Build Failed in unreal engine 5.3

UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogAssetRegistryGenerator: Warning: Trying to update asset package flags in package ‘/Game/GrassLandscape/LandscapeDemo’ that does not exist
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\ARDOR\Documents\Unreal Projects\The_Asylum\Content\EF_FirstFloor\Common\MasterMaterial\Master_Props_Masked_Emissive_Mat.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
UATHelper: Packaging (Windows): (Node TextureSampleParameter2D) Sampler type is Alpha, should be Color for /Engine/EngineResources/Black.Black
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: [AssetLog] C:\Users\ARDOR\Documents\Unreal Projects\The_Asylum\Content\EF_FirstFloor\Common\MasterMaterial\Master_Props_Masked_Emissive_Mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows): (Node TextureSampleParameter2D) Sampler type is Alpha, should be Color for /Engine/EngineResources/Black.Black
UATHelper: Packaging (Windows): LogInit: Display: LogMaterial: Warning: Cooking a material resource (in Master_Props_Masked_Emissive_Mat hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
UATHelper: Packaging (Windows): LogInit: Display: LogReflectionCaptureComponent: Warning: /Game/Man/Maps/Demo contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\ARDOR\Documents\Unreal Projects\The_Asylum\Content\TMChairsAndTablesPack1\Levels\Overview.umap: Failed to load ‘/HDRIBackdrop/Blueprints/HDRIBackdrop’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\ARDOR\Documents\Unreal Projects\The_Asylum\Content\TMChairsAndTablesPack1\Levels\Overview.umap: VerifyImport: Failed to load package for import object ‘Package /HDRIBackdrop/Blueprints/HDRIBackdrop’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\ARDOR\Documents\Unreal Projects\The_Asylum\Content\TMChairsAndTablesPack1\Levels\Overview.umap: Failed to load ‘/HDRIBackdrop/Materials/MI_HDRI_CenterProjection’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\ARDOR\Documents\Unreal Projects\The_Asylum\Content\TMChairsAndTablesPack1\Levels\Overview.umap: VerifyImport: Failed to load package for import object ‘Package /HDRIBackdrop/Materials/MI_HDRI_CenterProjection’
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘HDRI_MID’: HDRIBackdrop_C /Game/TMChairsAndTablesPack1/Levels/Overview.Overview:PersistentLevel.HDRIBackdrop_4
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘SceneComponent’: HDRIBackdrop_C /Game/TMChairsAndTablesPack1/Levels/Overview.Overview:PersistentLevel.HDRIBackdrop_4
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘Skylight’: HDRIBackdrop_C /Game/TMChairsAndTablesPack1/Levels/Overview.Overview:PersistentLevel.HDRIBackdrop_4
UATHelper: Packaging (Windows): LogInit: Display: LoadErrors: Warning: CreateExport: Failed to load Outer for resource ‘Geometry’: HDRIBackdrop_C /Game/TMChairsAndTablesPack1/Levels/Overview.Overview:PersistentLevel.HDRIBackdrop_4
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 15 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 3m 1s (181.15 seconds)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 209,56s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 209.59 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Creating Staging Manifest…
UATHelper: Packaging (Windows): Patching bootstrap executable; C:\Users\ARDOR\Documents\Unreal Projects\The_Asylum\Intermediate\Staging\The_Asylum.exe
UATHelper: Packaging (Windows): System.IO.InvalidDataException: Found invalid data while decoding.
UATHelper: Packaging (Windows): at GroupIconResource.ReadIconHeader(BinaryReader Reader) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 143
UATHelper: Packaging (Windows): at GroupIconResource.FromIco(String FileName) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinResources.cs:line 54
UATHelper: Packaging (Windows): at Win64Platform.StageBootstrapExecutable(DeploymentContext SC, String ExeName, FileReference TargetFile, StagedFileReference StagedRelativeTargetPath, String StagedArguments) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 212
UATHelper: Packaging (Windows): at Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 161
UATHelper: Packaging (Windows): at AutomationScripts.Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1134
UATHelper: Packaging (Windows): at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5077
UATHelper: Packaging (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
UATHelper: Packaging (Windows): at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
UATHelper: Packaging (Windows): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
UATHelper: Packaging (Windows): (see C:\Users\ARDOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 3m 35s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

1 Like

Guys, i fixed the problem, all i had to do its just copy content from old project to new, and now its working perfect

1 Like

Perfect! Good to hear! Can you please mark your “solution” as a solution, so that the topic can be closed?