I have tried to build my game after doing a small update and the packaging is failing with an unknown error. Since my last successful package I have been using the Nvidia Omniverse live link plugin so I’m thinking this is at fault. I have tried removing the plugins from both the Unreal Engine plugins folder and the projects plugin folder to no avail.
I am getting desperate at this point as I need to get a bug fix out (the game is already released in early access)
Output log is below
LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms
LogTurnkeySupport: Project requires temp target (Substance plugin is enabled)
LogLauncherProfile: Unable to use promoted target - D:/Game/Recordance_B 5.0 - 2 5.1 5.2/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Game/Recordance_B 5.0 - 2 5.1 5.2/Recordance_B.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49890 -project=“D:/Game/Recordance_B 5.0 - 2 5.1 5.2/Recordance_B.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Game/Recordance_B 5.0 - 2 5.1 5.2/Recordance_B.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd
.exe” -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -compressed -prereqs -archivedirectory=“D:/Game/Recordance_P_02S” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/Game/Recordance_B 5.0 - 2 5.1 5.2/Recordance_B.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49890 -project=“D:/Game/Recordance_B 5.0 - 2 5.1 5.2/Recordance_B.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Game/Recordance_B 5.0 - 2 5.1 5.2/Recordance_B.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -packa
ge -build -clean -pak -compressed -prereqs -archivedirectory=D:/Game/Recordance_P_02S -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.20 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Recordance_B.uproject
UATHelper: Packaging (Windows): Recordance_B.uproject requires a temporary target.cs to be generated (Substance plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Recordance_B Win64 Shipping -Project=“D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Recordance_B.uproject” -Clean -NoHotReload “D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Recordance_B.uproject” -NoUBTMakefiles -remoteini=“D:\Game\Recordance_B 5.0 - 2 5.1 5.2” -skipdeploy -log=“C:\Users\nickp\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UB
T-Recordance_B-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\nickp\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Recordance_B-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning Recordance_B binaries…
UATHelper: Packaging (Windows): Took 0.7026846s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Recordance_B Win64 Shipping -Project=“D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Recordance_B.uproject” “D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Recordance_B.uproject” -NoUBTMakefiles -remoteini=“D:\Game\Recordance_B 5.0 - 2 5.1 5.2” -skipdeploy -Manifest=“D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\nickp\AppData\Roa
ming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Recordance_B-Win64-Shipping_2.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\nickp\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Recordance_B-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Writing manifest to D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building Recordance_B…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.29.30148 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in Recordance_B.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB free memory per action, 8.28 GB available: limiting max parallel actions to 5
UATHelper: Packaging (Windows): Building 5 actions with 5 processes…
UATHelper: Packaging (Windows): [1/5] Resource Default.rc2
UATHelper: Packaging (Windows): [2/5] Compile [x64] SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): [3/5] Compile [x64] Recordance_B.cpp
UATHelper: Packaging (Windows): [4/5] Link [x64] Recordance_B-Win64-Shipping.exe
UATHelper: Packaging (Windows): Creating library D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Binaries\Win64\Recordance_B-Win64-Shipping.lib and object D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Binaries\Win64\Recordance_B-Win64-Shipping.exp
UATHelper: Packaging (Windows): FaceMeshSolve.cpp.obj : error LNK2001: unresolved external symbol __std_find_trivial_2
UATHelper: Packaging (Windows): FaceTracking.cpp.obj : error LNK2001: unresolved external symbol __std_find_trivial_2
UATHelper: Packaging (Windows): PCARigCreator.cpp.obj : error LNK2001: unresolved external symbol __std_find_trivial_2
UATHelper: Packaging (Windows): ImageIO.cpp.obj : error LNK2001: unresolved external symbol __std_find_trivial_2
UATHelper: Packaging (Windows): VertexWeights.cpp.obj : error LNK2001: unresolved external symbol __std_find_trivial_2
UATHelper: Packaging (Windows): solver_utils.cpp.obj : error LNK2001: unresolved external symbol __std_find_trivial_2
UATHelper: Packaging (Windows): string_functions.cpp.obj : error LNK2001: unresolved external symbol __std_find_trivial_2
UATHelper: Packaging (Windows): JointRigOptimization.cpp.obj : error LNK2019: unresolved external symbol __std_find_trivial_8 referenced in function “class epic::nls::Joint<class epic::nls::DiffDataAffine<float,3,3,void> > * * __cdecl __std_find_trivial<class epic::nls::Joint<class epic::nls::DiffDataAffine<float,3,3,void> > *,class epic::nls::Joint<class epic::nls::DiffDataAffine<float,3,3,void> > *>(class epic::nls::Joint<class epic::nls::DiffDataAffine<float,3,3,void> > * *,class epic::nls::Joint<class epic::nls::DiffDataAffine<float,3,3,void> > * *,class epic::nls::Joint<class epic::nls:
iffDataAffine<float,3,3,void> > * const)” (??$__std_find_trivial@PEAV?$Joint@V?$DiffDataAffine@M$02$02X@nls@epic@@@nls@epic@@PEAV123@@@YAPEAPEAV?$Joint@V?$DiffDataAffine@M$02$02X@nls@epic@@@nls@epic@@PEAPEAV012@0QEAV012@@Z)
UATHelper: Packaging (Windows): RigGenerateTrainingData.cpp.obj : error LNK2019: unresolved external symbol __std_find_trivial_4 referenced in function “unsigned int const * __cdecl __std_find_trivial<unsigned int const ,unsigned int>(unsigned int const *,unsigned int const *,unsigned int)” (??$__std_find_trivial@$$CBII@@YAPEBIPEBI0I@Z)
UATHelper: Packaging (Windows): D:\Game\Recordance_B 5.0 - 2 5.1 5.2\Binaries\Win64\Recordance_B-Win64-Shipping.exe : fatal error LNK1120: 3 unresolved externals
UATHelper: Packaging (Windows): [5/5] WriteMetadata Recordance_B-Win64-Shipping.target cancelled
UATHelper: Packaging (Windows): Took 15.019318s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\nickp\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Recordance_B-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 17s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
If anyone could help I would be really grateful, I have not had a lot of luck developing this game (including the fact that no-one is buying it) and am seriously thinking of jacking it all in at this point…