Build failure

Setup:
ue 4.25.3
rolling template/ cpp/ android
sdk, ndk, jdk paths correct.
When trying to build / run apk file shows these logs.
It looks like it builds everything, but there is no apk file in the target folder.

LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
LogPlayLevel: Launcher Device ID: Android_ASTC@710HVBQQ227GC
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook: Display: Updating asset registry
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Iterative cooking summary for Android_ASTC,
Considered: 365,
File Hash missmatch: 0,
Packages Kept: 365,
Packages failed save kept: 2,
Missing Cooked Info(expected 0): 0
LogCook: Display: Sandbox cleanup took 0.060 seconds for platforms Android_ASTC
LogLauncherProfile: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Android/UE4Game.target
LogLauncherProfile: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Android/UE4Game.target
LogCook: Display: Cooked packages 367 Packages Remain 0 Total 367
LogCook: Display: Finishing up…
LogCook: Display: Saving BulkData manifest(s)…
LogCook: Display: Done saving BulkData manifest(s)
LogShaderLibrary: Display: Shader Code Stats: GLSL_ES3_1_ANDROID
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Unique Shaders: 422, Total Shaders: 435
LogShaderLibrary: Display: Unique Shaders Size: 0.67mb, Total Shader Size: 0.67mb
LogShaderLibrary: Display: =================
LogAssetRegistryGenerator: Starting FixupPackageDependenciesForChunks…
LogAssetRegistryGenerator: Chunk: 0, Started with 365 packages, Final after dependency resolve: 365
LogStats: … FixupPackageDependenciesForChunks complete. - 0.004 s
LogAssetRegistryGenerator: Display: Saving asset registry.
LogAssetRegistryGenerator: Display: Generated asset registry num assets 365, size is 150.20kb
LogAssetRegistryGenerator: Display: Done saving asset registry.
LogCook: Display: Cook by the book total time in tick 0.000024s total time 1.456236
LogCook: Display: Peak Used virtual 1608MB Peak Used physical 1374MB
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: StartCookByTheBookTime: 1.175s (1)
LogCook: Display: CleanSandbox: 0.060s (1)
LogCook: Display: CollectFilesToCook: 0.005s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: SearchForPackageOnDisk: 0.000s (1)
LogCook: Display: GeneratePackageNames: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.000s (1)
LogCook: Display: FinalizePackageStore: 0.001s (1)
LogCook: Display: SavingCurrentIniSettings: 0.061s (1)
LogCook: Display: ProcessingAccessedStrings: 0.008s (1)
LogCook: Display: SavingAssetRegistry: 0.043s (1)
LogCook: Display: BuildChunkManifest: 0.015s (1)
LogCook: Display: SaveManifests: 0.004s (1)
LogCook: Display: SaveRealAssetRegistry: 0.022s (1)
LogCook: Display: WriteCookerOpenOrder: 0.002s (1)
LogCook: Display: Done!
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000093
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Parsing command line: -ScriptsForProject=“C:/Users/eigon/OneDrive/Документы/Unreal Projects/test/test.uproject” BuildCookRun -project=“C:/Users/eigon/OneDrive/Документы/Unreal Projects/test/test.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=“C:\Program Files\Epic Games\UE_4.25
\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -utf8output -platform=Android -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -build -map=/Game/RollingBP/Maps/RollingBPExampleMap -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/R
ollingBP/Maps/RollingBPExampleMap -Messaging" -device=Android_ASTC@710HVBQQ227GC -addcmdline="-SessionId=D638E69D4B705CDF84CD688A3E569C24 -SessionOwner=‘eigon’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Setting up ProjectParams for C:\Users\eigon\OneDrive\Документы\Unreal Projects est est.uproject
LogPlayLevel: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Creating UE4CommandLine.txt
LogPlayLevel: Creating Staging Manifest…
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseEditor.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseEditorKeyBindings.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseEditorPerProjectUserSettings.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseEditorSettings.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseLightmass.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BasePakFileRules.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\Category.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\Editor.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\EditorTutorials.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\Engine.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\Keywords.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\PortableObjectExport.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\PortableObjectImport.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\PropertyNames.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\RepairData.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\ToolTips.ini
LogPlayLevel: Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\WordCount.ini
LogPlayLevel: Excluding config file C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Config\DefaultEditor.ini
LogPlayLevel: Excluding config file C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Config\DefaultEditorPerProjectUserSettings.ini
LogPlayLevel: Cleaning Stage Directory: C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying NonUFSFiles to staging directory: C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying UFSFiles to staging directory: C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Copying DebugFiles to staging directory: C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Saved\StagedBuilds\Android_ASTC
LogPlayLevel: Running: C:\Users\eigon\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 710HVBQQ227GC shell “echo $EXTERNAL_STORAGE”
LogPlayLevel: Took 0,1220104s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\eigon\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 710HVBQQ227GC pull /sdcard/UE4Game/test/Manifest_UFSFiles_Android.txt “C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_710HVBQQ227GC.txt”
LogPlayLevel: Took 0,1110103s to run adb.exe, ExitCode=1
LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: Running: C:\Users\eigon\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 710HVBQQ227GC shell getprop ro.product.cpu.abi
LogPlayLevel: Took 0,1730147s to run adb.exe, ExitCode=0
LogPlayLevel: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
LogPlayLevel: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
LogPlayLevel: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
LogPlayLevel: AndroidPlugin: Source\Runtime\Advertising\Android\AndroidAdvertising\AndroidAdvertising_APL.xml
LogPlayLevel: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
LogPlayLevel: UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
LogPlayLevel: UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
LogPlayLevel: UPL: Engine\Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising_APL.xml
LogPlayLevel: UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
LogPlayLevel: Using package name: ‘com.YourCompany.test’
LogPlayLevel: GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
LogPlayLevel: Writing packageInfo pkgName:com.YourCompany.test storeVersion:1 versionDisplayName:1.0 to C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Binaries\Android\packageInfo.txt
LogPlayLevel: ====23.08.2020 16:49:22====PREPARING TO MAKE APK=================================================================
LogPlayLevel: bBuildForES31: true
LogPlayLevel: bSupportsVulkan: false
LogPlayLevel: Building Java with SDK API level ‘android-30’
LogPlayLevel: Building with Build Tools version ‘30.0.2’
LogPlayLevel: ==== Writing to shim file C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
LogPlayLevel: ==== Shim data file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Build\Android\src\com\YourCompany est\AlarmReceiver.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Build\Android\src\com\YourCompany est\DownloaderActivity.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: ==== Writing to template target file C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Build\Android\src\com\YourCompany est\OBBDownloaderService.java ====
LogPlayLevel: ==== Template target file up to date so not writing. ====
LogPlayLevel: Cleaning up files based on template dir C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Build\Android\src\com\YourCompany est
LogPlayLevel: C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Binaries\Android est-armv7.apk is out of date due to newer input file C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\Android\UE4Game-armv7.so
LogPlayLevel: UPL Init: armeabi-v7a
LogPlayLevel: Subsystem Google Play SDK Android init
LogPlayLevel: Android Permission Plugin Init
LogPlayLevel: Google Cloud Messaging init
LogPlayLevel: GCMClientSenderID set: false
LogPlayLevel: GooglePAD Plugin Init
LogPlayLevel: GooglePAD enabled: false
LogPlayLevel: Oculus mobile init
LogPlayLevel: Oculus Signature Files (osig) will be removed from APK
LogPlayLevel: Android Voice init
LogPlayLevel: AndroidAdvertising init
LogPlayLevel: Including AdMob support. Disable in Android project settings if you do not need to use it.
LogPlayLevel: GoogleGameSDK Android init
LogPlayLevel: APK contains data.
LogPlayLevel: ====23.08.2020 16:49:22====PREPARING NATIVE CODE=====-armv7============================================================
LogPlayLevel: bPackageDataInsideApk = False
LogPlayLevel: UE4CommandLine.txt exists…
LogPlayLevel: Copying C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt to C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Intermediate\Android\armv7\assets\UE4CommandLine.txt
LogPlayLevel: Added repository: C:\Program Files\Epic Games\UE_4.25\Engine\Source\ThirdParty\Android\extras\google\m2repository
LogPlayLevel: Added repository: C:\Program Files\Epic Games\UE_4.25\Engine\Source\ThirdParty\Android\extras\android\m2repository
LogPlayLevel: AARImports: com.google.android.gms, play-services-auth, 11.8.0
LogPlayLevel: AARImports: com.google.android.gms, play-services-games, 11.8.0
LogPlayLevel: AARImports: com.google.android.gms, play-services-nearby, 11.8.0
LogPlayLevel: AARImports: com.google.android.gms, play-services-plus, 11.8.0
LogPlayLevel: Copying Google Play java files
LogPlayLevel: Directory Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java copied to C:/Users/eigon/OneDrive/Документы/Unreal Projects/test/Intermediate/Android/armv7/src
LogPlayLevel: Copying permission_library directory to staging before build
LogPlayLevel: Directory C:/Program Files/Epic Games/UE_4.25/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to C:/Users/eigon/OneDrive/Документы/Unreal Projects/test/Intermediate/Android/armv7/JavaLibs/permission_library
LogPlayLevel: ==== Writing to OBB data file C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Intermediate\Android\armv7\src\com\YourCompany est\OBBData.java ====
LogPlayLevel: ==== OBB data file up to date so not writing. ====
LogPlayLevel: Copying libplaycore.so and proguard files
LogPlayLevel: File C:/Program Files/Epic Games/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/…/ThirdParty/play-core-native-sdk/libs/armeabi-v7a/libplaycore.so copied to C:/Users/eigon/OneDrive/Документы/Unreal Projects/test/Intermediate/Android/armv7/libs/armeabi-v7a/libplaycore.so
LogPlayLevel: Copying libvrapi.so
LogPlayLevel: File C:/Program Files/Epic Games/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrapi.so copied to C:/Users/eigon/OneDrive/Документы/Unreal Projects/test/Intermediate/Android/armv7/libs/armeabi-v7a/libvrapi.so
LogPlayLevel: Copying libOVRPlugin.so
LogPlayLevel: File C:/Program Files/Epic Games/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRPlugin.so copied to C:/Users/eigon/OneDrive/Документы/Unreal Projects/test/Intermediate/Android/armv7/libs/armeabi-v7a/libOVRPlugin.so
LogPlayLevel: Copying libOVRMrcLib.so
LogPlayLevel: File C:/Program Files/Epic Games/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRMrcLib.so does not exist, not copied!
LogPlayLevel: File C:/Program Files/Epic Games/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!
LogPlayLevel: File C:/Program Files/Epic Games/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!
LogPlayLevel: ====23.08.2020 16:49:23====PERFORMING FINAL APK PACKAGE OPERATION=====-armv7===========================================
LogPlayLevel: Copied file C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Intermediate\Android\armv7\gradle\app\src\main\assets\UE4CommandLine.txt.
LogPlayLevel: Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
LogPlayLevel: Making .apk with Gradle…
LogPlayLevel: To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: The Gradle Daemon.
LogTexture: Display: Building textures: Paper2DSprite_TutorialIcon (BGRA8, 64X64)
LogTexture: Display: Building textures: Blueprint_64x (BGRA8, 64X64)
LogTexture: Display: Building textures: icon_Editor_Preferences_General_40x (BGRA8, 40X40)
LogTexture: Display: Building textures: icon_ShowSkeletalMeshes_40x (BGRA8, 40X40)
LogTexture: Display: Building textures: Landscape (BGRA8, 40X40)
LogTexture: Display: Building textures: Foliage (BGRA8, 40X40)
LogTexture: Display: Building textures: CameraActor_64x (BGRA8, 64X64)
LogTexture: Display: Building textures: BlueprintInterface_64x (BGRA8, 64X64)
LogTexture: Display: Building textures: BlueprintMacroLibrary_64x (BGRA8, 64X64)
LogTexture: Display: Building textures: IOS (BGRA8, 64X64)
LogTexture: Display: Building textures: android_Icon (BGRA8, 64X64)
LogTexture: Display: Building textures: Paper2DFlipbook_TutorialIcon (BGRA8, 64X64)
LogSlate: Window ‘Tutorials’ being destroyed
LogSlate: Window ‘Tutorials’ being destroyed
LogPlayLevel: Daemon will be stopped at the end of the build stopping after processing
LogPlayLevel: > Task :app:preBuild UP-TO-DATE
LogPlayLevel: > Task :app:preDebugBuild UP-TO-DATE
LogPlayLevel: > Task :downloader_library:preBuild UP-TO-DATE
LogPlayLevel: > Task :downloader_library:preDebugBuild UP-TO-DATE
LogPlayLevel: > Task :downloader_library:compileDebugAidl NO-SOURCE
LogPlayLevel: > Task :permission_library:preBuild UP-TO-DATE
LogPlayLevel: > Task :permission_library:preDebugBuild UP-TO-DATE
LogPlayLevel: > Task :permission_library:compileDebugAidl NO-SOURCE
LogPlayLevel: > Task :app:compileDebugAidl UP-TO-DATE
LogPlayLevel: > Task :downloader_library:packageDebugRenderscript NO-SOURCE
LogPlayLevel: > Task :permission_library:packageDebugRenderscript NO-SOURCE
LogPlayLevel: > Task :app:compileDebugRenderscript NO-SOURCE
LogPlayLevel: > Task :app:checkDebugManifest UP-TO-DATE
LogPlayLevel: > Task :app:generateDebugBuildConfig UP-TO-DATE
LogPlayLevel: > Task :downloader_library:compileDebugRenderscript NO-SOURCE
LogPlayLevel: > Task :downloader_library:checkDebugManifest UP-TO-DATE
LogPlayLevel: > Task :downloader_library:generateDebugBuildConfig UP-TO-DATE
LogPlayLevel: > Task :downloader_library:generateDebugResValues UP-TO-DATE
LogPlayLevel: > Task :downloader_library:generateDebugResources UP-TO-DATE
LogPlayLevel: > Task :downloader_library:packageDebugResources UP-TO-DATE
LogPlayLevel: > Task :downloader_library:parseDebugLibraryResources UP-TO-DATE
LogPlayLevel: > Task :downloader_library:processDebugManifest UP-TO-DATE
LogPlayLevel: > Task :downloader_library:generateDebugRFile UP-TO-DATE
LogPlayLevel: > Task :downloader_library:javaPreCompileDebug UP-TO-DATE
LogPlayLevel: > Task :downloader_library:compileDebugJavaWithJavac UP-TO-DATE
LogPlayLevel: > Task :downloader_library:bundleLibCompileDebug UP-TO-DATE
LogPlayLevel: > Task :permission_library:compileDebugRenderscript NO-SOURCE
LogPlayLevel: > Task :permission_library:checkDebugManifest UP-TO-DATE
LogPlayLevel: > Task :permission_library:generateDebugBuildConfig UP-TO-DATE
LogPlayLevel: > Task :permission_library:generateDebugResValues UP-TO-DATE
LogPlayLevel: > Task :permission_library:generateDebugResources UP-TO-DATE
LogPlayLevel: > Task :permission_library:packageDebugResources UP-TO-DATE
LogPlayLevel: > Task :permission_library:parseDebugLibraryResources UP-TO-DATE
LogPlayLevel: > Task :permission_library:processDebugManifest UP-TO-DATE
LogPlayLevel: > Task :permission_library:generateDebugRFile UP-TO-DATE
LogPlayLevel: > Task :permission_library:javaPreCompileDebug UP-TO-DATE
LogPlayLevel: > Task :permission_library:compileDebugJavaWithJavac UP-TO-DATE
LogPlayLevel: > Task :permission_library:bundleLibCompileDebug UP-TO-DATE
LogPlayLevel: > Task :app:javaPreCompileDebug UP-TO-DATE
LogPlayLevel: > Task :app:mainApkListPersistenceDebug UP-TO-DATE
LogPlayLevel: > Task :app:generateDebugResValues UP-TO-DATE
LogPlayLevel: > Task :app:generateDebugResources UP-TO-DATE
LogPlayLevel: > Task :app:mergeDebugResources UP-TO-DATE
LogPlayLevel: > Task :app:createDebugCompatibleScreenManifests UP-TO-DATE
LogPlayLevel: > Task :app:processDebugManifest UP-TO-DATE
LogPlayLevel: > Task :app:processDebugResources UP-TO-DATE
LogPlayLevel: > Task :app:compileDebugJavaWithJavac UP-TO-DATE
LogPlayLevel: > Task :app:compileDebugSources UP-TO-DATE
LogPlayLevel: > Task :app:mergeDebugShaders UP-TO-DATE
LogPlayLevel: > Task :app:compileDebugShaders UP-TO-DATE
LogPlayLevel: > Task :app:generateDebugAssets UP-TO-DATE
LogPlayLevel: > Task :downloader_library:mergeDebugShaders UP-TO-DATE
LogPlayLevel: > Task :downloader_library:compileDebugShaders UP-TO-DATE
LogPlayLevel: > Task :downloader_library:generateDebugAssets UP-TO-DATE
LogPlayLevel: > Task :downloader_library:packageDebugAssets UP-TO-DATE
LogPlayLevel: > Task :permission_library:mergeDebugShaders UP-TO-DATE
LogPlayLevel: > Task :permission_library:compileDebugShaders UP-TO-DATE
LogPlayLevel: > Task :permission_library:generateDebugAssets UP-TO-DATE
LogPlayLevel: > Task :permission_library:packageDebugAssets UP-TO-DATE
LogPlayLevel: > Task :app:mergeDebugAssets UP-TO-DATE
LogPlayLevel: > Task :app:processDebugJavaRes NO-SOURCE
LogPlayLevel: > Task :downloader_library:processDebugJavaRes NO-SOURCE
LogPlayLevel: > Task :downloader_library:bundleLibResDebug UP-TO-DATE
LogPlayLevel: > Task :permission_library:processDebugJavaRes NO-SOURCE
LogPlayLevel: > Task :permission_library:bundleLibResDebug UP-TO-DATE
LogPlayLevel: > Task :app:mergeDebugJavaResource UP-TO-DATE
LogPlayLevel: > Task :permission_library:bundleLibRuntimeDebug UP-TO-DATE
LogPlayLevel: > Task :downloader_library:bundleLibRuntimeDebug UP-TO-DATE
LogPlayLevel: > Task :app:checkDebugDuplicateClasses UP-TO-DATE
LogPlayLevel: > Task :app:mergeExtDexDebug UP-TO-DATE
LogPlayLevel: > Task :app:transformClassesWithDexBuilderForDebug UP-TO-DATE
LogPlayLevel: > Task :app:mergeDexDebug UP-TO-DATE
LogPlayLevel: > Task :app:validateSigningDebug UP-TO-DATE
LogPlayLevel: > Task :app:signingConfigWriterDebug UP-TO-DATE
LogPlayLevel: > Task :app:mergeDebugJniLibFolders UP-TO-DATE
LogPlayLevel: > Task :downloader_library:mergeDebugJniLibFolders UP-TO-DATE
LogPlayLevel: > Task :downloader_library:mergeDebugNativeLibs UP-TO-DATE
LogPlayLevel: > Task :downloader_library:stripDebugDebugSymbols UP-TO-DATE
LogPlayLevel: > Task :downloader_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
LogPlayLevel: > Task :permission_library:mergeDebugJniLibFolders UP-TO-DATE
LogPlayLevel: > Task :permission_library:mergeDebugNativeLibs UP-TO-DATE
LogPlayLevel: > Task :permission_library:stripDebugDebugSymbols UP-TO-DATE
LogPlayLevel: > Task :permission_library:transformNativeLibsWithIntermediateJniLibsForDebug UP-TO-DATE
LogPlayLevel: > Task :app:mergeDebugNativeLibs UP-TO-DATE
LogPlayLevel: > Task :app:stripDebugDebugSymbols UP-TO-DATE
LogPlayLevel: > Task :app:packageDebug UP-TO-DATE
LogPlayLevel: > Task :app:assembleDebug UP-TO-DATE
LogPlayLevel: > Task :app:ue4CompleteDebug UP-TO-DATE
LogPlayLevel: BUILD SUCCESSFUL in 38s
LogPlayLevel: 64 actionable tasks: 64 up-to-date
LogPlayLevel: Writing symbols to C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Binaries/Android est_Symbols_v1/test-armv7\libUE4.so
LogPlayLevel: ====23.08.2020 16:50:03====COMPLETED MAKE APK=======================================================================
LogPlayLevel: Using this aapt: C:/Users/eigon/AppData/Local/Android/Sdk\build-tools\30.0.2\aapt.exe
LogPlayLevel: packageInfo line index: 0
LogPlayLevel: packageInfo.txt file exists: True
LogPlayLevel: packageInfo return MetaAppTypeLine: name=‘com.epicgames.ue4.GameActivity.AppType’ value=’’
LogPlayLevel: packageInfo return value: com.YourCompany.test
LogPlayLevel: Running: C:\Users\eigon\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 710HVBQQ227GC shell “echo $EXTERNAL_STORAGE”
LogPlayLevel: Took 0,1980114s to run adb.exe, ExitCode=0
LogPlayLevel: packageInfo line index: 0
LogPlayLevel: packageInfo.txt file exists: True
LogPlayLevel: packageInfo return MetaAppTypeLine: name=‘com.epicgames.ue4.GameActivity.AppType’ value=’’
LogPlayLevel: packageInfo return value: com.YourCompany.test
LogPlayLevel: packageInfo line index: 1
LogPlayLevel: packageInfo.txt file exists: True
LogPlayLevel: packageInfo return MetaAppTypeLine: name=‘com.epicgames.ue4.GameActivity.AppType’ value=’’
LogPlayLevel: packageInfo return value: 1
LogPlayLevel: packageInfo line index: 0
LogPlayLevel: packageInfo.txt file exists: True
LogPlayLevel: packageInfo return MetaAppTypeLine: name=‘com.epicgames.ue4.GameActivity.AppType’ value=’’
LogPlayLevel: packageInfo return value: com.YourCompany.test
LogPlayLevel: packageInfo line index: 0
LogPlayLevel: packageInfo.txt file exists: True
LogPlayLevel: packageInfo return MetaAppTypeLine: name=‘com.epicgames.ue4.GameActivity.AppType’ value=’’
LogPlayLevel: packageInfo return value: com.YourCompany.test
LogPlayLevel: packageInfo line index: 1
LogPlayLevel: packageInfo.txt file exists: True
LogPlayLevel: packageInfo return MetaAppTypeLine: name=‘com.epicgames.ue4.GameActivity.AppType’ value=’’
LogPlayLevel: packageInfo return value: 1
LogPlayLevel: packageInfo line index: 0
LogPlayLevel: packageInfo.txt file exists: True
LogPlayLevel: packageInfo return MetaAppTypeLine: name=‘com.epicgames.ue4.GameActivity.AppType’ value=’’
LogPlayLevel: packageInfo return value: com.YourCompany.test
LogPlayLevel: Running: C:\Users\eigon\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 710HVBQQ227GC shell pm list packages com.YourCompany.test
LogPlayLevel: Took 1,7762925s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\eigon\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 710HVBQQ227GC uninstall com.YourCompany.test
LogPlayLevel: Failure [DELETE_FAILED_INTERNAL_ERROR]
LogPlayLevel: Took 1,6897454s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\eigon\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 710HVBQQ227GC install “C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Binaries\Android est-armv7.apk”
LogPlayLevel: Performing Push Install
LogPlayLevel: Error: adb: error: cannot stat ‘C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Binaries\Android est-armv7.apk’: No such file or directory
LogPlayLevel: Took 0,1310091s to run adb.exe, ExitCode=-1
LogPlayLevel: Error: ERROR: Installation of apk ‘C:\Users\eigon\OneDrive\Документы\Unreal Projects est\Binaries\Android est-armv7.apk’ failed
LogPlayLevel: (see C:\Users\eigon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=35 (Error_AppInstallFailed)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 54.686807
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Failed to Install app

I have the following problem when I submit for generation for Windows that follows in Log.txt. Please, I need support regarding the correction of this.