Build failed with Automation Tool error

Hi there

I finally give up. After reading a lot about Build Error and testing i don´t know whats wrong here.
I want to try 4.5 and it gave me a good performance boost. So i want to build my game and test it out.
And there we go, Automation Tool Error with Exit Code=30

I try a lot, rebuild the engine, try to build the samples, build a clean game and so on. Finaly i build 4.4 and everything works without problems. So there must be an issue wit 4.5

Here is the Error txt, hope you guys can help me with this.
Thanks in advance

MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND COMPLETED **********
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal Engine\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists E:\Programme\Unreal Engine\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory E:\Programme\Unreal Engine\MyProject\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory E:\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Deployment Context **************
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ArchiveDirectory = E:\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RawProjectPath = E:\Programme\Unreal Engine\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: DedicatedServer = False
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Stage = True
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageTargetPlatform = Win64
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: LocalRoot = E:\Programme\Unreal Engine\UnrealEngine-4.5
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectRoot = E:\Programme\Unreal Engine\MyProject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PlatformDir = Win64
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageProjectRoot = E:\Programme\Unreal Engine\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ShortProjectName = MyProject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageDirectory = E:\Programme\Unreal Engine\MyProject\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject/MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeRootDir = E:\Programme\Unreal Engine\MyProject\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeProjectRootDir = E:\Programme\Unreal Engine\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles E:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Binaries\Win64 CrashReportClient.exe True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: FindFiles E:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Binaries\Win64 CrashReportClient.exe True
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for E:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Binaries\Win64 with wildcard CrashReportClient.exe and exclusions 
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for E:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Binaries\Win64 with wildcard CrashReportClient.exe and exclusions 
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    bei DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:Zeile 317.
MainFrameActions: Packaging (Windows (64-bit)):    bei BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:Zeile 20.
MainFrameActions: Packaging (Windows (64-bit)):    bei BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in e:\Programme\Unreal Engine\UnrealE
MainFrameActions: Packaging (Windows (64-bit)): ngine-4.5\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:Zeile 35.
MainFrameActions: Packaging (Windows (64-bit)):    bei Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:Zeile 159.
MainFrameActions: Packaging (Windows (64-bit)):    bei Project.CopyBuildToStagingDirectory(ProjectParams Params) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:Zeile 1020.
MainFrameActions: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 251.
MainFrameActions: Packaging (Windows (64-bit)):    bei BuildCommand.Execute() in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\BuildCommand.cs:Zeile 37.
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Automation.cs:Zeile 371.
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] CommandLine) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Automation.cs:Zeile 343.
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 166.
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Utils.cs:Zeile 631.
MainFrameActions: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main() in e:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 113.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for E:\Programme\Unreal Engine\UnrealEngine-4.5\Engine\Binaries\Win64 with wildcard CrashReportClient.exe and exclusions 
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=30
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

Hi Inmatic,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.