I downloaded the latest version of UE engine (4.7.3) to test HTML5 build capabilities.
I’ve installed emscripten, python 2.7, java and created a folder “HTML5” in “/Users/Shared/UnrealEngine/4.7/Engine/Config” with a file “HTML5Engine.ini”
I’ve created simple project from one of the existing templates and wanted to test in in a browser but there is no option to create HTML5 build. Can you help?
When you’re in Unreal Frontend, have you clicked on Device Manager and claimed the device you’re trying to push your project to? HTML5 is listed in there too.
Have you restarted your computer since setting it up for HTML5 development? If not, please restart your computer and see if it shows up in Unreal Frontend.
There was an issue a while back where HTML5 wouldn’t be listed in Unreal Frontend on Mac. It’s since been resolved however, your issue sounds very similar to this. Could you please try these following steps and see if HTML5 shows up in Unreal Frontend?
Open UE4Editor.app through terminal
Select your Project
Open the Editor Preferences through going to Unreal Editor menu|Preferences
Enable the Project Launcher under Experimental Tools
Open the Project Launcher OR use Launch On (HTML5 will now be displayed)
If using project launcher, Use Custom Launch profile to build for HTML5 without cooking/packaging/deploying
Looking forward to seeing whether or not this has worked for you.
I’ve spoken with the developers regarding this issue you’re experiencing. Unfortunately, HTML5 isn’t supported in the binary version of the Editor for Mac. However, it is available in Source.
This means that you can go to UnrealEngine.com and log into your account and click on the ‘Get Unreal’ button. Once there, look to the bottom-right section of the page for Get UE4 Full Source Code. This will lead you to linking your GitHub account to download the UE4 Source Code.
Here are links, if you’re unfamiliar with GitHub:
[What is GitHub?][1] Epic Games GitHub
If you run into any other complications with this process, please respond back with detailed information and we will assist you further.
You’re welcome. We’re hoping to have it back in UE4 Editor for Mac however, we do not have an ETA on that. Let us know if you run into any other complications.