I am completely stumped on why my build is failing, I am really hoping someone will be able to help me out with this!
I have downloaded the 4.7.4 source from github and compiled. I have been working on a project for a bit and decided to try out packaging. The following is the tail end of the log (I get this error with trying to package win32 or win64)
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: [182/184] Link Game-OculusRift-Win32-Shipping-Static.lib
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: [183/184] Link Game-WindowsMoviePlayer-Win32-Shipping-Static.lib
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Users\***\Documents\MEGA\***\Binaries\Win32\Game-Win32-Shipping.exe
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 1564.48 compiling, 0.00 creating app bundles, 0.00 generating debug info, 1.23 linking, 0.00 other
MainFrameActions: Packaging (Windows (32-bit)): UnrealBuildTool: UBT execution time: 435.67 seconds
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 435.839632s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Users\***\Documents\MEGA\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Game Win32 Shipping D:\Users\***\Documents\MEGA\Game\Game.uproject -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Users\***\Documents\MEGA\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Game Win32 Shipping D:\Users\***\Documents\MEGA\Game\Game.uproject -
MainFrameActions: Packaging (Windows (32-bit)): noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 35
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 344
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1327
MainFrameActions: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 168
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() in d:\Users\***\Documents\MEGA\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 115
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Command failed (Result:2): D:\Users\***\Documents\MEGA\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Game Win32 Shipping D:\Users\***\Documents\MEGA\Game\Game.uproject -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=2
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED