build HLODS

I googled how to make hlod build faster, I got this I run at the command prompt:

"E:\Program Files\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "E:\GameDevelopement\Projects\UE5\ProjectHSP\ProjectHSP.uproject" "/Game/Maps/MainMap.MainMap" -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionHLODsBuilder -AllowCommandletRendering


So I tried to make this fit my blueprint project and I don’t have a .MainMap,because my object path I get by right clicking the map in unreal engine 5.6.1 is different it’s level1 instead so this is what I have:

“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” “C:\Users\I_wat\Documents\Unreal Projects\MarbleRun1\MarbleRun1.uproject” “/Game/Level1.Level1” -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionHLODsBuilder -AllowCommandletRendering

I think I close unreal engine, open command prompt as admin, paste in and run, it takes a long time to compile.

Then open unreal engine and building is faster now?

I think that is correct, is it?