Build Error

Hey! I’m having an problem packaging my game. I searched it up but I don’t know what to do. Please explaine to me like I’m a 5 year old.

LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1864411127) SRandInit(1864411127).
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.132922
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.17-CL-3586342
LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: FIGUEIRA
LogInit: User: GuilhermeFigueira
LogInit: CPU Page size=4096, Cores=3
LogInit: High frequency timer resolution =3.117187 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 277.69 MB used, 277.69 MB peak
LogMemory: Process Virtual Memory: 279.85 MB used, 279.85 MB peak
LogMemory: Physical Memory: 5408.08 MB used,  10912.57 MB free, 16320.66 MB total
LogMemory: Virtual Memory: 672.58 MB used,  10912.57 MB free, 134217728.00 MB total
LogInit: Using OS detected language (pt-BR).
LogInit: Using OS detected locale (en-US).
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
LogD3D11RHI:       4058/0/8160 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/8160 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
LogD3D11RHI:   Driver Version: 385.28 (internal:22.21.13.8528, unified:385.28)
LogD3D11RHI:      Driver Date: 8-9-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Intermediate/Shaders/WorkingDirectory/26808/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Guilherme Figueira/AppData/Local/Temp/UnrealShaderWorkingDir/C489E544409D27D4FA480BA5A7BE4C9F/'.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.10s 93MB C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0262 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogNetVersion: Horror , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4084371915)
LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.040244 seconds
LogUObjectArray: 35826 objects as part of root set at end of initial load.
LogUObjectAllocator: 7529328 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Controle de origem desativado
SourceControl: Controle de origem desativado
SourceControl: Controle de origem desativado
SourceControl: Controle de origem desativado
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 102
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.08s 93MB C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={8DA91E30-4506-BD30-E268-A5AA54AA41E1}
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Carregar Editor
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogFileCache: Scanning file cache for directory 'C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/' took 0.01s
SourceControl: Controle de origem desativado
Cmd: MAP LOAD FILE="../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Compilação de Iluminação
MapCheck: New page: Verificação de Mapa
LightingResults: New page: Compilação de Iluminação
LogAIModule: Creating AISystem for world Corredor
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 57.79ms to complete.
LogFileHelpers: Loading map 'Corredor' took 0.775
LogCollectionManager: Loaded 0 collections in 0.001462 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Developers/GuilhermeFigueira/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 2386 classes and 500 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0018 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000196 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 1088x576 Format 10 NumSamples 1 (Frame:1).
LogSlate: Took 0.000189 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 17.71 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogContentStreaming: Texture pool size now 1000 MB
LogAssetRegistry: Asset discovery search completed in 12.0075 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000050 seconds (updated 0 objects)
LogSlate: Took 0.000174 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Corredor.Corredor:PersistentLevel' has LevelScriptBlueprint '/Game/Corredor.Corredor:PersistentLevel.Corredor' with GeneratedClass '/Game/Corredor.Corredor_C' with ClassGeneratedBy '/Game/Corredor.Corredor:PersistentLevel.Corredor'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: Sessão de PIE : Corredor (Sep 6, 2017, 10:59:13 AM)
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Corredor
LogPlayLevel: PIE: StaticDuplicateObject took: (0.006423s)
LogAIModule: Creating AISystem for world Corredor
LogPlayLevel: PIE: World Init took: (0.000554s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Corredor.Corredor to /Game/UEDPIE_0_Corredor.Corredor (0.007222s)
LogInit: XAudio2 using 'Realtek HD Audio 2nd output (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'FirstPersonGameMode_C'
LogWorld: Bringing World /Game/UEDPIE_0_Corredor.Corredor up for play (max tick rate 0) at 2017.09.06-09.59.13
LogWorld: Bringing up level for play took: 0.003360
LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders.
PIE: Momento de início de reprodução no editor para /Game/UEDPIE_0_Corredor 1.049
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Corredor.Corredor:PersistentLevel' has LevelScriptBlueprint '/Game/Corredor.Corredor:PersistentLevel.Corredor' with GeneratedClass '/Game/Corredor.Corredor_C' with ClassGeneratedBy '/Game/Corredor.Corredor:PersistentLevel.Corredor'
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Corredor.Corredor:PersistentLevel' has LevelScriptBlueprint '/Game/Corredor.Corredor:PersistentLevel.Corredor' with GeneratedClass '/Game/Corredor.Corredor_C' with ClassGeneratedBy '/Game/Corredor.Corredor:PersistentLevel.Corredor'
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Corredor.Corredor:PersistentLevel' has LevelScriptBlueprint '/Game/Corredor.Corredor:PersistentLevel.Corredor' with GeneratedClass '/Game/Corredor.Corredor_C' with ClassGeneratedBy '/Game/Corredor.Corredor:PersistentLevel.Corredor'
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Horror
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.17
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = FIGUEIRA/C/Program Files/Epic Games/UE_4.17/Engine/Binaries --- GameBranchPath = FIGUEIRA/C/Program Files/Epic Games/UE_4.17/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Guilherme Figueira\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
UATHelper: Empacotamento (Windows (64 bits)): Running AutomationTool...
UATHelper: Empacotamento (Windows (64 bits)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Horror.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Horror.uproject" -cook -stage -archi
ve -archivedirectory="C:/Users/Guilherme Figueira/Desktop/Dungeon 51" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
UATHelper: Empacotamento (Windows (64 bits)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject
UATHelper: Empacotamento (Windows (64 bits)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.17\Engine\Programs\AutomationTool\Saved\Cook-2017.09.06-10.03.26.txt
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject" -run=Cook  -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.17\Engine\Pro
grams\AutomationTool\Saved\Cook-2017.09.06-10.03.26.txt" -stdout -CrashForUAT -unattended  -UTF8Output
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: Running engine for game: Horror
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: RandInit(-1469822387) SRandInit(-1469822387).
LogSlate: Took 0.000151 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Mobile HDR setting 1
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Creating asset registry
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Sandbox cleanup took 0.702 seconds for platforms WindowsNoEditor  iterative false
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/Black -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Meshes/GearVrController -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/FirstPersonOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/FirstPersonOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FirstPersonOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DummySprite -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Plane -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial_WF -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/BSPVertex -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_AnimBP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Idle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpEnd -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpLoop -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpStart -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Run -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Run.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Run.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPersonFire_Montage -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonProjectile -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Meshes/FirstPersonProjectileMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Meshes/FirstPersonProjectileMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/FirstPersonProjectileMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/FirstPersonProjectileMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Meshes/BaseMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/BaseMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/BaseMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/SecurityPanel_BP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/SecurityPanel_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/SecurityPanel_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Wall_BP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Wall_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Wall_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/Keypad_W -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Keypad_W.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class Keypad_W_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Keypad_W.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Audio/FirstPersonTemplateWeaponFire02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Audio/FirstPersonTemplateWeaponFire02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Audio/FirstPersonTemplateWeaponFire02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/M_UE4Man_Body -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/M_FPGun -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Textures/UE4_LOGO_CARD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin__normals -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Textures/FirstPersonCrosshair -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Props/Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/Menu -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Menu.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class Menu_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Menu.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/DungenFont -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/DungenFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/DungenFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/BllodyRainan -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/BllodyRainan.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/BllodyRainan.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Note_BP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Note_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Note_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Pickup_BP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Pickup_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Pickup_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/TriggerBox -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/TriggerBox.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/TriggerBox.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Props/Ball -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Ball.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Ball.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Props/TutorialSign -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/TutorialSign.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/TutorialSign.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleFix -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleFix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleFix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Falling_rocks__1_ -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Falling_rocks__1_.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Falling_rocks__1_.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Open -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/PressF -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/PressF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class PressF_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/PressF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/Ending -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Ending.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class Ending_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Ending.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/FindKeycard -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/FindKeycard.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class FindKeycard_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/FindKeycard.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/KeycardFound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/KeycardFound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class KeycardFound_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/KeycardFound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/Letter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Letter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class Letter_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Letter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Close -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Message -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Message.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Message.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/NewCanvasRenderTarget2D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/NewCanvasRenderTarget2D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/NewCanvasRenderTarget2D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Maps/Entry -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Maps/TranslucentWater_Example -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/TranslucentWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/TranslucentWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Translucent/Blueprint/BP_TranslucentWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Blueprint/BP_TranslucentWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Blueprint/BP_TranslucentWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Translucent/Materials/M_TranslucentWater_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Materials/M_TranslucentWater_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Materials/M_TranslucentWater_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Translucent/Materials/M_TranslucentWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Materials/M_TranslucentWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Materials/M_TranslucentWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos_Normal -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Meshes/SM_OceanWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Meshes/SM_OceanWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Meshes/SM_OceanWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Materials/M_OceanWater_1_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/M_OceanWater_1_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/M_OceanWater_1_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Materials/M_OceanWater_1 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/M_OceanWater_1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/M_OceanWater_1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Materials/OceanWater_SS -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/OceanWater_SS.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/OceanWater_SS.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Materials/M_Rock_Basalt -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Materials/M_Rock_Basalt.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Materials/M_Rock_Basalt.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Props/SM_Rock -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Props/SM_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Props/SM_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Props/Materials/M_Rock -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Props/Materials/M_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Props/Materials/M_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Blueprint/BP_OceanWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Blueprint/BP_OceanWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Blueprint/BP_OceanWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Maps/OceanWater_Example -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/OceanWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/OceanWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Engine_MI_Shaders/T_Base_Tile_Normal -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Engine_MI_Shaders/T_Base_Tile_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Engine_MI_Shaders/T_Base_Tile_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Textures/T_MediumWaves_H -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_MediumWaves_H.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_MediumWaves_H.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Textures/T_MediumWaves_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_MediumWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_MediumWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Textures/T_SmallWaves_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_SmallWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_SmallWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MapTemplates/Sky/Desert_Outer_HDR -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/Desert_Outer_HDR.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/Desert_Outer_HDR.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_LargeWaves_H -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_LargeWaves_H.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_LargeWaves_H.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_LargeWaves_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_LargeWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_LargeWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_Seafoam_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_Seafoam_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_Seafoam_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_MacroVariation -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_MacroVariation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_MacroVariation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_Perlin_Noise_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Perlin_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Perlin_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_D.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_Rock_Basalt_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_Rock_Basalt_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_Detail_Rocky_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Detail_Rocky_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Detail_Rocky_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_M.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_RockMesh_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_N.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_RockMesh_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Maps/LakeWater_Example -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/LakeWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/LakeWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Blueprint/BP_LakeWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Blueprint/BP_LakeWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Blueprint/BP_LakeWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Materials/M_LakeWater_01_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Materials/M_LakeWater_01_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Materials/M_LakeWater_01_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Materials/M_LakeWater_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Materials/M_LakeWater_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Materials/M_LakeWater_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Smoke -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Sparks -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Spark_Core -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/MaterialSphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Chair -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Glass -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Statue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_TableRound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Materials/FakedCaustics -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/FakedCaustics.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/FakedCaustics.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_OceanFoam_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_OceanFoam_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_OceanFoam_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_MicroWaves_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_MicroWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_MicroWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/StarterContent/Textures/T_Burst_M.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Burst_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/StarterContent/Textures/T_Shelf_N.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/StarterContent/Textures/T_RockMesh_N.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_B -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Tube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Rock -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Bush -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Stairs -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Shelf -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Rock -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Door -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Couch -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Bush -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Explosion -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Light02_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Light02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Light01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Light01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Corridor_map -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Corridor_map.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Corridor_map.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Props/Box -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Box.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Box.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Geometry/Meshes/TemplateFloor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Meshes/CubeMaterialOverride -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/CubeMaterialOverride.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/CubeMaterialOverride.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Mesh/FirstPersonAnimBlueprint_Copy -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/FirstPersonAnimBlueprint_Copy.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FirstPersonAnimBlueprint_Copy. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.u
asset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.u
asset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Wall_8x4h -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Wall_8x4h.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Wall_8x4h.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”
 ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”
 ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/teapot -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/teapot.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/teapot.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uas
set” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uas
set” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/skylight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/skylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/skylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corred
or/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corred
or/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleTiles0063_1_L_Mat.MarbleTiles0063_1_L_Mat for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleTiles0063_1_L_Mat.MarbleTiles0063_1_L_Mat for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/MarbleTiles0063_1_L_Mat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content
/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content
/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleBeige0053_M_tileable_Mat.MarbleBeige0053_M_tileable_Mat for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleBeige0053_M_tileable_Mat.MarbleBeige0053_M_tileable_Mat for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/MarbleBeige0053_M_tileable_Mat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/MarbleTiles0063_1_L -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleTiles0063_1_L.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleTiles0063_1_L.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.u
asset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.u
asset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Floor_7x7 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Floor_7x7.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Floor_7x7.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/MarbleBeige0053_M_tileable -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleBeige0053_M_tileable.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleBeige0053_M_tileable.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Emissive -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Emissive.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Emissive.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uas
set” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uas
set” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Corridor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Corridor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Corridor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Default.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Default.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Def
ault.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Default.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Default.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Def
ault.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/02_-_Default.02_-_Default for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/02_-_Default.02_-_Default for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/02_-_Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/02_-_Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/02_-_Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Default.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Default.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Def
ault.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Default.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Default.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Def
ault.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/01_-_Default.01_-_Default for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/01_-_Default.01_-_Default for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/01_-_Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/01_-_Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/01_-_Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/youmurdererbb_reg -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/youmurdererbb_reg.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/youmurdererbb_reg.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/TutorialSign -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/TutorialSign.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for TutorialSign. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Menu -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Menu.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Menu. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/KeycardFound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/KeycardFound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for KeycardFound. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Fire. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FindKeycard -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FindKeycard.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FindKeycard. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Ending -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Ending.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Ending. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Box -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Box.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Box. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/BloodFont -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/BloodFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/BloodFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/EditorCube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogRedirectors: Display: Timer ResolveTimeLoad 0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogRedirectors: Display: Timer ResolveTimeDelegate 0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogRedirectors: Display: Timer ResolveTimeTotal 0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogAssetRegistryGenerator: Display: Generated asset registry num assets 688, size is 343.06kb
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cook by the book total time in tick 9.990105s total time 12.230448
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Peak Used virtual 1384 Peak Used phsical 1428
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Hierarchy timer information
UATHelper: Empacotamento (Windows (64 bits)): Cook: Name:  Length(ms)Root: 0.000000ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: StartCookByTheBookTime: 1995.961424ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   GenerateAssetRegistryTime: 111.080278ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   CleanSandboxTime: 701.868705ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     ProcessingAccessedStrings: 14.932051ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   CollectFilesToCook: 338.200757ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     CookModificationDelegate: 0.010587ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     GetObjectsWithOuter: 0.035608ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     GeneratePackageNames: 6.841743ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       UnsolicitedPackageAlreadyCooked: 0.015719ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       PackageCast: 0.032378ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       FullGCAssetsContains: 0.008326ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       GetCachedName: 6.696893ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       AddToPackageList: 6.615257ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   GenerateLongPackageName: 2.756972ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: TickCookOnTheSide: 9989.286795ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   ShouldCook: 0.071567ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   LoadPackage: 2399.264801ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   CallBeginCacheForCookedPlatformData: 209.127627ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   PostLoadPackageFixup: 20.236166ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   UnsolicitedMarkup: 18.935401ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     GetObjectsWithOuter: 2.948485ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     GeneratePackageNames: 14.685676ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       UnsolicitedPackageAlreadyCooked: 11.484370ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       PackageCast: 1.028374ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       FullGCAssetsContains: 0.938848ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       GetCachedName: 2.869681ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       AddToPackageList: 0.635814ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   SavingPackages: 7333.722027ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     PrecachePlatformDataForNextPackage: 9.884262ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     PrecachePlatformDataForNextNextPackage: 1199.308256ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     SaveCookedPackage: 6048.941249ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       LoadPackage: 1.348967ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       GEditorSavePackage: 5066.293431ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:         ConvertingBlueprints: 73.750135ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     ClearAllCachedCookedPlatformData: 4.336255ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     EnqueueUnsavedPackages: 0.169383ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: GeneratingBlueprintAssets: 41.916639ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: SavingCurrentIniSettings: 48.575526ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   ProcessingAccessedStrings: 14.198057ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: SavingAssetRegistry: 63.594196ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   BuildChunkManifest: 11.441726ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   SaveManifests: 0.574559ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   SaveRealAssetRegistry: 51.448951ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: IntStats
UATHelper: Empacotamento (Windows (64 bits)): Cook: LoadPackage=154
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: SavedPackage=722
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Took 0.116688s to verify the EDL loading graph.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ===============
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ShaderCompiler
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     BlockingTimeSec=0.000002
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.000255
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Package.Load
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     NumPackagesLoaded=297
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     LoadPackageTimeSec=6.620435
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Package.Save
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     NumPackagesSaved=722
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SavePackageTimeSec=4.883847
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.768221
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.579582
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ResetLoadersForSaveTimeSec=0.260917
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.006161
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000580
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.271752
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SerializeExportsTimeSec=0.352404
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.346907
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     AsyncWriteTimeSec=0.002626
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     MBWritten=719.238226
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Cook Profile
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ============
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0.CookWallTimeSec=27.720303
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=15.363092
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=12.357193
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.995971
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000013
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=10.164740
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.402976
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=6.050383
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=1.414775
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.030361
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.060448
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000022
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000080
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000009
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: =================
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: TotalGetHits  =      2366
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: TotalGets     =      2374
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: TotalHitPct   =  0.996630
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: LocalHitPct   =  0.230413
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: SharedHitPct  =  0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: OtherHitPct   =  0.766217
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: MissPct       =  0.003370
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: =======================================================================================================
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Texture (Streaming)                             4.60                   0.00             0        571.43
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: StaticMesh                                      0.50                   0.50             0         15.87
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: MaterialShader                                  0.46                   0.46             0         18.03
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Texture (Inline)                                0.14                   0.14             0        122.18
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: PhysX (BodySetup)                               0.07                   0.07             0          7.56
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: SoundWave                                       0.04                   0.04             0          6.27
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: GlobalShader                                    0.03                   0.03             0          2.35
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ReflectionCapture                               0.03                   0.03             0          7.00
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: LandscapeCollision (Heightfield)                0.02                   0.02           448          0.15
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: NavCollision                                    0.01                   0.01             0          0.19
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: -----------------------------------
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/C
orredor/Corridor_map.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/C
orredor/Corridor_map.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/C
orredor/Corridor_map.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/C
orredor/Corridor_map.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Co
rredor/Wall_8x4h.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corre
dor/teapot.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Cor
redor/skylight.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Hor
ror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleTiles0063_1_L_Mat.MarbleTiles0063_1_L_Mat for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning:    (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleTiles0063_1_L_Mat.MarbleTiles0063_1_L_Mat for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Proje
cts/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleBeige0053_M_tileable_Mat.MarbleBeige0053_M_tileable_Mat for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleBeige0053_M_tileable_Mat.MarbleBeige0053_M_tileable_Mat for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Co
rredor/Floor_7x7.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: Success - 0 error(s), 172 warning(s)
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: Execution of commandlet took:  12.38 seconds
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogOnline: Display: Unloading online subsystem: NULL
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: Took 28.648698s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Empacotamento (Windows (64 bits)): Project.Cook: ********** COOK COMMAND COMPLETED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.CreateStagingManifest: Creating Staging Manifest...
UATHelper: Empacotamento (Windows (64 bits)): Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
UATHelper: Empacotamento (Windows (64 bits)): Project.RunUnrealPak: Running UnrealPak *******
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak" -create="C:\Users\Guilherme Figueira\AppData\Roaming\Unreal Engine\Automat
ionTool\Logs\C+Program+Files+Epic+Games+UE_4.17\PakList_Horror-WindowsNoEditor.txt" -encryptionini -enginedir="C:\Program Files\Epic Games\UE_4.17\Engine" -projectdir="C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror" -platform=Windows -abslog="C:\Users\Guilherme Figueira\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Game
s+UE_4.17\PakLog_Horror-WindowsNoEditor.log" -installed -order="C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log" -UTF8Output -multiprocess -patchpaddingalign=2048
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Loading response file C:\Users\Guilherme Figueira\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.17\PakList_Horror-WindowsNoEditor.txt
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Added 2368 entries to add to pak file.
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Loading pak order file C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log...
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Finished loading pak order file C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Collecting files to add to pak file...
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Collected 2368 files in 0.02s.
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Added 2368 files, 780514746 bytes total, time 3.70s.
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Unreal pak executed in 3.924654 seconds
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: Took 4.5290462s to run UnrealPak.exe, ExitCode=0
UATHelper: Empacotamento (Windows (64 bits)): Project.RunUnrealPak: UnrealPak Done *******
UATHelper: Empacotamento (Windows (64 bits)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.Package: ********** PACKAGE COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.Package: ********** PACKAGE COMMAND COMPLETED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.Archive: ********** ARCHIVE COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\Windows
NoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.CommandUtils.CopyFileIncremental(FileReference Source, FileReference Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)):    em Project.ApplyArchiveManifest(ProjectParams Params, DeploymentContext SC)
UATHelper: Empacotamento (Windows (64 bits)):    em Project.Archive(ProjectParams Params)
UATHelper: Empacotamento (Windows (64 bits)):    em BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Empacotamento (Windows (64 bits)):    em BuildCookRun.ExecuteBuild()
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.BuildCommand.Execute()
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.Program.MainProc(Object Param)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.Program.Main()
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64 bits)): BUILD FAILED
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Horror
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.17
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = FIGUEIRA/C/Program Files/Epic Games/UE_4.17/Engine/Binaries --- GameBranchPath = FIGUEIRA/C/Program Files/Epic Games/UE_4.17/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Guilherme Figueira\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'.
LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube)
UATHelper: Empacotamento (Windows (64 bits)): Running AutomationTool...
UATHelper: Empacotamento (Windows (64 bits)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Horror.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Horror.uproject" -cook -stage -archi
ve -archivedirectory="C:/Users/Guilherme Figueira/Desktop/Dungeon 51" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
UATHelper: Empacotamento (Windows (64 bits)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject
UATHelper: Empacotamento (Windows (64 bits)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.17\Engine\Programs\AutomationTool\Saved\Cook-2017.09.06-10.23.13.txt
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Horror.uproject" -run=Cook  -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.17\Engine\Pro
grams\AutomationTool\Saved\Cook-2017.09.06-10.23.13.txt" -stdout -CrashForUAT -unattended  -UTF8Output
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: Running engine for game: Horror
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: RandInit(-2064750666) SRandInit(-2064750666).
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Guilherme Figueira/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Mobile HDR setting 1
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Creating asset registry
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Sandbox cleanup took 0.752 seconds for platforms WindowsNoEditor  iterative false
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/Black -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Meshes/GearVrController -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/FirstPersonOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/FirstPersonOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FirstPersonOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Paper2D/DummySprite -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Plane -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial_WF -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/BSPVertex -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_AnimBP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Idle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Idle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpEnd -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpLoop -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpStart -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Run -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Run.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Run.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPersonFire_Montage -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Animations/FirstPerson_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonProjectile -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Meshes/FirstPersonProjectileMesh -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/FirstPersonProjectileMesh.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Meshes/FirstPersonProjectileMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/FirstPersonProjectileMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/FirstPersonProjectileMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Meshes/BaseMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/BaseMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/BaseMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/SecurityPanel_BP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/SecurityPanel_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/SecurityPanel_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Wall_BP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Wall_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Wall_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/Keypad_W -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Keypad_W.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class Keypad_W_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Keypad_W.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Audio/FirstPersonTemplateWeaponFire02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Audio/FirstPersonTemplateWeaponFire02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Audio/FirstPersonTemplateWeaponFire02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/M_UE4Man_Body -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Textures/UE4_LOGO_CARD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/M_FPGun -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/M_FPGun.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_MacroVariation -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin__normals -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Textures/T_FPGun_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Textures/T_FPGun_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Textures/T_FPGun_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonHUD -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Textures/FirstPersonCrosshair -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Textures/FirstPersonCrosshair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Props/Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/Menu -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Menu.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class Menu_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Menu.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/DungenFont -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/DungenFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/DungenFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/BllodyRainan -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/BllodyRainan.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/BllodyRainan.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Note_BP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Note_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Note_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Pickup_BP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Pickup_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Pickup_BP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/TriggerBox -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/TriggerBox.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/TriggerBox.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Props/Ball -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Ball.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Ball.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Props/TutorialSign -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/TutorialSign.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/TutorialSign.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleFix -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleFix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleFix.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Falling_rocks__1_ -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Falling_rocks__1_.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Falling_rocks__1_.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Open -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Open.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/PressF -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/PressF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class PressF_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/PressF.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/Ending -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Ending.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class Ending_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Ending.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/FindKeycard -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/FindKeycard.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class FindKeycard_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/FindKeycard.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/KeycardFound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/KeycardFound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class KeycardFound_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/KeycardFound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/Letter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Letter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUMG: Display: Widget Class Letter_C - Template Initialized.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/Letter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Close -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Close.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Message -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Message.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Message.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Widgets/NewCanvasRenderTarget2D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/NewCanvasRenderTarget2D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Widgets/NewCanvasRenderTarget2D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Maps/Entry -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Maps/TranslucentWater_Example -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/TranslucentWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/TranslucentWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Translucent/Blueprint/BP_TranslucentWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Blueprint/BP_TranslucentWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Blueprint/BP_TranslucentWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Translucent/Materials/M_TranslucentWater_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Materials/M_TranslucentWater_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Materials/M_TranslucentWater_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Translucent/Materials/M_TranslucentWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Materials/M_TranslucentWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Translucent/Materials/M_TranslucentWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos_Normal -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/ComplexMotion/Motion_4WayChaos_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Engine_MI_Shaders/T_Base_Tile_Normal -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Engine_MI_Shaders/T_Base_Tile_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Engine_MI_Shaders/T_Base_Tile_Normal.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Meshes/SM_OceanWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Meshes/SM_OceanWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Meshes/SM_OceanWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Materials/M_OceanWater_1_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/M_OceanWater_1_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/M_OceanWater_1_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Materials/M_OceanWater_1 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/M_OceanWater_1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/M_OceanWater_1.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Materials/OceanWater_SS -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/OceanWater_SS.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/OceanWater_SS.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Materials/M_Rock_Basalt -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Materials/M_Rock_Basalt.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Materials/M_Rock_Basalt.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Props/SM_Rock -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Props/SM_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Props/SM_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Props/Materials/M_Rock -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Props/Materials/M_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Props/Materials/M_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/WaterPlane/Environment/HDRI/HDRI_Epic_Courtyard_Daylight.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Textures/T_MediumWaves_H -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_MediumWaves_H.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_MediumWaves_H.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Textures/T_MediumWaves_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_MediumWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_MediumWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Textures/T_SmallWaves_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_SmallWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Textures/T_SmallWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/MapTemplates/Sky/Desert_Outer_HDR -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/Desert_Outer_HDR.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/Desert_Outer_HDR.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_LargeWaves_H -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_LargeWaves_H.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_LargeWaves_H.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_LargeWaves_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_LargeWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_LargeWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_Seafoam_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_Seafoam_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_Seafoam_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_MacroVariation -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_MacroVariation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_MacroVariation.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_Perlin_Noise_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Perlin_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Perlin_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_Rock_Basalt_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_Rock_Basalt_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Rock_Basalt_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_Detail_Rocky_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Detail_Rocky_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_Detail_Rocky_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_RockMesh_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Environment/Textures/T_RockMesh_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Environment/Textures/T_RockMesh_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Maps/OceanWater_Example -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/OceanWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/OceanWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Blueprint/BP_OceanWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Blueprint/BP_OceanWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Blueprint/BP_OceanWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Maps/LakeWater_Example -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/LakeWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Maps/LakeWater_Example.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Blueprint/BP_LakeWater -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Blueprint/BP_LakeWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Blueprint/BP_LakeWater.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Materials/M_LakeWater_01_Inst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Materials/M_LakeWater_01_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Materials/M_LakeWater_01_Inst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Lake/Materials/M_LakeWater_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Materials/M_LakeWater_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Lake/Materials/M_LakeWater_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Smoke -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Sparks -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Spark_Core -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Lake -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Chair -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/MaterialSphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Chair -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_CornerFrame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Frame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_DoorFrame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_GlassWindow -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_Glass -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Statue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Statue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_TableRound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_WindowFrame -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Materials/FakedCaustics -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/FakedCaustics.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Materials/FakedCaustics.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_OceanFoam_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_OceanFoam_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_OceanFoam_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/WaterPlane/Ocean/Textures/T_MicroWaves_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_MicroWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/WaterPlane/Ocean/Textures/T_MicroWaves_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_N -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_D -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_B -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Textures/T_Burst_M -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Tube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Torus -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Plane -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cone -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Rock -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Door -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Bush -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Stairs -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Shelf -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Rock -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Door -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Couch -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Props/SM_Bush -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Particles/P_Explosion -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default_BuiltData -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Light02_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Light02 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light02.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Light01_Cue -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Audio/Light01 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Audio/Light01.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_m
ap.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Corridor_map -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Corridor_map.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Corridor_map.umap
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Props/Box -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Box.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Props/Box.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Geometry/Meshes/TemplateFloor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Meshes/CubeMaterialOverride -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/CubeMaterialOverride.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Meshes/CubeMaterialOverride.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Forcing save package C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset because was already requeued once
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FirstPerson/Character/Mesh/FirstPersonAnimBlueprint_Copy -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FirstPerson/Character/Mesh/FirstPersonAnimBlueprint_Copy.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FirstPersonAnimBlueprint_Copy. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.u
asset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.u
asset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Wall_8x4h -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Wall_8x4h.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Wall_8x4h.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”
 ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”
 ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/teapot -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/teapot.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/teapot.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uas
set” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uas
set” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/skylight -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/skylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/skylight.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corred
or/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corred
or/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleTiles0063_1_L_Mat.MarbleTiles0063_1_L_Mat for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleTiles0063_1_L_Mat.MarbleTiles0063_1_L_Mat for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/MarbleTiles0063_1_L_Mat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content
/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content
/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleBeige0053_M_tileable_Mat.MarbleBeige0053_M_tileable_Mat for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleBeige0053_M_tileable_Mat.MarbleBeige0053_M_tileable_Mat for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/MarbleBeige0053_M_tileable_Mat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/MarbleTiles0063_1_L -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleTiles0063_1_L.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleTiles0063_1_L.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.u
asset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.u
asset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Floor_7x7 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Floor_7x7.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Floor_7x7.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/MarbleBeige0053_M_tileable -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleBeige0053_M_tileable.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/MarbleBeige0053_M_tileable.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Emissive -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Emissive.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Emissive.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uas
set” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uas
set” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/Corridor -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Corridor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/Corridor.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Default.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Default.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Def
ault.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Default.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Default.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/02_-_Def
ault.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/02_-_Default.02_-_Default for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/02_-_Default.02_-_Default for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/02_-_Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/02_-_Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/02_-_Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Default.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Default.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Def
ault.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Default.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Default.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/01_-_Def
ault.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/01_-_Default.01_-_Default for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning: Failed to compile Material /Game/Corredor/01_-_Default.01_-_Default for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogMaterial: Warning:  (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Corredor/01_-_Default -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/01_-_Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Corredor/01_-_Default.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/youmurdererbb_reg -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/youmurdererbb_reg.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/youmurdererbb_reg.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/TutorialSign -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/TutorialSign.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for TutorialSign. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Menu -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Menu.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Menu. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/KeycardFound -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/KeycardFound.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for KeycardFound. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Fire -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Fire.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Fire. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/FindKeycard -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/FindKeycard.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FindKeycard. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Ending -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Ending.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Ending. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/Box -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/Box.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Box. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Game/BloodFont -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/BloodFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Horror/Content/BloodFont.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/EditorCube -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Finished SavePackage C:/Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogRedirectors: Display: Timer ResolveTimeLoad 0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogRedirectors: Display: Timer ResolveTimeDelegate 0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogRedirectors: Display: Timer ResolveTimeTotal 0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogAssetRegistryGenerator: Display: Generated asset registry num assets 688, size is 343.42kb
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Cook by the book total time in tick 15.839922s total time 18.564949
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Peak Used virtual 1403 Peak Used phsical 1442
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCook: Display: Hierarchy timer information
UATHelper: Empacotamento (Windows (64 bits)): Cook: Name:  Length(ms)Root: 0.000000ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: StartCookByTheBookTime: 2335.258037ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   GenerateAssetRegistryTime: 131.697906ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   CleanSandboxTime: 752.456944ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     ProcessingAccessedStrings: 19.358480ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   CollectFilesToCook: 348.643826ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     CookModificationDelegate: 0.010908ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     GetObjectsWithOuter: 0.023738ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     GeneratePackageNames: 9.417465ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       UnsolicitedPackageAlreadyCooked: 0.014685ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       PackageCast: 0.021458ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       FullGCAssetsContains: 0.005774ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       GetCachedName: 9.286705ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       AddToPackageList: 9.193545ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   GenerateLongPackageName: 2.645973ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: TickCookOnTheSide: 15839.052638ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   ShouldCook: 0.066392ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   LoadPackage: 3215.791371ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   CallBeginCacheForCookedPlatformData: 277.270816ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   PostLoadPackageFixup: 25.398856ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   UnsolicitedMarkup: 23.867330ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     GetObjectsWithOuter: 3.794149ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     GeneratePackageNames: 18.914493ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       UnsolicitedPackageAlreadyCooked: 14.835484ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       PackageCast: 3.362998ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       FullGCAssetsContains: 1.070566ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       AddUnassignedPackageToManifest: 0.000000ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       GetCachedName: 3.147781ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       AddToPackageList: 0.575209ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   SavingPackages: 12288.044609ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     PrecachePlatformDataForNextPackage: 10.264061ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     PrecachePlatformDataForNextNextPackage: 1133.989058ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     SaveCookedPackage: 11094.036417ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       LoadPackage: 1.683244ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:       GEditorSavePackage: 7472.555554ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:         ConvertingBlueprints: 76.996997ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     ClearAllCachedCookedPlatformData: 6.959476ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:     EnqueueUnsavedPackages: 0.183491ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: GeneratingBlueprintAssets: 45.979276ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: SavingCurrentIniSettings: 62.747600ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   ProcessingAccessedStrings: 18.591762ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: SavingAssetRegistry: 74.117787ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   BuildChunkManifest: 11.916513ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   SaveManifests: 0.505906ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook:   SaveRealAssetRegistry: 61.560951ms
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: IntStats
UATHelper: Empacotamento (Windows (64 bits)): Cook: LoadPackage=154
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: SavedPackage=722
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogSavePackage: Display: Took 0.147180s to verify the EDL loading graph.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ===============
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ShaderCompiler
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     BlockingTimeSec=0.000002
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.000255
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Package.Load
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     NumPackagesLoaded=297
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     LoadPackageTimeSec=6.859564
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Package.Save
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     NumPackagesSaved=722
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SavePackageTimeSec=7.256491
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.847111
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.713651
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     ResetLoadersForSaveTimeSec=0.321976
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.007348
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000578
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.341792
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SerializeExportsTimeSec=0.478150
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.372156
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     AsyncWriteTimeSec=0.009445
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:     MBWritten=719.238226
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Cook Profile
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ============
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0.CookWallTimeSec=32.380255
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=13.652587
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=18.727651
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=2.335268
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000014
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=16.064378
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=3.219813
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=11.096024
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=1.417657
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.030973
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.156784
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000023
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000085
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000012
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: =================
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: TotalGetHits  =      2366
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: TotalGets     =      2374
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: TotalHitPct   =  0.996630
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: LocalHitPct   =  0.230413
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: SharedHitPct  =  0.000000
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: OtherHitPct   =  0.766217
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: MissPct       =  0.003370
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: =======================================================================================================
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Texture (Streaming)                             5.42                   0.00             0        571.43
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: MaterialShader                                  0.49                   0.49             0         18.03
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: StaticMesh                                      0.44                   0.44             0         15.87
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: PhysX (BodySetup)                               0.09                   0.09             0          7.56
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: SoundWave                                       0.07                   0.07             0          6.27
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: Texture (Inline)                                0.06                   0.06             0        122.18
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: ReflectionCapture                               0.04                   0.04             0          7.00
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: GlobalShader                                    0.03                   0.03             0          2.35
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: LandscapeCollision (Heightfield)                0.03                   0.03           448          0.15
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: NavCollision                                    0.01                   0.01             0          0.19
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: -----------------------------------
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo “/Game/01_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/C
orredor/Corridor_map.umap” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo “/Game/02_-_Default”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/C
orredor/Corridor_map.umap” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo “/Game/Corridor”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/C
orredor/Corridor_map.umap” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo “/Game/teapot”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor_map.umap”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/C
orredor/Corridor_map.umap” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/Corridor”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/Corridor.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/01_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/02_-_Default”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/teapot”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/teapot.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Wall_8x4h.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Co
rredor/Wall_8x4h.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/teapot.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corre
dor/teapot.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/skylight.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Cor
redor/skylight.uasset” ao carregar /Game/01_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo “/Game/MarbleTiles0063_1_L”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Hor
ror/Content/Corredor/MarbleTiles0063_1_L_Mat.uasset” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleTiles0063_1_L”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleTiles0063_1_L.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleTiles0063_1_L_Mat.MarbleTiles0063_1_L_Mat for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning:    (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleTiles0063_1_L_Mat.MarbleTiles0063_1_L_Mat for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo “/Game/MarbleBeige0053_M_tileable”
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Proje
cts/Horror/Content/Corredor/MarbleBeige0053_M_tileable_Mat.uasset” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “/Game/MarbleBeige0053_M_tileable”: Não é possível encontrar o arquivo do ativo “NULL” ao carregar /Game/MarbleBeige0053_M_tileable.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleBeige0053_M_tileable_Mat.MarbleBeige0053_M_tileable_Mat for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogMaterial: Warning: Failed to compile Material /Game/Corredor/MarbleBeige0053_M_tileable_Mat.MarbleBeige0053_M_tileable_Mat for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogUObjectGlobals: Warning: Falha ao carregar “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Floor_7x7.uasset”: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Co
rredor/Floor_7x7.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: LogLinker: Warning: Não é possível encontrar o arquivo do ativo “../../../../../../Users/Guilherme Figueira/Documents/Unreal Projects/Horror/Content/Corredor/Corridor.uasset” ao carregar /Game/02_-_Default.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: Success - 0 error(s), 172 warning(s)
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogInit: Display: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: 
UATHelper: Empacotamento (Windows (64 bits)): Cook: Execution of commandlet took:  18.77 seconds
UATHelper: Empacotamento (Windows (64 bits)): Cook: LogOnline: Display: Unloading online subsystem: NULL
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: Took 33.2163467s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Empacotamento (Windows (64 bits)): Project.Cook: ********** COOK COMMAND COMPLETED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.CreateStagingManifest: Creating Staging Manifest...
UATHelper: Empacotamento (Windows (64 bits)): Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
UATHelper: Empacotamento (Windows (64 bits)): Project.RunUnrealPak: Running UnrealPak *******
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\Win64\UnrealPak.exe "C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak" -create="C:\Users\Guilherme Figueira\AppData\Roaming\Unreal Engine\Automat
ionTool\Logs\C+Program+Files+Epic+Games+UE_4.17\PakList_Horror-WindowsNoEditor.txt" -encryptionini -enginedir="C:\Program Files\Epic Games\UE_4.17\Engine" -projectdir="C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror" -platform=Windows -abslog="C:\Users\Guilherme Figueira\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Game
s+UE_4.17\PakLog_Horror-WindowsNoEditor.log" -installed -order="C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log" -UTF8Output -multiprocess -patchpaddingalign=2048
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Loading response file C:\Users\Guilherme Figueira\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.17\PakList_Horror-WindowsNoEditor.txt
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Added 2366 entries to add to pak file.
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Loading pak order file C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log...
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Finished loading pak order file C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Collecting files to add to pak file...
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Collected 2366 files in 0.02s.
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Added 2366 files, 775116433 bytes total, time 3.57s.
UATHelper: Empacotamento (Windows (64 bits)): UnrealPak: LogPakFile: Display: Unreal pak executed in 3.695876 seconds
UATHelper: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: Took 4.045259s to run UnrealPak.exe, ExitCode=0
UATHelper: Empacotamento (Windows (64 bits)): Project.RunUnrealPak: UnrealPak Done *******
UATHelper: Empacotamento (Windows (64 bits)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor
UATHelper: Empacotamento (Windows (64 bits)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.Package: ********** PACKAGE COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.Package: ********** PACKAGE COMMAND COMPLETED **********
UATHelper: Empacotamento (Windows (64 bits)): Project.Archive: ********** ARCHIVE COMMAND STARTED **********
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
ing, waiting 10s and retrying.
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\Windows
NoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.CommandUtils.CopyFileIncremental(FileReference Source, FileReference Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
UATHelper: Empacotamento (Windows (64 bits)):    em Project.ApplyArchiveManifest(ProjectParams Params, DeploymentContext SC)
UATHelper: Empacotamento (Windows (64 bits)):    em Project.Archive(ProjectParams Params)
UATHelper: Empacotamento (Windows (64 bits)):    em BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Empacotamento (Windows (64 bits)):    em BuildCookRun.ExecuteBuild()
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.BuildCommand.Execute()
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.Program.MainProc(Object Param)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.Program.Main()
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64 bits)): BUILD FAILED

Hi Anzu420,

Your project failed during the actual packaging stage when it is copying all the files to the appropriate locations. The actual error is that the drive with the location it is copying all the files to doesn’t have sufficient enough disk space.

 UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Espaço insuficiente no disco.
 UATHelper: Empacotamento (Windows (64 bits)): Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
 UATHelper: Empacotamento (Windows (64 bits)):    em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
 UATHelper: Empacotamento (Windows (64 bits)):    em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
 UATHelper: Empacotamento (Windows (64 bits)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Users\Guilherme Figueira\Documents\Unreal Projects\Horror\Saved\StagedBuilds\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak to C:\Users\Guilherme Figueira\Desktop\Dungeon 51\WindowsNoEditor\Horror\Content\Paks\Horror-WindowsNoEditor.pak, delet
 ing, waiting 10s and retrying.

Hope that helps. Cheers,