Build failed EXCEPTION_ACCESS_VIOLATION

Hi, When I try to package or launch my project ( Windows) the Build Failed, I try checking all the blueprint to see if any was not compiling and all are good, any idea what can I try more?

Thanks for the help.

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe" SHOOTING_GAME Win64 Shipping -Project="D:\projectas Unreal 4\SHOOTING_GAME\SHOOTING_GAME.uproject"  "D:\projectas Unreal 4\SHOOTING_GAME\SHOOTING_GAME.uproject" -NoUBTMakefiles  -remoteini="D:\projectas Unreal 4\SHOOTING_GAME" -skipdeploy -distribution -Manifest="D:\projectas Unreal 4\SHOOTING_GAME\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\m14fo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-SHOOTING_GAME-Win64-Shipping.txt"
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.5.29911.84, Sort=0)
WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610 (Version=14.25.28610)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin 'HDRIBackdrop' (referenced via SHOOTING_GAME.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'Wwise' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins -> Wwise.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
VCToolChain..ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\bin\HostX64\x64\cl.exe
VCToolChain..ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for SHOOTING_GAME
ExternalExecution.ExecuteHeaderToolIfNecessary:   Running UnrealHeaderTool "D:\projectas Unreal 4\SHOOTING_GAME\SHOOTING_GAME.uproject" "D:\projectas Unreal 4\SHOOTING_GAME\Intermediate\Build\Win64\SHOOTING_GAME\Shipping\SHOOTING_GAME.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for SHOOTING_GAME in 3.9144172 seconds
UEBuildTarget.GenerateManifest: Writing manifest to D:\projectas Unreal 4\SHOOTING_GAME\Intermediate\Build\Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_D++projectas Unreal 4+SHOOTING_GAME+Binaries+Win64+SHOOTING_GAME-Win64-Shipping.exe
ActionGraph.IsActionOutdated: Executing post build script (PostBuild-1.bat): Produced item "PostBuild-1.bat.ran" doesn't exist.
BuildMode.Build: Using Visual Studio 2019 14.25.28610 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 1 action with 6 processes...
ParallelExecutor.ExecuteActions:   [1/1] Executing post build script (PostBuild-1.bat)
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:345][  0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:352][  0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:359][  0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:366][  0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:373][  0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:380][  0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:387][  0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:394][  0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:397][  0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:424][  0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:425][  0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:439][  0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:439][  0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:450][  0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:450][  0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:456][  0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:462][  0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:468][  0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:474][  0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:495][  0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:495][  0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:495][  0]LogTargetPlatformManager: Display: Building Assets For Windows
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:502][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.27:549][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.28:047][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.28:093][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/m14fo/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.28:103][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:097][  0]LogInit: Display: Game Engine Initialized.
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:703][  0]LogWindows: Error: === Critical error: ===
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:703][  0]LogWindows: Error:
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:703][  0]LogWindows: Error: Fatal error!
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:703][  0]LogWindows: Error:
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:703][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00001830
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error:
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff82f1080a8 UE4Editor-Engine.dll!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff82f10fb6d UE4Editor-Engine.dll!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff816181893 UE4Editor-Paper2DEditor.dll!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff816259efc UE4Editor-Paper2DEditor.dll!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff816205b4e UE4Editor-Paper2DEditor.dll!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff77d9647eb UE4Editor-Cmd.exe!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff77d97565b UE4Editor-Cmd.exe!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff77d96a667 UE4Editor-Cmd.exe!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff77d96a9fa UE4Editor-Cmd.exe!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:704][  0]LogWindows: Error: [Callstack] 0x00007ff77d97b92c UE4Editor-Cmd.exe!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:705][  0]LogWindows: Error: [Callstack] 0x00007ff77d97d736 UE4Editor-Cmd.exe!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:705][  0]LogWindows: Error: [Callstack] 0x00007ff8899f7bd4 KERNEL32.DLL!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:705][  0]LogWindows: Error: [Callstack] 0x00007ff88b2ece51 ntdll.dll!UnknownFunction []
ParallelExecutor.ExecuteActions:   [2020.06.15-17.32.29:705][  0]LogWindows: Error:
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main:    at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 175
UnrealBuildTool.Main:    at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 323
UnrealBuildTool.Main:    at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 197
UnrealBuildTool.Main:    at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 477
Timeline.Print: Timeline:
Timeline.Print: 
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.014](+0.001) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.016](+0.190) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.207](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.207](+0.103) UEBuildPlatform.RegisterPlatforms()
Timeline.Print:   0.208          [ 0.000](+0.056) Initializing InstalledPlatformInfo
Timeline.Print:   0.265          [ 0.057](+0.000) Querying types
Timeline.Print:   0.266          [ 0.059](+0.001) MacPlatformFactory
Timeline.Print:   0.268          [ 0.060](+0.000) TVOSPlatformFactory
Timeline.Print:   0.268          [ 0.060](+0.032) AndroidPlatformFactory
Timeline.Print:   0.300          [ 0.093](+0.000) HoloLensPlatformFactory
Timeline.Print:   0.300          [ 0.093](+0.002) IOSPlatformFactory
Timeline.Print:   0.303          [ 0.095](+0.003) HTML5PlatformFactory
Timeline.Print:   0.307          [ 0.099](+0.001) LinuxPlatformFactory
Timeline.Print:   0.309          [ 0.101](+0.000) LuminPlatformFactory
Timeline.Print:   0.309          [ 0.101](+0.002) WindowsPlatformFactory
Timeline.Print: [ 0.311](+0.021) <unknown>
Timeline.Print: [ 0.332](+0.010) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.349](+0.515) UEBuildTarget.Create()
Timeline.Print:   0.351          [ 0.002](+0.174) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print:   0.351            0.002          [ 0.000](+0.064) <unknown>
Timeline.Print:   0.415            0.066          [ 0.064](+0.034) Finding engine modules
Timeline.Print:   0.450            0.101          [ 0.098](+0.013) Finding plugin modules
Timeline.Print:   0.463            0.114          [ 0.111](+0.048) <unknown>
Timeline.Print:   0.511            0.162          [ 0.160](+0.004) Finding program modules
Timeline.Print:   0.516            0.167          [ 0.164](+0.001) Finding program targets
Timeline.Print:   0.526          [ 0.176](+0.065) RulesAssembly.CreateTargetRules()
Timeline.Print:   0.601          [ 0.252](+0.020) UEBuildTarget constructor
Timeline.Print:   0.605            0.256          [ 0.004](+0.015) Reading source file metadata cache
Timeline.Print:   0.622          [ 0.273](+0.242) UEBuildTarget.PreBuildSetup()
Timeline.Print: [ 0.867](+4.171) UEBuildTarget.Build()
Timeline.Print:   0.867          [ 0.000](+0.033) <unknown>
Timeline.Print:   0.901          [ 0.033](+0.023) ExternalExecution.SetupUObjectModules()
Timeline.Print:   0.924          [ 0.057](+0.032) <unknown>
Timeline.Print:   0.957          [ 0.090](+3.914) Executing UnrealHeaderTool
Timeline.Print:   4.873          [ 4.005](+0.001) ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print:   4.874          [ 4.006](+0.006) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print:   4.889          [ 4.021](+0.099) UEBuildBinary.Build()
Timeline.Print:   4.988          [ 4.121](+0.049) <unknown>
Timeline.Print: [ 5.052](+0.007) Reading dependency cache
Timeline.Print: [ 5.059](+0.003) Reading action history
Timeline.Print: [ 5.063](+0.039) ActionGraph.GetActionsToExecute()
Timeline.Print:   5.064          [ 0.000](+0.012) Prefetching include dependencies
Timeline.Print:   5.076          [ 0.012](+0.026) Cache outdated actions
Timeline.Print: [ 5.105](+7.159) ActionGraph.ExecuteActions()
Timeline.Print: [12.276](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [12.278]