Trying to compile Engine and getting build errors but not seen these ones mentioned here. Using Development Editor configuration and Win64 Platform as mentioned in the video.
I am using Visual Studio 2012 Pro on Windows 7 but I have done the following that were mentioned as issues elsewhere.
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Downloaded and unzipped the optional file
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Installed Windows SDK 8.1 and rebooted
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Changed line 28 of UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Windows\UEBuildWindows.cs to
public static readonly WindowsCompiler Compiler = WindowsCompiler.VisualStudio2012;
The project files appeared to generate fine with no issues and the solution loads up fine.
This is the output log but not sure what the issue is as can’t see an obvious error. Do have Visual Studio 2010 installed as well but have checked and environment variable VS110COMNTOOLS is correctly set. Installing Visual Studio 2013 Express is not an option.
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1>Build started 21/03/2014 6:39:54 PM.
1>PrepareForBuild:
1> Creating directory “obj\x64\Development_Editor”.
1>Build:
1> Building UnrealHeaderTool…
1> rc.exe PCLaunch.rc
1> PCH.Shared.Core.h.cpp
1> PCH.Shared.CoreUObject.h.cpp
1> Module.Core.2_of_8.cpp
1> Module.Core.1_of_8.cpp
1> Module.Core.7_of_8.cpp
1> Module.Core.4_of_8.cpp
1> Module.Core.5_of_8.cpp
1> Module.CoreUObject.1_of_5.cpp
1> Module.UnrealHeaderTool.cpp
1> Module.CoreUObject.4_of_5.cpp
1> Module.CoreUObject.3_of_5.cpp
1> Module.CoreUObject.2_of_5.cpp
1> Module.CoreUObject.5_of_5.cpp
1> Module.Core.8_of_8.cpp
1> Module.Core.3_of_8.cpp
1> Module.Core.6_of_8.cpp
1> Module.Projects.cpp
1> link.exe UnrealHeaderTool.exe
1> Creating library D:\GitHub\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.lib and object D:\GitHub\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.exp
1>tbbmalloc.lib(backend.obj) : warning LNK4099: PDB ‘tbbmalloc.pdb’ was not found with ‘tbbmalloc.lib(backend.obj)’ or at ‘D:\GitHub\UnrealEngine\Engine\Binaries\Win64\tbbmalloc.pdb’; linking object as if no debug info
1>tbbmalloc.lib(large_objects.obj) : warning LNK4099: PDB ‘tbbmalloc.pdb’ was not found with ‘tbbmalloc.lib(large_objects.obj)’ or at ‘D:\GitHub\UnrealEngine\Engine\Binaries\Win64\tbbmalloc.pdb’; linking object as if no debug info
1>tbbmalloc.lib(backref.obj) : warning LNK4099: PDB ‘tbbmalloc.pdb’ was not found with ‘tbbmalloc.lib(backref.obj)’ or at ‘D:\GitHub\UnrealEngine\Engine\Binaries\Win64\tbbmalloc.pdb’; linking object as if no debug info
1>tbbmalloc.lib(tbbmalloc.obj) : warning LNK4099: PDB ‘tbbmalloc.pdb’ was not found with ‘tbbmalloc.lib(tbbmalloc.obj)’ or at ‘D:\GitHub\UnrealEngine\Engine\Binaries\Win64\tbbmalloc.pdb’; linking object as if no debug info
1>tbbmalloc.lib(frontend.obj) : warning LNK4099: PDB ‘tbbmalloc.pdb’ was not found with ‘tbbmalloc.lib(frontend.obj)’ or at ‘D:\GitHub\UnrealEngine\Engine\Binaries\Win64\tbbmalloc.pdb’; linking object as if no debug info
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1> Cumulative action seconds (4 processors): 0.00 building projects, 162.33 compiling, 0.00 creating app bundles,
0.00 generating debug info, 1.92 linking, 0.00 other
1> UBT execution time: 54.99 seconds
1> Parsing headers for UE4Editor
1>EXEC : error : Failed to generate code for UE4Editor
1>EXEC : error : UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: D:\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command “…\Build\BatchFiles\Build.bat UE4Editor Win64 Development” exited with code -1.
1>
1>Build FAILED.
1>
1>Time Elapsed 00:01:05.30
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========