Trying to package my project, but getting a build failure. I’m fairly new to Unreal and this is my first project. Can someone take a look and see what could be causing my build to fail? Any help would be great!
UATHelper: Packaging (Android (ASTC)): LogTexture: Display: Building textures: /Game/Downtown_West/Maps/Demo_Environment.Demo_Environment:PersistentLevel.Landscape_2.Texture2D_0 (BGRA8, 512x256 x1x1x1) (Required Memory Estimate: 4.062489 MB), EncodeSpeed: Final
UATHelper: Packaging (Android (ASTC)): LogTexture: Display: Building textures: /Game/Downtown_West/Maps/Demo_Environment.Demo_Environment:PersistentLevel.Landscape_0.Texture2D_3 (BGRA8, 256x256 x1x1x1) (Required Memory Estimate: 2.062492 MB), EncodeSpeed: Final
UATHelper: Packaging (Android (ASTC)): LogTexture: Display: Building textures: /Game/Downtown_West/Maps/Demo_Environment.Demo_Environment:PersistentLevel.Landscape_0.Texture2D_1 (BGRA8, 256x512 x1x1x1) (Required Memory Estimate: 4.062489 MB), EncodeSpeed: Final
UATHelper: Packaging (Android (ASTC)): LogTexture: Display: Building textures: /Game/Downtown_West/Maps/Demo_Environment.Demo_Environment:PersistentLevel.Landscape_0.Texture2D_2 (BGRA8, 512x256 x1x1x1) (Required Memory Estimate: 4.062489 MB), EncodeSpeed: Final
UATHelper: Packaging (Android (ASTC)): LogTexture: Display: Building textures: /Game/Downtown_West/Maps/Demo_Environment.Demo_Environment:PersistentLevel.Landscape_0.Texture2D_0 (BGRA8, 512x512 x1x1x1) (Required Memory Estimate: 8.062492 MB), EncodeSpeed: Final
UATHelper: Packaging (Android (ASTC)): LogMaterial: Display: Missing cached shadermap for FrontyardTerrain_b_Mat in VULKAN_ES3_1_ANDROID, Medium, ES3_1, Game (DDC key hash: 0ab7f36760f9e5af41dae6ec98d73c97487de0fa), compiling.
UATHelper: Packaging (Android (ASTC)): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in VULKAN_ES3_1_ANDROID, Default, ES3_1, Game (DDC key hash: f830befc403ae60929fb6efcf78c10781b0c6e7e), compiling.
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames) :
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
UATHelper: Packaging (Android (ASTC)): Duplicated actor descriptor guid ‘A731EB266F34676EE90B6F5B599B5243’ detected: VRPawn_C
PackagingResults: Error: appError called: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Duplicated actor descriptor guid ‘A731EB266F34676EE90B6F5B599B5243’ detected: VRPawn_C
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb30957aeb UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb308ec1a8 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb30955d5f UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb30954b2d UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb30950070 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb30927f4d UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb32b8e403 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb2eae1437 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb32cae0b1 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb32c71524 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb32c71cdb UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb32c721c9 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb27f4e30e UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb27cd61a1 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb27cb90ce UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb27ce295a UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb27ce1e97 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb279cfe50 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb2798f323 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb279adc6f UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7ca51733f UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7ca50cfb6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7ca50d37a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7ca510854 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7ca526984 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7ca528eb6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffbf78f259d KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: !ActorsByGuid.Contains(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 50]
PackagingResults: Error: Duplicated actor descriptor guid ‘A731EB266F34676EE90B6F5B599B5243’ detected: VRPawn_C
PackagingResults: Error: [Callstack] 0x00007ffb30957aeb UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb308ec1a8 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb30955d5f UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb30954b2d UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb30950070 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb30927f4d UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb32b8e403 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb2eae1437 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb32cae0b1 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb32c71524 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb32c71cdb UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb32c721c9 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb27f4e30e UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb27cd61a1 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb27cb90ce UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb27ce295a UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb27ce1e97 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb279cfe50 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb2798f323 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffb279adc6f UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7ca51733f UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7ca50cfb6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7ca50d37a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7ca510854 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7ca526984 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7ca528eb6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf78f259d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): Took 3,222.62s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (ASTC)): Cook failed.
UATHelper: Packaging (Android (ASTC)): (see C:\Users\savan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 54m 6s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave CompileFailed…
LogAudioDerivedData: Display: Compression Quality for SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed will be modified from 80 to 1, with modifier [0.00]
LogAudio: Display: Chunk sizes for SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed: Chunk0=28 bytes, Chunk1-N=256k
LogDerivedDataCache: C:/Users/savan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/savan/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacySTREAMEDAUDIO/fe/fd/097a34e8fe8e9138b2f4356fd421d45f442e.udd from ‘Unknown SoundWave’.