Hi,
I am trying to package my game for Linux, and I get this error:
UATHelper: Packaging (Linux): Project.Cook: ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Linux): CommandUtils.Run: Run: D:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Firehouse Linux Development -Project="D:\Users\elied\Documents\Unreal Projects\Firehouse\Firehouse.uproject" -clean "D:\Users\elied\Documents\Unreal Projects\Firehouse\Firehouse.uproject" -PLUGIN "D:\Users\elied\Documents\Unr
eal Projects\Firehouse\Intermediate\LinuxNoEditor\NativizedAssets\NativizedAssets.uplugin" -remoteini="D:\Users\elied\Documents\Unreal Projects\Firehouse" -nobuilduht -NoHotReload
UATHelper: Packaging (Linux): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 3.9701469s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Linux): CommandUtils.Run: Run: D:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Firehouse Linux Development -Project="D:\Users\elied\Documents\Unreal Projects\Firehouse\Firehouse.uproject" "D:\Users\elied\Documents\Unreal Projects
UATHelper: Packaging (Linux): \Firehouse\Firehouse.uproject" -PLUGIN "D:\Users\elied\Documents\Unreal Projects\Firehouse\Intermediate\LinuxNoEditor\NativizedAssets\NativizedAssets.uplugin" -remoteini="D:\Users\elied\Documents\Unreal Projects\Firehouse" -noxge -generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 1.2132869s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Linux): CommandUtils.Run: Run: D:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Firehouse Linux Development -Project="D:\Users\elied\Documents\Unreal Projects\Firehouse\Firehouse.uproject" "D:\Users\elied\Documents\Unreal Projects
UATHelper: Packaging (Linux): \Firehouse\Firehouse.uproject" -PLUGIN "D:\Users\elied\Documents\Unreal Projects\Firehouse\Intermediate\LinuxNoEditor\NativizedAssets\NativizedAssets.uplugin" -remoteini="D:\Users\elied\Documents\Unreal Projects\Firehouse" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Linux): UnrealBuildTool: Creating makefile for Firehouse (no existing makefile)
UATHelper: Packaging (Linux): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Linux): UnrealBuildTool: Parsing headers for Firehouse
UATHelper: Packaging (Linux): UnrealBuildTool: Running UnrealHeaderTool "D:\Users\elied\Documents\Unreal Projects\Firehouse\Firehouse.uproject" "D:\Users\elied\Documents\Unreal Projects\Firehouse\Intermediate\Build\Linux\B4D820EA\Firehouse\Development\Firehouse.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -Warning
sAsErrors -installed
UATHelper: Packaging (Linux): UnrealBuildTool: Reflection code generated for Firehouse in 7.0629553 seconds
UATHelper: Packaging (Linux): UnrealBuildTool: Performing 11 actions (4 in parallel)
UATHelper: Packaging (Linux): UnrealBuildTool: [2/11] Compile UELinkerFixupsName.h
UATHelper: Packaging (Linux): UnrealBuildTool: [1/11] Compile NativizedAssets.h
UATHelper: Packaging (Linux): UnrealBuildTool: [3/11] Compile UELinkerFixups.cpp
UATHelper: Packaging (Linux): UnrealBuildTool: In file included from D:\Users\elied\Documents\Unreal Projects\Firehouse\Intermediate\LinuxNoEditor\NativizedAssets\Intermediate\Build\Linux\B4D820EA\UE4\Development\NativizedAssets\NativizedAssets.h:4:
UATHelper: Packaging (Linux): UnrealBuildTool: In file included from D:\Users\elied\Documents\Unreal Projects\Firehouse\Intermediate\LinuxNoEditor\NativizedAssets\Source\NativizedAssets\Public\NativizedAssets.h:5:
UATHelper: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Engine/Public\Engine.h:9:
UATHelper: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Core/Public\Core.h:16:
UATHelper: Packaging (Linux): UnrealBuildTool: In file included from Runtime/Core/Public/HAL\PlatformIncludes.h:6:
UATHelper: Packaging (Linux): UnrealBuildTool: Runtime/Core/Public/HAL/PlatformCrt.h(5,10) : fatal error: 'new' file not found
UATHelper: Packaging (Linux): UnrealBuildTool: #include <new>
UATHelper: Packaging (Linux): UnrealBuildTool: ^
UATHelper: Packaging (Linux): UnrealBuildTool: 1 error generated.
UATHelper: Packaging (Linux): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Users\elied\Documents\Unreal Projects\Firehouse\Intermediate\LinuxNoEditor\NativizedAssets\Binaries\Linux\libUE4-NativizedAssets.a
UATHelper: Packaging (Linux): UnrealBuildTool: Total build time: 37.17 seconds
UATHelper: Packaging (Linux): CommandUtils.Run: Run: Took 37.5056159s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe Firehouse Linux Development -Project="D:\Users\elied\Documents\Unreal Projects\Firehouse\Firehouse.uprojec
t" "D:\Users\elied\Documents\Unreal Projects\Firehouse\Firehouse.uproject" -PLUGIN "D:\Users\elied\Documents\Unreal Projects\Firehouse\Intermediate\LinuxNoEditor\NativizedAssets\NativizedAssets.uplugin" -remoteini="D:\Users\elied\Documents\Unreal Projects\Firehouse" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.09.10-19.54
.39.txt'
UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Di
UATHelper: Packaging (Linux): ctionary`2 EnvVars)
UATHelper: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Linux): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Linux): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTa
rgetToManifest)
UATHelper: Packaging (Linux): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Linux): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Linux): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Linux): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Linux): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Linux): at AutomationTool.Program.Main()
UATHelper: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Linux): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Thanks,
Eli