In Frontend, whenever I try to publish my game, I get stopped at build phase with error:
RunUAT.bat ERROR: AnimationTool was unable to run successfully
BUILD FAILED
I have seen a topic similar to this, but it only solved it for C++, and I’m using Blueprint
Could someone please help me
Here is entire log file, where error occured
Running AutomationTool…
Program.Main: Running on WindowsHostPlatform
Program.Main: CWD=D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Harvey/Documents/Unreal Projects/BlackOblivion/BlackOblivion.uproject -noP4 -platform=Win64 -clientconfig=Shipping -serverconfig=Shipping -nocompile -rocket -build -skipcook -NoCompile
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=True
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files (x86)/Unreal Engine/4.4
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files (x86)/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files (x86)/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Program Files (x86)/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs)
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files (x86)\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\IPhonePackager.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files (x86)\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files (x86)/Unreal Engine/4.4
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files (x86)/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files (x86)/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Program Files (x86)/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Harvey\AppData\Local\Temp\HarvestEnvVars.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\AppData\Local\Temp\HarvestEnvVars.bat=True
CommandUtils.Run: Run: C:\Users\Harvey\AppData\Local\Temp\HarvestEnvVars.bat
HarvestEnvVars:
HarvestEnvVars: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET>call “C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
HarvestEnvVars:
HarvestEnvVars: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET>set 1>“C:\Users\Harvey\AppData\Local\Temp\HarvestEnvVars.txt”
CommandUtils.Run: Run: Took 1.368078s to run HarvestEnvVars.bat
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
CommandEnvironment.LogSettings: Command Environment settings:
CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files (x86)/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
CommandEnvironment.LogSettings: HasCapabilityToCompile=True
CommandEnvironment.LogSettings: LocalRoot=D:/Program Files (x86)/Unreal Engine/4.4
CommandEnvironment.LogSettings: LogFolder=D:/Program Files (x86)/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs
CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.LogSettings: MsDevExe=
CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
CommandEnvironment.LogSettings: TimestampAsString=2014-10-06_22.54.04
CommandEnvironment.LogSettings: UATExe=D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Program Files (x86)\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules)
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
Platform.InitializePlatforms: Creating placeholder platform for target: Mac
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
Platform.InitializePlatforms: Creating placeholder platform for target: PS4
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
Platform.InitializePlatforms: Creating placeholder platform for target: Linux
CommandUtils.InitP4Support: Initializing AllowSubmit.
CommandUtils.InitP4Support: AllowSubmit=False
CommandUtils.InitP4Support: Initializing P4Enabled.
CommandUtils.InitP4Support: P4Enabled=False
CommandUtils.InitP4Support: P4CLRequired=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject
ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject
ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules-511766749.dll=False
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules-511766749.dll
ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=ShooterGame
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Binaries\Win64\ShooterGame.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Binaries\Win64\ShooterGame.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: OBBinAPK=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=BlackOblivion
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=True
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=False
ProjectParams.ValidateAndLog: bUsesSteam=True
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject=True
BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Config\DefaultEngine.ini=True
BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Config\DefaultEngine.ini
InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Config\DefaultEngine.ini
BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic:
UE4Build.Build: ************************* ForceNonUnity:
UE4Build.Build: ************************* ForceDebugInfo:
UE4Build.Build: ************************* UseXGE:
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Shipping -generatemanifest “C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject” -noxge -rocket
CommandUtils.Run: Run: Took 1.9961146s to run UnrealBuildTool.exe
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Intermediate\Build\Manifest.xml D:\Program Files (x86)\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to D:\Program Files (x86)\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Shipping “C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject” -noxge -rocket
UnrealBuildTool: Performing 1 actions (max 4 parallel jobs)
UnrealBuildTool: [1/1] link.exe ShooterGame-Win64-Shipping.exe
UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file ‘D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Game-Redist-Launch-Win64-Shipping.lib’
UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\Binaries\Win64\ShooterGame-Win64-Shipping.exe
UnrealBuildTool: Cumulative action seconds (4 processors): 0.00 building projects, 0.00 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.71 linking, 0.00 other
UnrealBuildTool: UBT execution time: 13.96 seconds
CommandUtils.Run: Run: Took 14.2177991s to run UnrealBuildTool.exe
ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Shipping “C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject” -noxge -rocket. See logfile for details: ‘UnrealBuildTool.txt’
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Shipping “C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject” -noxge -rocket. See logfile for details: ‘UnrealBuildTool.txt’
Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName)
at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity)
at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCommand.Execute()
at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
at AutomationTool.Automation.Process(String[] CommandLine)
at AutomationTool.Program.MainProc(Object Param)
at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: ERROR: Command failed (Result:2): D:\Program Files (x86)\Unreal Engine\4.4\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Shipping “C:\Users\Harvey\Documents\Unreal Projects\BlackOblivion\BlackOblivion.uproject” -noxge -rocket. See logfile for details: ‘UnrealBuildTool.txt’
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=2
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED