Hi there!
Recently had to upgrade my project to 5.4, and upon packaging the project for Windows I’m getting an error I havn’t been able to debug:
LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
LogTurnkeySupport: Selected target: MCD_TMS
LogLauncherProfile: Unable to use promoted target - receipt E:/MCD Projects/MCD_TMS/Binaries/Win64/MCD_TMS.target is not for a promoted target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/MCD Projects/MCD_TMS/MCD_TMS.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58384 -project=“E:/MCD Projects/MCD_TMS/MCD_TMS.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/MCD Projects/MCD_TMS/MCD_TMS.uproject” -target=MCD_TMS -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stag
e -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“E:/MCD Projects/Builds” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“E:/MCD Projects/MCD_TMS/MCD_TMS.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58384 -project=“E:/MCD Projects/MCD_TMS/MCD_TMS.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/MCD Projects/MCD_TMS/MCD_TMS.uproject” -target=MCD_TMS -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="
E:/MCD Projects/Builds" -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.11 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\MCD Projects\MCD_TMS\MCD_TMS.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MCD_TMS Win64 Development -Project=“E:\MCD Projects\MCD_TMS\MCD_TMS.uproject” -Manifest=“E:\MCD Projects\MCD_TMS\Intermediate\Build\Manifest.xml” -remoteini=“E:\MCD Projects\MCD_TMS” -skipdeploy -log=“C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-MCD_TMS-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-MCD_TMS-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for MCD_TMS (manifest ‘E:\MCD Projects\MCD_TMS\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Writing manifest to E:\MCD Projects\MCD_TMS\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Total execution time: 0.96 seconds
UATHelper: Packaging (Windows): Took 1.02s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Build command time: 1.03 s
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project E:\MCD Projects\MCD_TMS\MCD_TMS.uproject
UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.05.13-14.51.56.txt
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “E:\MCD Projects\MCD_TMS\MCD_TMS.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.05.13-14.51.56.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: MCD_TMS
UATHelper: Packaging (Windows): LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform=“Windows”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config=“Development”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.4-CL-33305029”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion=“5.4.1-33305029+++UE5+Release-5.4”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os=“Windows 11 (22H2) [10.0.22621.3447] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i9-14900KF”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline=”" “E:\MCD Projects\MCD_TMS\MCD_TMS.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.4\Engine\Programs\AutomationTool\Saved\Cook-2024.05.13-14.51.56.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid=“8b7891c04014ba78532943b4dd10a271”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm=“0”
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VisionOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache read as 83.8 MiB from E:/MCD Projects/MCD_TMS/Intermediate/CachedAssetRegistry_0.bin
UATHelper: Packaging (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Starting StudioTelemetry Module
UATHelper: Packaging (Windows): LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
UATHelper: Packaging (Windows): LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘6000’
PackagingResults: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘6000’
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 48 GB [51377881088 / 68719476736 / 48], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2468 MiB)
UATHelper: Packaging (Windows): LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=2498.49MBs, RandomWriteSpeed=327.07MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 29 workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: E:/MCD Projects/MCD_TMS/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches E:/MCD Projects/MCD_TMS/Intermediate/CachedAssetRegistry_.bin.
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
UATHelper: Packaging (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: E:/MCD Projects/MCD_TMS/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
UATHelper: Packaging (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
UATHelper: Packaging (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
UATHelper: Packaging (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.390 ms
UATHelper: Packaging (Windows): LogPython: Display: No enabled plugins with python dependencies found, skipping
UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces…
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
UATHelper: Packaging (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory:
UATHelper: Packaging (Windows): MemoryMaxUsedVirtual 0MiB
UATHelper: Packaging (Windows): MemoryMaxUsedPhysical 0MiB
UATHelper: Packaging (Windows): MemoryMinFreeVirtual 2048MiB
UATHelper: Packaging (Windows): MemoryMinFreePhysical 2048MiB
UATHelper: Packaging (Windows): MemoryTriggerGCAtPressureLevel None
UATHelper: Packaging (Windows): UseSoftGC true (5/10)
UATHelper: Packaging (Windows): LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
UATHelper: Packaging (Windows): LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
UATHelper: Packaging (Windows): LogZenStore: Display: Establishing oplog ‘MCD_TMS.0f0e0a60/EditorDomain’
UATHelper: Packaging (Windows): LogZenStore: Display: Zen project ‘MCD_TMS.0f0e0a60’ already exists
UATHelper: Packaging (Windows): LogZenStore: Display: Zen oplog ‘MCD_TMS.0f0e0a60/EditorDomain’ already exists
UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (Windows): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to E:/MCD Projects/MCD_TMS/Intermediate/CachedAssetRegistry_.bin
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.043 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform ‘Windows’
UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle: OODLE ERROR : corruption : (literals_ptr+lrl <= literals_end)
UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle: OODLE ERROR : LZ corruption : DecodeOneQuantum fail!
UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle: OODLE ERROR : LZ corruption : OodleLZ_Decompress failed (0 != 262144)
UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: InHashSize > 0u && InHashSize <= 0x10000 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\HashTable.h] [Line: 489]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: InHashSize > 0u && InHashSize <= 0x10000 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\HashTable.h] [Line: 489]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98f0c4d75 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98f0bcac5 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff99034f627 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff99034f627 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff990360307 UnrealEditor-Core.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98f18ef33 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98ef53cc1 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98439ef93 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff984399bd5 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9843a000f UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff9843e1ba0 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98c0e3c7c UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98c057723 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98c0eb662 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98bdcd78e UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98bd8f4ed UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff98bdaaca0 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6295a94ed UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff62959f556 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff62959f83a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6295a2cb4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6295b86b4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6295bacca UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffa28df257d KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: appError called: Assertion failed: InHashSize > 0u && InHashSize <= 0x10000 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\HashTable.h] [Line: 489]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: InHashSize > 0u && InHashSize <= 0x10000 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\HashTable.h] [Line: 489]
PackagingResults: Error: [Callstack] 0x00007ff98f0c4d75 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98f0bcac5 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff99034f627 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff99034f627 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff990360307 UnrealEditor-Core.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98f18ef33 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98ef53cc1 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98439ef93 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff984399bd5 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9843a000f UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff9843e1ba0 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98c0e3c7c UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98c057723 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98c0eb662 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98bdcd78e UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98bd8f4ed UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff98bdaaca0 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6295a94ed UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff62959f556 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff62959f83a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6295a2cb4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6295b86b4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6295bacca UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffa28df257d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 10.66s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 13s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
I’ve checked the output log but it’s not giving me any indication of where the problem lies, as I’m not really sure what ‘:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\HashTable.h’ is as its part of the engine files.
Using 5.4.1 installed from the launcher.
Any help would be greatly appreiated.
Thanks