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Build for Rendering Fails

I was building into our project the loading screen background thread code and ran into a problem where rendering calls would not link.

Calls such as…
FlushRenderingCommands
EndRenderFrame
EndDrawingCommand

would not link.

What I needed was in the game .Build.cs file you have to have
“RenderCore”,
“Renderer”,
“RHI”,
in your PublicDependencyModuleNames.AddRange setup call.

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