hi guys.
spend this vacation designing a game. today i wanted to package and test run the game.
but no matter what i try the building fails.
this error code:
UATHelper: Packaging (Windows): Building fayegame…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.44.35213 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.44.35207) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in fayegame.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
UATHelper: Packaging (Windows): Building 4 actions with 4 processes…
UATHelper: Packaging (Windows): [1/4] WriteMetadata fayegame.target cancelled
UATHelper: Packaging (Windows): [2/4] Link fayegame.exe cancelled
UATHelper: Packaging (Windows): [3/4] Compile SharedPCH.Core.ShadowErrors.InclOrderUnreal5_0.cpp
UATHelper: Packaging (Windows): Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(29): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(29): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): [4/4] Compile fayegame.cpp cancelled
UATHelper: Packaging (Windows): Took 2.961368s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\robbert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-fayegame-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
my pc is running on windows 10 . with the ue 5.1.1 engine.
Windows SDK 10.0.18362 is installed.
i can package the third person map (default start map) without any issues.
when loading the real game the build fails.
what can i try more?
been searching forums and tested a lot of things but to no prevail.
hope some expert can help me out on this one
with kind regards
robbert lievens