Hey everyone, my engine is doing it again.
Again i tried to build my game to see if i could build when we’re going to release. Now again it failed.
But with a slightly different error than before.
How i can make it up is that i’m out of ram, while i had 6gb of ram left.
It’s getting quite close to me having to build the game for testing so it’s kinda important i get this right.
Anyone can see what this error is?
VA() (0x000007feebb4774f) + 0 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Core.dll!FGenericPlatformMemory::OnOutOfMemory()
(0x000007feeba5e5c7) + 0 bytes
[d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:55]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Core.dll!FMallocTBB::Realloc()
(0x000007feeba67a22) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-CoreUObject.dll!FMemoryWriter::Serialize()
(0x000007feec37ccf3) + 58 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\serialization\archive.h:99]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData()
(0x000007feec37ea97) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1017]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-CoreUObject.dll!UPackage::SavePackage()
(0x000007feec4633bf) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3456]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage()
(0x000007fee6a18411) + 115 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage()
(0x000007fee6f6d7cf) + 110 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-UnrealEd.dll!UCookCommandlet::Cook()
(0x000007fee6f1fde9) + 62 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-UnrealEd.dll!UCookCommandlet::Main()
(0x000007fee6f507c8) + 5 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!FEngineLoop::PreInit()
(0x000000013f0fba3a) + 96 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!GuardedMain()
(0x000000013f0f21fb) + 15 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!GuardedMainWrapper()
(0x000000013f0f26ea) + 5 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!WinMain()
(0x000000013f102219) + 17 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!tmainCRTStartup()
(0x000000013f102d05) + 21 bytes
[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
kernel32.dll!UnknownFunction
(0x000000007718652d) + 0 bytes
[UnknownFile:0] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
ntdll.dll!UnknownFunction
(0x00000000773bc521) + 0 bytes
[UnknownFile:0] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
ntdll.dll!UnknownFunction
(0x00000000773bc521) + 0 bytes
[UnknownFile:0] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.06.07-20.07.01:205][
0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd: Fatal error:
[File:D:\BuildFarm\buildmachine++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp]
[Line: 54] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: Ran out of memory
allocating 696894909 bytes with
alignment 0 MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
KERNELBASE.dll!UnknownFunction
(0x000007fefc1ba49d) + 0 bytes
[UnknownFile:0] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize()
(0x000007feebcc8074) + 0 bytes
[d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Core.dll!FMsg::Logf__VA()
(0x000007feebb4774f) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Core.dll!FGenericPlatformMemory::OnOutOfMemory()
(0x000007feeba5e5c7) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:55]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Core.dll!FMallocTBB::Realloc()
(0x000007feeba67a22) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-CoreUObject.dll!FMemoryWriter::Serialize()
(0x000007feec37ccf3) + 58 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\serialization\archive.h:99]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData()
(0x000007feec37ea97) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1017]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-CoreUObject.dll!UPackage::SavePackage()
(0x000007feec4633bf) + 0 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3456]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage()
(0x000007fee6a18411) + 115 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage()
(0x000007fee6f6d7cf) + 110 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-UnrealEd.dll!UCookCommandlet::Cook()
(0x000007fee6f1fde9) + 62 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-UnrealEd.dll!UCookCommandlet::Main()
(0x000007fee6f507c8) + 5 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!FEngineLoop::PreInit()
(0x000000013f0fba3a) + 96 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!GuardedMain()
(0x000000013f0f21fb) + 15 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!GuardedMainWrapper()
(0x000000013f0f26ea) + 5 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!WinMain()
(0x000000013f102219) + 17 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
UE4Editor-Cmd.exe!__tmainCRTStartup()
(0x000000013f102d05) + 21 bytes
[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
kernel32.dll!UnknownFunction
(0x000000007718652d) + 0 bytes
[UnknownFile:0] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
ntdll.dll!UnknownFunction
(0x00000000773bc521) + 0 bytes
[UnknownFile:0] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
ntdll.dll!UnknownFunction
(0x00000000773bc521) + 0 bytes
[UnknownFile:0] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.06.07-20.07.01:209][ 0]LogExit:
Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.06.07-20.07.01:497][
0]LogWindows:
FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Windows
(64-bit)): CommandUtils.Run: Run: Took
381,3488119s to run UE4Editor-Cmd.exe,
ExitCode=3 MainFrameActions: Packaging
(Windows (64-bit)): Project.Cook: Cook
failed. Deleting cooked data.
MainFrameActions: Packaging (Windows
(64-bit)): ErrorReporter.Error: ERROR:
AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows
(64-bit)): BuildCommand.Execute:
ERROR: BUILD FAILED MainFrameActions:
Packaging (Windows (64-bit)):
Program.Main: ERROR: AutomationTool
terminated with exception:
MainFrameActions: Packaging (Windows
(64-bit)): Program.Main: ERROR:
Exception in
AutomationScripts.Automation: BUILD
FAILED: Failed while running Cook for
D:\Development\Game\UE4\Infewratu\Infer\Infer.uproject;
see log
C:\Users\AppData\Roaming\Unreal
Engine\AutomationTool\D+Programs+UE4+Ep
MainFrameActions: Packaging (Windows
(64-bit)):
ic+Games+Epic+Games+4.7\Cook.txt
MainFrameActions: Packaging (Windows
(64-bit)): Stacktrace: at
Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows
(64-bit)): at
BuildCookRun.DoBuildCookRun(ProjectParams
Params) MainFrameActions: Packaging
(Windows (64-bit)): at
BuildCommand.Execute()
MainFrameActions: Packaging (Windows
(64-bit)): at
AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows
(64-bit)): at
AutomationTool.Automation.Process(String
CommandLine) MainFrameActions:
Packaging (Windows (64-bit)): at
AutomationTool.Program.MainProc(Object
Param) MainFrameActions: Packaging
(Windows (64-bit)): at
AutomationTool.InternalUtils.RunSingleInstance(MainProc
Main, Object Param) MainFrameActions:
Packaging (Windows (64-bit)): at
AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows
(64-bit)): Program.Main: ERROR: BUILD
FAILED: Failed while running Cook for
D:\Development\Game\UE4\Infewratu\Infer\Infer.uproject;
see log
C:\Users\AppData\Roaming\Unreal
Engine\AutomationTool\D+Programs+UE4+Epic+Games+Epic+Games+4.7\Cook.txt
MainFrameActions: Packaging (Windows
(64-bit)): ProcessManager.KillAll:
Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows
(64-bit)): Program.Main:
AutomationTool exiting with
ExitCode=25 MainFrameActions:
Packaging (Windows (64-bit)):
Domain_ProcessExit MainFrameActions:
Packaging (Windows (64-bit)):
ProcessManager.KillAll: Trying to kill
0 spawned processes. MainFrameActions:
Packaging (Windows (64-bit)): copying
UAT log files… MainFrameActions:
Packaging (Windows (64-bit)):
RunUAT.bat ERROR: AutomationTool was
unable to run successfully.
MainFrameActions: Packaging (Windows
(64-bit)): BUILD FAILED
LogEditorViewport: Clicking on Actor
(LMB): InstancedFoliageActor
(InstancedFoliageActor)
Kind regards,
!