BUILD FAILED, UnrealBuildTool.exe, ExitCode=-532462766

Hey everyone! I am currently trying to build my game for Windows and as i start compiling the project the UnrealToolEngine stops working. Here is everything I get in the output log

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.422493
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +4:00, Platform Override: ''
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin LPSPSample
LogPluginManager: Mounting plugin Landmass
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin Water
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamShared
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AdvancedSessions
LogPluginManager: Mounting plugin AdvancedSteamSessions
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogSteamShared: Display: Loading Steam SDK 1.47
LogSteamShared: Steam SDK Loaded!
LogOnline: OSS: Creating online subsystem instance for: Steam
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module Steam
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.26-CL-15973114
LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 1909) (), CPU: AMD Ryzen 7 2700 Eight-Core Processor          , GPU: Radeon RX 590 Series
LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: 
LogInit: Base Directory: E:/Games/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 16 GB [17128251392 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Config/Windows/Editor.ini]
LogInit: Computer: NE-ZAPUSKAYTE-I
LogInit: User: Admin
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 144.97 MB used, 144.98 MB peak
LogMemory: Process Virtual Memory: 124.38 MB used, 124.38 MB peak
LogMemory: Physical Memory: 9499.56 MB used,  6835.21 MB free, 16334.77 MB total
LogMemory: Virtual Memory: 134214672.00 MB used,  3059.38 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (ru-RU).
LogInit: Using OS detected locale (ru-RU).
LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used.
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading!
LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'Radeon RX 590 Series' (Feature Level 11_0)
LogD3D11RHI:       8171/0/8167 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/8167 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x67df (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'Radeon RX 590 Series' (P:1 D:1)
LogWindows:    1. 'Radeon RX 590 Series' (P:0 D:0)
LogWindows:    2. 'Radeon RX 590 Series' (P:0 D:0)
LogWindows:    3. 'Radeon RX 590 Series' (P:0 D:0)
LogWindows:    4. 'Radeon RX 590 Series' (P:0 D:0)
LogWindows:    5. 'Radeon RX 590 Series' (P:0 D:0)
LogWindows:    6. 'Radeon RX 590 Series' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:7 
LogD3D11RHI:     Adapter Name: Radeon RX 590 Series
LogD3D11RHI:   Driver Version: Adrenalin 2020 21.10.2 (internal:30.0.13025.5005, unified:30.0.13025.5005)
LogD3D11RHI:      Driver Date: 10-5-2021
LogRHI: Texture pool is 4862 MB (70% of 6945 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Guid format shader working directory is -5 characters bigger than the processId version (C:/Users/Admin/Documents/Unreal Projects/Desstroke/Intermediate/Shaders/WorkingDirectory/27976/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Admin/AppData/Local/Temp/UnrealShaderWorkingDir/7865E7F84170D7034BD7498B922212E5/'.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 86MB C:/Users/Admin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Admin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file C:/Users/Admin/Documents/Unreal Projects/Desstroke/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file C:/Users/Admin/Documents/Unreal Projects/Desstroke/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
LogDerivedDataCache: Display: Performance to C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=694.73MBs, RandomWriteSpeed=88.91MBs. Assigned SpeedClass 'Local'
LogDerivedDataCache: Using Local data cache path C:/Users/Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0038 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogInit: Active device profile: [000001D856A2F800][000001D855E7E6C0 49] Windows
LogInit: Profiles: [000001D856A2F800][000001D855E7E6C0 49] Windows, [000001D8569DAF00][000001D855E86840 49] WindowsNoEditor, [000001D856A2CF00][000001D855E8A9C0 49] WindowsServer, [000001D8569D9700][000001D855E8EB40 49] WindowsClient, [000001D856A2E600][000001D855E92CC0 49] IOS, [000001D8569D8600][000001D855E96E40 49] iPadAir, [000001D856A2F500][000001D855E9
AFC0 49] iPadAir2, [000001D85698AA00][000001D855EA9280 49] IPadPro, [000001D85698AB00][000001D855E9F2C0 49] iPadAir3, [000001D8569D8F00][000001D855EAD440 49] iPadAir4, [000001D85698AE00][000001D8556A75C0 49] iPadMini2, [000001D8569D8A00][000001D855E83700 49] iPadMini3, [000001D856989200][000001D8556AB840 49] iPadMini4, [000001D8569DAE00][000001D8556AF980 49]
 iPadMini5, [000001D8569C6300][000001D8556BBC00 49] iPhone6, [000001D8569C6400][000001D8556B3C40 49] iPodTouch6, [000001D856989900][000001D8556C2240 49] iPhone7, [000001D856989800][000001D8556BE280 49] iPodTouch7, [000001D8569C7B00][000001D8556C6400 49] iPhone5S, [000001D856988D00][000001D8556CA580 49] iPhone6Plus, [000001D8569C5400][000001D8556CE700 49] iPh
one6S, [000001D85698BD00][000001D8556D2880 49] iPhone6SPlus, [000001D8569C4200][000001D8556D6A00 49] iPhone7Plus, [000001D856989C00][000001D8556DAB80 49] iPhoneSE, [000001D8569C6A00][000001D8556DED00 49] iPhone8, [000001D85698A600][000001D8556E2E80 49] iPhone8Plus, [000001D8569C5C00][000001D8556E7000 49] iPhoneX, [000001D85698A200][000001D8556EB180 49] iPhon
eXS, [000001D8569C4300][000001D8556EF300 49] iPhoneXSMax, [000001D856988100][000001D8556F3480 49] iPhoneXR, [000001D8569C7A00][000001D8556F7600 49] iPhone11, [000001D856989E00][000001D8556B7740 49] iPhone11Pro, [000001D8569C6F00][000001D8556FB880 49] iPhone11ProMax, [000001D85698B200][000001D8556FF9C0 49] iPhoneSE2, [000001D8569C5300][000001D855703B00 49] iP
hone12Mini, [000001D856988400][000001D85570BC80 49] iPhone12, [000001D8569C6700][000001D85570E140 49] iPhone12Pro, [000001D856989000][000001D8557122C0 49] iPhone12ProMax, [000001D8569C7D00][000001D855716440 49] iPadPro105, [000001D856989300][000001D85571A5C0 49] iPadPro129, [000001D856A2CE00][000001D85571E740 49] iPadPro97, [000001D8569C7800][000001D8557228C
0 49] iPadPro2_129, [000001D856A2F600][000001D855726A40 49] iPad5, [000001D8569C5700][000001D85572ABC0 49] iPad6, [000001D856A2D100][000001D85572ED40 49] iPad7, [000001D85698B800][000001D855732EC0 49] iPad8, [000001D856A2D200][000001D855737040 49] iPadPro11, [000001D85698BF00][000001D85573B1C0 49] iPadPro2_11, [000001D856A2EB00][000001D85573F340 49] iPadPro3
_129, [000001D85698B700][000001D8557434C0 49] iPadPro4_129, [000001D856A2E700][000001D855747640 49] AppleTV, [000001D85698B400][000001D85574B7C0 49] AppleTV4K, [000001D856A2C400][000001D855707900 49] TVOS, [000001D85698B600][000001D85574FA40 49] Mac, [000001D856A2DA00][000001D855753B80 49] MacClient, [000001D856988F00][000001D85575BD00 49] MacNoEditor, [0000
01D856A2DC00][000001D85575E1C0 49] MacServer, [000001D856989400][000001D855762340 49] Linux, [000001D856A2CC00][000001D8557664C0 49] LinuxAArch64, [000001D856989D00][000001D85576A640 49] LinuxNoEditor, [000001D856A2F200][000001D85576E7C0 49] LinuxAArch64NoEditor, [000001D856989100][000001D855772940 49] LinuxClient, [000001D856A2C500][000001D855776AC0 49] Lin
uxAArch64Client, [000001D856988B00][000001D85577AC40 49] LinuxServer, [000001D856A2F100][000001D85577EDC0 49] LinuxAArch64Server, [000001D856989B00][000001D855782F40 49] Android, [000001D856A2D900][000001D8557870C0 49] Android_Low, [000001D856988200][000001D85578B240 49] Android_Mid, [000001D856A2D000][000001D85578F3C0 49] Android_High, [000001D85698BC00][00
0001D855793540 49] Android_Default, [000001D856A2D500][000001D8557976C0 49] Android_Adreno4xx, [000001D85698A500][000001D85579B840 49] Android_Adreno5xx_Low, [000001D856A2E800][000001D855757980 49] Android_Adreno5xx, [000001D856988C00][000001D85579FAC0 49] Android_Adreno6xx, [000001D856A2DE00][000001D8557A3C00 49] Android_Adreno6xx_Vulkan, [000001D85698A000]
[000001D8557AA0C0 49] Android_Mali_T6xx, [000001D856A2C200][000001D8557AE240 49] Android_Mali_T7xx, [000001D85698B100][000001D8557B23C0 49] Android_Mali_T8xx, [000001D856A2D300][000001D8557B6540 49] Android_Mali_G71, [000001D856988800][000001D8557BA6C0 49] Android_Mali_G72, [000001D856A2C600][000001D8557BE840 49] Android_Mali_G72_Vulkan, [000001D856988500][0
00001D8557C29C0 49] Android_Mali_G76, [000001D856A2EF00][000001D8557C6B40 49] Android_Mali_G76_Vulkan, [000001D85698B500][000001D8557CACC0 49] Android_Mali_G77, [000001D856A2ED00][000001D8557CEE40 49] Android_Mali_G77_Vulkan, [000001D856988600][000001D8557D2FC0 49] Android_Vulkan_SM5, [000001D856A2E900][000001D8557D7140 49] Android_PowerVR_G6xxx, [000001D856
98A300][000001D8557DB2C0 49] Android_PowerVR_GT7xxx, [000001D8569D8100][000001D8557DF440 49] Android_PowerVR_GE8xxx, [000001D8569C4600][000001D8557E35C0 49] Android_PowerVR_GM9xxx, [000001D8569D8500][000001D8557E7740 49] Android_PowerVR_GM9xxx_Vulkan, [000001D8569C4F00][000001D8557EB8C0 49] Android_TegraK1, [000001D8569DBC00][000001D8557A7A00 49] Android_Unk
nown_Vulkan, [000001D8569C6500][000001D8557EFB40 49] Lumin, [000001D8569DA200][000001D8557F3C80 49] Lumin_Desktop, [000001D8569C4700][000001D8557F6100 49] HoloLens, 
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: Desstroke 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 758232266)
LogHMD: PokeAHoleMaterial loaded successfully
LogPackageLocalizationCache: Processed 25 localized package path(s) for 1 prioritized culture(s) in 0.081081 seconds
LogUObjectArray: 17500 objects as part of root set at end of initial load.
LogUObjectAllocator: 4487984 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.000879 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Admin/Documents/Unreal Projects/Desstroke/Saved/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Admin/Documents/Unreal Projects/Desstroke/Content/Developers/Admin/Collections/' took 0.00s
LogFileCache: Scanning file cache for directory 'C:/Users/Admin/Documents/Unreal Projects/Desstroke/Content/Collections/' took 0.00s
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
LogWindows: File 'OVRPlugin.dll' does not exist
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager...
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           2
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device Наушники (2- High Definition Audio Device)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.10s 86MB C:/Users/Admin/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogSlate: Took 0.000279 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Window 'Low drive space warning' being destroyed
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
Message dialog closed, result: Ok, title: Low drive space warning, text: The following drive locations have limited free space.
It is recommended that you free some space to avoid issues such as crashed and data loss due to files not being able to be written and saved.
  1 875 MB Free          C:/Users/Admin/Documents/Unreal Projects/Desstroke/
                 The project directory. 
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory 'C:/Users/Admin/Documents/Unreal Projects/Desstroke/Content/' took 0.08s
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 30.593
Cmd: MAP LOAD FILE="C:/Users/Admin/Documents/Unreal Projects/Desstroke/Content/Maps/MenuMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took   0.92ms
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Desstroke\Content\UI\GuidePt1.uasset: [Compiler] Create Widget  was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default
LogBlueprint: Warning: [AssetLog] C:\Users\Admin\Documents\Unreal Projects\Desstroke\Content\UI\GuidePt2.uasset: [Compiler] Create Widget  was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default
LogAudio: Display: Audio Device (ID: 1) registered with world 'MenuMap'.
LogAIModule: Creating AISystem for world MenuMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,22ms to complete.
LogFileHelpers: Loading map 'MenuMap' took 5.405
LogUnrealEdMisc: Total Editor Startup Time, took 36.048
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0121 seconds. Added 3696 classes and 889 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000008
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogPakFile: OnPakFileMounted2Time == 0.000013
LogPakFile: PakFile PrimaryIndexSize=191
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=160
LogPakFile: OnPakFileMounted2Time == 0.000018
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000021
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogPakFile: OnPakFileMounted2Time == 0.000024
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogPakFile: OnPakFileMounted2Time == 0.000028
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogPakFile: OnPakFileMounted2Time == 0.000031
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogPakFile: OnPakFileMounted2Time == 0.000034
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000039
LogPakFile: PakFile PrimaryIndexSize=182
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=138
LogPakFile: OnPakFileMounted2Time == 0.000043
LogPakFile: PakFile PrimaryIndexSize=184
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=142
LogPakFile: OnPakFileMounted2Time == 0.000048
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000051
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000053
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000056
LogPakFile: PakFile PrimaryIndexSize=190
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=154
LogPakFile: OnPakFileMounted2Time == 0.000059
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000063
LogPakFile: PakFile PrimaryIndexSize=189
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=152
LogPakFile: OnPakFileMounted2Time == 0.000065
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000066
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000069
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000073
LogPakFile: PakFile PrimaryIndexSize=187
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=148
LogPakFile: OnPakFileMounted2Time == 0.000075
LogPakFile: PakFile PrimaryIndexSize=183
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=140
LogPakFile: OnPakFileMounted2Time == 0.000077
LogPakFile: PakFile PrimaryIndexSize=186
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=146
LogPakFile: OnPakFileMounted2Time == 0.000080
LogPakFile: PakFile PrimaryIndexSize=188
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=150
LogPakFile: OnPakFileMounted2Time == 0.000082
LogPakFile: PakFile PrimaryIndexSize=185
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=144
LogPakFile: OnPakFileMounted2Time == 0.000085
LogPakFile: PakFile PrimaryIndexSize=192
LogPakFile: PakFile PathHashIndexSize=101
LogPakFile: PakFile FullDirectoryIndexSize=158
LogPakFile: OnPakFileMounted2Time == 0.000087
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Took 0.000241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.010951 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 1004x532 Format 10 NumSamples 1 (Frame:1).
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 43.23 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogInit: First time updating LLM stats...
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.006945 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogAssetRegistry: Asset discovery search completed in 39.3850 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogUObjectHash: Compacting FUObjectHashTables data took   0.79ms
LogEditorViewport: Clicking Background
LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms
LogMainFrame: Project requires temp target (ApexDestruction plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/Admin/Documents/Unreal Projects/Desstroke/Binaries/Win64/UE4Game-Win64-Test.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/Admin/Documents/Unreal Projects/Desstroke/Desstroke.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/Admin/Documents/Unreal Projects/Desstroke/Desstroke.uproject" -cook -stage -archive -archivedirectory="C:/Users/Admin/Documents/Unreal Proje
cts/Desstroke/exeshniki" -package -ue4exe=E:\Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe -clean -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Test -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\Admin\Documents\Unreal Projects\Desstroke\Desstroke.uproject
UATHelper: Packaging (Windows (64-bit)): Desstroke.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: E:\Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe Desstroke Win64 Test -Project="C:\Users\Admin\Documents\Unreal Projects\Desstroke\Desstroke.uproject" -Clean -NoHotReload "C:\Users\Admin\Documents\Unreal Projects\Desstroke\Desstroke.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Admin\Documents\Un
real Projects\Desstroke" -skipdeploy -nobuilduht -log="C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Games+UE_4.26\UBT-Desstroke-Win64-Test.txt"
UATHelper: Packaging (Windows (64-bit)):   Cleaning Desstroke binaries...
LogSlate: Took 0.015201 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Packaging (Windows (64-bit)): Took 0,846226s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: E:\Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe Desstroke Win64 Test -Project="C:\Users\Admin\Documents\Unreal Projects\Desstroke\Desstroke.uproject"  "C:\Users\Admin\Documents\Unreal Projects\Desstroke\Desstroke.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Admin\Documents\Unreal Projects\Desst
roke" -skipdeploy -Manifest="C:\Users\Admin\Documents\Unreal Projects\Desstroke\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Games+UE_4.26\UBT-Desstroke-Win64-Test_2.txt"
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build (C:\Users\Admin\Documents\Unreal Projects\Desstroke).
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Необработанное исключение: System.ArgumentException: Path fragment '"Content/Music/Tracks/\320\222\320\265\321\200\320\272\320\260_\320\241\320\265\321\200\320\264\321\216\321\207\320\272\320\260_\320\234\321\215\321\210\320\260\320\277.uasset"' contains invalid directory separators.
UATHelper: Packaging (Windows (64-bit)):      в Tools.DotNETCommon.FileSystemReference.CombineStrings(DirectoryReference BaseDirectory, String[] Fragments) в D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\FileSystemReference.cs:строка 90
UATHelper: Packaging (Windows (64-bit)):      в UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) в D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:строка 275
UATHelper: Packaging (Windows (64-bit)):      в System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows (64-bit)):      в System.Diagnostics.AsyncStreamReader.FlushMessageQueue()
UATHelper: Packaging (Windows (64-bit)):      в System.Diagnostics.AsyncStreamReader.GetLinesFromStringBuilder()
UATHelper: Packaging (Windows (64-bit)):      в System.Diagnostics.AsyncStreamReader.ReadBuffer(IAsyncResult ar)
UATHelper: Packaging (Windows (64-bit)):      в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)):      в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
UATHelper: Packaging (Windows (64-bit)):      в System.IO.Stream.ReadWriteTask.System.Threading.Tasks.ITaskCompletionAction.Invoke(Task completingTask)
UATHelper: Packaging (Windows (64-bit)):      в System.Threading.Tasks.Task.FinishContinuations()
UATHelper: Packaging (Windows (64-bit)):      в System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
UATHelper: Packaging (Windows (64-bit)):      в System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
UATHelper: Packaging (Windows (64-bit)):      в System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
UATHelper: Packaging (Windows (64-bit)):      в System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows (64-bit)): Took 4,4348098s to run UnrealBuildTool.exe, ExitCode=-532462766
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Games+UE_4.26\UBT-Desstroke-Win64-Test_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

Also here is what I get from another log file

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "E:\Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe" Desstroke Win64 Test -Project="C:\Users\Admin\Documents\Unreal Projects\Desstroke\Desstroke.uproject"  "C:\Users\Admin\Documents\Unreal Projects\Desstroke\Desstroke.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Admin\Documents\Unreal Projects\Desstroke" -skipdeploy -Manifest="C:\Users\Admin\Documents\Unreal Projects\Desstroke\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Games+UE_4.26\UBT-Desstroke-Win64-Test_2.txt"
GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (C:\Users\Admin\Documents\Unreal Projects\Desstroke).

Any help will be appreciated

1 Like

are your android sdk`s setup properly ?

1 Like

you fix the problem?

1 Like

The same error was solved following this post: UE4 VS 编译错误 “”**** -WaitMutext -FromMsBuild “已退出,代码为-532462766-CSDN博客

git clean -fd
git add .
git commit -m"…"

voila!