Build iOS exit code=9

Hi everyone! I admit I’m a little bit discouraged because I’m trying to make an ios content package via windows with unreal remote, but it always comes up with this error:

UATHelper: Packaging (IOS): Log file: C:\Users\Fabiana Carboni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Programs+Files+Epic+Games+UE_5.1\UBT-app_triclinio-IOS-Development_Remote.txt
UATHelper: Packaging (IOS): The precompiled rules assembly ‘/Users/fabianacarboni/Library/Application Support/Epic/UnrealEngine/Intermediate/Build/BuildRules/MarketplaceRules.dll’ does not exist.
UATHelper: Packaging (IOS): [Remote] Download of C:\Users\Fabiana Carboni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-app_triclinio-IOS-Development_Remote.txt
UATHelper: Packaging (IOS): Total execution time: 27.55 seconds
UATHelper: Packaging (IOS): It took 27.6482653s to run dotnet.exe, ExitCode=9
UATHelper: Packaging (IOS): UnrealBuildTool failed. See the log for more details. (C:\Users\Fabiana Carboni\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-app_triclinio-IOS-Development.txt)
UATHelper: Packaging (IOS): AutomationTool run for 0h 0m 29s
UATHelper: Packaging (IOS): AutomationTool exits with ExitCode=9 (9)
UATHelper: Packaging (IOS): CONSTRUCTION FAILED.

I don’t actually know if it depends on that file not being on mac, but I can assure you that marketplace.dll is in the directory it requests.

Hey, haven’t you find any solution to it yet?

What version of the Engine are you using ?
What version of Xcode are you using ?

Fortunately, I found a solution, disabled a number of plug-ins and it worked again. However I was using unreal 5.1 with xcode 14