Hello. I am still working on my project, but I decided to try to package it to test it out. I set the project settings to “Windows” and ran the build. At first I was getting a build error pretty quickly. I then installed the latest VS Community Tools for Windows 2015. Then I had to re-run that installer a few times before it seemed to install everything without errors, including the Common Tools. Rebooted, than tried to repackage my Unreal project. This time, cooking ran for about an hour and a half, then gave me another error. I have no idea what to try next. And is there anything I need to do/delete after trying an unsuccessful cook? I’m not sure if it’s writing anything to my hard drive each time, since the folder I specify is always empty after.
I am attaching my log with all the errors. Hopefully someone can offer some helpful suggestions for how to build my project successfully. Thank you!
-Robert
LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Game/LandscapeAutoMaterial/Materials/Water/Wat er_M’ is not a standard unreal filename or a long path name.
It’s most likely related to the Wat er_M. You’ll need to remove the space from the name and then attempt to package again. If after fixing that error you are still experiencing packaging failure, please provide the updated output log.
Try deleting your Saved and Intermediate folders before packaging. Also, check your project directory for any duplicate asset names, as you’re getting this error:
Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: An item with the same key has already been added.
THANK YOU!!! I don’t think I have any duplicate asset names. But after deleting the Saved and Intermediate folders before packaging, I got a successful build. THANK YOU again!