28:55.814 4664 4664 D UE4 : [GameActivity] Creating console command broadcast listener
LogPlayLevel: 05-03 21:28:55.821 4664 4664 D UE4 : [GameActivity] ==================================> Inside onStart function in GameActivity
LogPlayLevel: 05-03 21:28:55.821 4664 4664 V UE4 : [GameApp] App in foreground
LogPlayLevel: 05-03 21:28:55.832 4664 4696 D UE4 : Case APP_CMD_RESUME
LogPlayLevel: 05-03 21:28:55.832 4664 4696 D UE4 : [2021.05.04-01.28.55:832][ 0]LogAndroid: Case APP_CMD_RESUME
LogPlayLevel: 05-03 21:28:55.832 4664 4696 D UE4 : LogAndroidEvents::EnqueueAppEvent : 7, [width=-1, height=-1], tid = 4696, APP_EVENT_STATE_ON_RESUME
LogPlayLevel: 05-03 21:28:55.832 4664 4664 D UE4 : [GameActivity] onResume: start memory reporter runnable
LogPlayLevel: 05-03 21:28:55.832 4664 4664 D UE4 : [GameActivity] === Restoring Transparent Bars ===
LogPlayLevel: 05-03 21:28:55.832 4664 4664 D UE4 : [GameActivity] ==============> [JAVA] AndroidThunkJava_KeepScreenOn(false) - Enabled screen saver
LogPlayLevel: 05-03 21:28:55.833 4664 4664 D UE4 : [GameActivity] Registering sensor listeners
LogPlayLevel: 05-03 21:28:55.833 4664 4664 D UE4 : App is running in Landscape
LogPlayLevel: 05-03 21:28:55.833 4664 4664 D UE4 : [GameActivity] === Restoring Transparent Bars ===
LogPlayLevel: 05-03 21:28:55.833 4664 4664 D UE4 : [GameActivity] ==============> Resuming main init
LogPlayLevel: 05-03 21:28:55.833 4664 4664 D UE4 : [GameActivity] ==============> GameActive.onResume complete!
LogPlayLevel: 05-03 21:28:55.897 4664 4686 V UE4 : [NetworkChangedManager] Network Capabilities changed, has Internet: true
LogPlayLevel: 05-03 21:28:55.949 4664 4808 V UE4 : [NetworkChangedManager] Connectivity hasn't changed. Current state: CONNECTION_AVAILABLE
LogPlayLevel: 05-03 21:28:55.949 4664 4808 V UE4 : [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
LogPlayLevel: 05-03 21:28:56.413 4664 4695 D UE4 : [2021.05.04-01.28.56:413][ 0]LogHMD: FSplash::DoShow
LogPlayLevel: 05-03 21:28:56.413 4664 4695 D UE4 : [2021.05.04-01.28.56:413][ 0]LogLoad: LoadMap: /Game/VirtualRealityBP/Maps/QUEST_STEFFEN?Name=Player
LogPlayLevel: 05-03 21:28:56.413 4664 4695 D UE4 : [2021.05.04-01.28.56:413][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
LogPlayLevel: 05-03 21:28:56.414 4664 4695 D UE4 : XYXYXY XYXYXY Clearnupworld 0x75d54e11e0 -> 0x0
LogPlayLevel: 05-03 21:28:56.414 4664 4695 D UE4 : [2021.05.04-01.28.56:414][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: 05-03 21:28:56.414 4664 4695 D UE4 : [2021.05.04-01.28.56:414][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: 05-03 21:28:56.424 4664 4695 D UE4 : [2021.05.04-01.28.56:424][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
LogPlayLevel: 05-03 21:28:56.738 4664 4695 D UE4 : [2021.05.04-01.28.56:738][ 0]LogAIModule: Creating AISystem for world QUEST_STEFFEN
LogPlayLevel: 05-03 21:28:56.738 4664 4695 D UE4 : [2021.05.04-01.28.56:738][ 0]LogAISub: UAISubsystem EnvQueryManager (0x75d4318e00), frame # 0
LogPlayLevel: 05-03 21:28:56.738 4664 4695 D UE4 : [2021.05.04-01.28.56:738][ 0]LogAISub: UAISubsystem AIPerceptionSystem (0x76222df4c0), frame # 0
LogPlayLevel: 05-03 21:28:56.739 4664 4695 D UE4 : [2021.05.04-01.28.56:739][ 0]LogLoad: Game class is 'GameModeBase'
LogPlayLevel: 05-03 21:28:56.742 4664 4695 D UE4 : [2021.05.04-01.28.56:741][ 0]LogWorld: Bringing World /Game/VirtualRealityBP/Maps/QUEST_STEFFEN.QUEST_STEFFEN up for play (max tick rate 0) at 2021.05.03-21.28.56
LogPlayLevel: 05-03 21:28:56.742 4664 4695 D UE4 : [2021.05.04-01.28.56:742][ 0]LogWorld: Bringing up level for play took: 0.002498
LogPlayLevel: 05-03 21:28:56.744 4664 4695 D UE4 : [2021.05.04-01.28.56:744][ 0]LogOnline: OSS: Creating online subsystem instance for: GooglePlay
LogPlayLevel: Warning: 05-03 21:28:56.744 4664 4695 D UE4 : [2021.05.04-01.28.56:744][ 0]LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
LogPlayLevel: 05-03 21:28:56.745 4664 4695 D UE4 : [2021.05.04-01.28.56:745][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogPlayLevel: 05-03 21:28:56.758 4664 4695 D UE4 : [2021.05.04-01.28.56:758][ 0]LogMR: MRC Initialized
LogPlayLevel: 05-03 21:28:56.758 4664 4695 D UE4 : [2021.05.04-01.28.56:758][ 0]LogHMD: FSplash::OnPostLoadMap Hide Auto Splash
LogPlayLevel: 05-03 21:28:56.758 4664 4695 D UE4 : [2021.05.04-01.28.56:758][ 0]LogLoad: Took 0.345381 seconds to LoadMap(/Game/VirtualRealityBP/Maps/QUEST_STEFFEN)
LogPlayLevel: 05-03 21:28:56.758 4664 4695 D UE4 : [2021.05.04-01.28.56:758][ 0]LogAndroid: Mobile HDR: no
LogPlayLevel: 05-03 21:28:56.895 4664 4745 D UE4 : *** JavaEnvDestructor: 4745
LogPlayLevel: 05-03 21:28:56.897 4664 4744 D UE4 : *** JavaEnvDestructor: 4744
LogPlayLevel: 05-03 21:28:56.905 4664 4877 D UE4 : *** JavaEnvDestructor: 4877
LogPlayLevel: 05-03 21:28:56.910 4664 4876 D UE4 : *** JavaEnvDestructor: 4876
LogPlayLevel: 05-03 21:28:56.941 4664 4695 D UE4 : [2021.05.04-01.28.56:941][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1
LogPlayLevel: 05-03 21:28:56.941 4664 4695 D UE4 : [2021.05.04-01.28.56:941][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0
LogPlayLevel: 05-03 21:28:56.941 4664 4695 D UE4 : [2021.05.04-01.28.56:941][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed.
LogPlayLevel: 05-03 21:28:56.941 4664 4695 D UE4 : [2021.05.04-01.28.56:941][ 0]LogAndroid: Passed GEngineLoop.Init()
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 9, [width=-1, height=-1], APP_EVENT_STATE_ON_START
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : FAppEventManager::Tick processing, 9
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 7, [width=-1, height=-1], APP_EVENT_STATE_ON_RESUME
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : FAppEventManager::Tick processing, 7
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 12, [width=-1, height=-1], APP_EVENT_STATE_SAVE_STATE
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : FAppEventManager::Tick processing, 12
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 8, [width=-1, height=-1], APP_EVENT_STATE_ON_STOP
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : FAppEventManager::Tick processing, 8
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogTemp: Android release microphone
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 11, [width=-1, height=-1], APP_EVENT_STATE_WINDOW_GAINED_FOCUS
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : FAppEventManager::Tick processing, 11
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 0, [width=3664, height=1920], APP_EVENT_STATE_WINDOW_CREATED
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : FAppEventManager::Tick processing, 0
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: ExecWindowCreated
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : AndroidEGL::ReInitWindow()
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : ExecWindowCreated, 0, 1, 0
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 14, [width=-1, height=-1], APP_EVENT_STATE_APP_ACTIVATED
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : FAppEventManager::Tick processing, 14
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : Execution will be resumed!
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 15, [width=-1, height=-1], APP_EVENT_RUN_CALLBACK
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : FAppEventManager::Tick processing, 15
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroidEvents: Display: Event thread callback running.
LogPlayLevel: 05-03 21:28:56.942 4664 4695 D UE4 : [2021.05.04-01.28.56:942][ 0]LogAndroid: performing app foregrounding callback.
LogPlayLevel: 05-03 21:28:56.943 4664 4695 D UE4 : [GameActivity] Registering volume receiver
LogPlayLevel: Warning: 05-03 21:28:56.946 4664 4878 D UE4 : [2021.05.04-01.28.56:946][ 0]LogRenderer: Warning: Resizing VR buffer to 1440 by 1584
LogPlayLevel: 05-03 21:28:56.947 4664 4878 D UE4 : [2021.05.04-01.28.56:947][ 0]LogRenderer: Reallocating scene render targets to support 1440x1584 Format 37 NumSamples 4 (Frame:1).
LogPlayLevel: 05-03 21:28:56.957 4664 4695 D UE4 : [GameActivity] startVolumeReceiver: 6
LogPlayLevel: 05-03 21:28:56.957 4664 4695 D UE4 : nativeVolumeEvent(6)
LogPlayLevel: 05-03 21:28:56.957 4664 4695 D UE4 : [GameActivity] Registering battery receiver
LogPlayLevel: 05-03 21:28:56.958 4664 4695 D UE4 : [GameActivity] Registering headset receiver
LogPlayLevel: 05-03 21:28:56.959 4664 4664 D UE4 : [GameActivity] Battery: status = 5, rawlevel = 100, scale = 100
LogPlayLevel: 05-03 21:28:56.959 4664 4664 D UE4 : nativeBatteryEvent(stat = 5, lvl = 100 temp = 26.50 °C)
LogPlayLevel: 05-03 21:28:56.959 4664 4695 D UE4 : [GameActivity] startHeadsetReceiver: 0
LogPlayLevel: 05-03 21:28:56.959 4664 4695 D UE4 : nativeHeadsetEvent(0)
LogPlayLevel: 05-03 21:28:56.959 4664 4695 D UE4 : [2021.05.04-01.28.56:959][ 0]LogCore: Display: AppLifetime: Application has entered foreground
LogPlayLevel: 05-03 21:28:56.966 4664 4740 D UE4 : *** JavaEnvDestructor: 4740
LogPlayLevel: 05-03 21:28:57.078 4664 4697 D UE4 : [GameActivity] Used memory: 786747
LogPlayLevel: 05-03 21:28:57.403 4664 4738 D UE4 : *** JavaEnvDestructor: 4738
LogPlayLevel: 05-03 21:28:57.403 4664 4739 D UE4 : *** JavaEnvDestructor: 4739
LogPlayLevel: 05-03 21:28:57.403 4664 4737 D UE4 : *** JavaEnvDestructor: 4737
LogPlayLevel: 05-03 21:28:58.323 4664 4695 D UE4 : [2021.05.04-01.28.58:323][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogPlayLevel: 05-03 21:28:58.327 4664 4735 D UE4 : *** JavaEnvDestructor: 4735
LogPlayLevel: 05-03 21:28:58.854 4664 4736 D UE4 : *** JavaEnvDestructor: 4736
LogPlayLevel: 05-03 21:28:59.454 4664 4664 D UE4 : [GameActivity] Battery: status = 4, rawlevel = 100, scale = 100
LogPlayLevel: 05-03 21:28:59.454 4664 4664 D UE4 : nativeBatteryEvent(stat = 4, lvl = 100 temp = 26.50 °C)
LogPlayLevel: 05-03 21:28:59.495 4664 4772 D UE4 : [2021.05.04-01.28.59:495][ 0]LogTcpMessaging: Lost node '2FB8693344FDBAC2B4AA9C8BAED74F30' on connection '127.0.0.1:39377'...
LogPlayLevel: 05-03 21:28:59.495 4664 4772 D UE4 : *** JavaEnvDestructor: 4772
LogPlayLevel: 05-03 21:28:59.596 4664 4695 D UE4 : [2021.05.04-01.28.59:596][ 0]LogTcpMessaging: Initializing TcpMessaging bridge, listening on 127.0.0.1:6666
LogPlayLevel: 05-03 21:28:59.596 4664 4695 D UE4 : [2021.05.04-01.28.59:596][ 0]LogCore: Display: AppLifetime: Application has reactivated
LogPlayLevel: 05-03 21:28:59.596 4664 4695 D UE4 : [2021.05.04-01.28.59:596][ 0]LogTemp: Android resume audio
LogPlayLevel: 05-03 21:28:59.596 4664 4695 D UE4 : [2021.05.04-01.28.59:596][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 9, [width=-1, height=-1], APP_EVENT_STATE_ON_START
LogPlayLevel: 05-03 21:28:59.597 4664 4695 D UE4 : FAppEventManager::Tick processing, 9
LogPlayLevel: 05-03 21:28:59.597 4664 4695 D UE4 : [2021.05.04-01.28.59:597][ 0]LogAndroidEvents: Display: LogAndroidEvents::DequeueAppEvent : 7, [width=-1, height=-1], APP_EVENT_STATE_ON_RESUME
LogPlayLevel: 05-03 21:28:59.597 4664 4695 D UE4 : FAppEventManager::Tick processing, 7
LogPlayLevel: 05-03 21:28:59.598 4664 4695 D UE4 : [2021.05.04-01.28.59:598][ 0]LogOcInput: OculusInput is initialized
LogPlayLevel: 05-03 21:28:59.598 4664 4695 D UE4 : [2021.05.04-01.28.59:598][ 0]LogHMD: FSplash::DoHide
LogPlayLevel: 05-03 21:28:59.613 4664 4695 D UE4 : [2021.05.04-01.28.59:613][ 0]LogHMD: Setting user focus to game viewport since session status is visible...
LogPlayLevel: 05-03 21:28:59.614 4664 4878 D UE4 : [2021.05.04-01.28.59:614][ 0]LogHMD: Allocating Oculus 45 x 50 variable resolution swapchain
LogPlayLevel: Warning: 05-03 21:28:59.614 4664 4878 D UE4 : [2021.05.04-01.28.59:614][ 0]LogHMD: Warning: 45 x 50 variable resolution swapchain is not a divider of 1440 x 1584 color swapchain, potential edge problems
LogPlayLevel: 05-03 21:28:59.618 4664 4879 D UE4 : *** JavaEnvDestructor: 4879
LogPlayLevel: 05-03 21:28:59.974 4664 4878 D UE4 : *** JavaEnvDestructor: 4878
LogPlayLevel: 05-03 21:28:59.974 4664 4695 D UE4 : [2021.05.04-01.28.59:974][ 0]LogAndroid: Display: Low Power Mode Changed: 0
LogPlayLevel: 05-03 21:28:59.998 4664 4695 D UE4 : [2021.05.04-01.28.59:998][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: 05-03 21:28:59.998 4664 4695 D UE4 : [2021.05.04-01.28.59:998][ 0]LogSlate: Slate font cache was flushed
LogPlayLevel: 05-03 21:29:00.485 4664 4895 D UE4 : Ensure condition failed: !bMultiviewRenderTargets || Texture->Surface.NumArrayLevels > 1 [File:C:/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanRenderTarget.cpp] [Line: 2286]
LogPlayLevel: 05-03 21:29:00.485 4664 4895 D UE4 :
LogPlayLevel: --------- beginning of crash
LogPlayLevel: Took 0.6936717s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Lily\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH8229Q0397 logcat -d
LogPlayLevel: Took 0.1151072s to run adb.exe, ExitCode=0
LogPlayLevel: ********** RUN COMMAND COMPLETED **********
LogPlayLevel: BUILD SUCCESSFUL
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 19.037902
LogPlayLevel: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000013
LogPlayLevel: Launch On Completed. Time: 34.325770