Build fails on ubuntu 18 (google colab)

I follow the steps specified in docs:

git clone -b 4.25 git@github.com:EpicGames/UnrealEngine.git

which results in:

Cloning into 'UnrealEngine'...
Host key verification failed.
fatal: Could not read from remote repository.

Please make sure you have the correct access rights
and the repository exists.

So I found a workaround by connecting my github account with EpicGames following the instructions here. Then I fork the UnrealEngine repo which is a private repo and you can’t access it unless you connect your github account as specified earlier. Then I clone the fork:

git clone --depth 1 https://username:token@github.com/username/UnrealEngine.git 

which results in

Cloning into 'UnrealEngine'...
remote: Enumerating objects: 111586, done.
remote: Counting objects: 100% (111586/111586), done.
remote: Compressing objects: 100% (83748/83748), done.
remote: Total 111586 (delta 26650), reused 92556 (delta 24736), pack-reused 0
Receiving objects: 100% (111586/111586), 236.57 MiB | 17.26 MiB/s, done.
Resolving deltas: 100% (26650/26650), done.
Checking out files: 100% (137999/137999), done.

Followed by the instructions specified in docs

cd UnrealEngine
./Setup.sh
./GenerateProjectFiles.sh
make

Which work perfectly fine until I get an error at the later stages of the build as shown below. You can check the full build log here

                     ... truncated for readability
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/librpcsvc.a
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/libpthread.a
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/libmcheck.a
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/libnss_nisplus.so
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/crt1.o
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/libnss_dns.so
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/Scrt1.o
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/libc.a
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/libBrokenLocale.so
./v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/libnsl.a

Target arch set to: x86_64-unknown-linux-gnu
Building ThirdParty libraries

If you don't see SUCCESS message in the end, then building did not finish properly.
In that case, take a look into /content/UnrealEngine/Engine/Build/BatchFiles/Linux/BuildThirdParty.log for details.

No third party libs needed to be built locally

**********  SUCCESS ****************
Setup successful.
Attempting to set up UE4 pretty printers for gdb (existing UE4Printers.py, if any, will be overwritten)...
	updated UE4Printers.py
	no ~/.gdbinit file found - creating a new one.

Setting up Unreal Engine 4 project files...

Fixing inconsistent case in filenames.
Setting up Mono
Generating data for project indexing... 100%
Generating data for project indexing... 100%
Writing project files... 100%
Generating data for project indexing... 100%
Generating data for project indexing... 100%
Generating data for project indexing... 100%
Generating data for project indexing... 100%
Writing project files... 100%
bash "/content/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh" CrashReportClient Linux Shipping  
Fixing inconsistent case in filenames.
Setting up Mono
Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe CrashReportClient Linux Shipping
Using 'git status' to determine working set for adaptive non-unity build (/content/UnrealEngine).
Creating makefile for CrashReportClient (no existing makefile)
Creating makefile for UnrealHeaderTool (no existing makefile)
------- Build details --------
Using toolchain located at '/content/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/content/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '10.0.1' (string), 10 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /content/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink  circularly dependent libraries (no FixDeps).
------------------------------
Performing 38 actions (2 in parallel)
[1/38] Compile PCH.Core.h
[2/38] Compile PCH.CoreUObject.h
[3/38] Compile BuildSettings.cpp
[4/38] Compile Module.TraceLog.cpp
[5/38] Compile SharedPCH.Core.ShadowErrors.h
[6/38] Compile Module.Core.4_of_14.cpp
[7/38] Compile Module.Core.12_of_14.cpp
[8/38] Compile Module.Core.11_of_14.cpp
[9/38] Compile Module.Core.7_of_14.cpp
[10/38] Compile Module.Core.10_of_14.cpp
[11/38] Compile Module.Core.9_of_14.cpp
[12/38] Compile Module.Core.2_of_14.cpp
[13/38] Compile Module.Core.6_of_14.cpp
[14/38] Compile Module.Core.5_of_14.cpp
[15/38] Compile Module.Core.13_of_14.cpp
[16/38] Compile Module.Core.8_of_14.cpp
[17/38] Compile Module.Core.3_of_14.cpp
[18/38] Compile Module.Core.1_of_14.cpp
[19/38] Compile Module.Core.14_of_14.cpp
[20/38] Link (lld) libUnrealHeaderTool-TraceLog.so
[21/38] Link (lld) libUnrealHeaderTool-BuildSettings.so
[22/38] Compile Module.Json.cpp
[23/38] Link (lld) libUnrealHeaderTool-Core.so
[24/38] Compile Module.Projects.cpp
[25/38] Link (lld) libUnrealHeaderTool-Json.so
[26/38] Compile Module.CoreUObject.6_of_8.cpp
[27/38] Link (lld) libUnrealHeaderTool-Projects.so
[28/38] Compile Module.CoreUObject.2_of_8.cpp
[29/38] Compile Module.CoreUObject.7_of_8.cpp
[30/38] Compile Module.CoreUObject.1_of_8.cpp
[31/38] Compile Module.CoreUObject.8_of_8.cpp
[32/38] Compile Module.CoreUObject.4_of_8.cpp
[33/38] Compile Module.CoreUObject.5_of_8.cpp
[34/38] Compile Module.CoreUObject.3_of_8.cpp
[35/38] Compile Module.UnrealHeaderTool.cpp
[36/38] Link (lld) libUnrealHeaderTool-CoreUObject.so
[37/38] Link (lld) UnrealHeaderTool
[38/38] UnrealBuildTool.exe UnrealHeaderTool.target
Total time in Local executor: 472.22 seconds
Parsing headers for CrashReportClient
  Running UnrealHeaderTool CrashReportClient "/content/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="/content/UnrealEngine/Engine/Programs/UnrealBuildTool/Log_UHT.txt"
src/tcmalloc.cc:283] Attempt to free invalid pointer 0x7fab74511030 
Makefile:327: recipe for target 'CrashReportClient-Linux-Shipping' failed
make: *** [CrashReportClient-Linux-Shipping] Error 3

I tried solutions to similar issues proposed here, here, and here and nothing seems to fix the problem, and some cause other errors.

The super cool effort did you find any way?