Hi devs
Im so new on android developing since I
m shifting my platform from windows to android I could not package anything yet , can anybody please point me to the reason why ue4 terminate my package ?
here I have an empty project with no starter content and no blueprint , please find the log bellow .
Thanks
ocessUtils.cs:line 907
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\Automatio
nTool\AutomationUtils\ProcessUtils.cs:line 860
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtil
s\UBTUtils.cs:line 89
UATHelper: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in E:
\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 368
UATHelper: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar
y`2 InTargetToManifest) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502
UATHelper: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185
UATHelper: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
UATHelper: Packaging (Android (All)): at BuildCookRun.ExecuteBuild() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Process(String] Arguments) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
UATHelper: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135
UATHelper: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Packaging (Android (All)): at AutomationTool.Program.Main() in E:\UnrealEngine-VXGI-4.15\UnrealEngine-VXGI-4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error