Build Error with Chaos

I added

bCompileChaos = true;

to UE4Editor.Target.cs. The build exits with the following error:

1/487] Compile Module.Engine.10_of_45.cpp
In file included from /home/gabor/projects/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/Module.Engine.10_of_45.cpp:2:
In file included from /home/gabor/projects/UnrealEngine/Engine/Source/Runtime/Engine/Private/Collision/SceneQueryLowLevel.cpp:19:
/home/gabor/projects/UnrealEngine/Engine/Source/Runtime/PhysicsSQ/Public/SQVerifier.h:286:28: error: no matching function for call to 'FindFaceIndex'
                                        const int32 FaceIdx = FindFaceIndex(Hit, CapturedSQ.Dir);
                                                              ^~~~~~~~~~~~~
/home/gabor/projects/UnrealEngine/Engine/Source/Runtime/PhysicsCore/Public/PhysicsInterfaceUtilsCore.h:170:24: note: candidate function not viable: no known conversion from 'ChaosInterface::FSweepHit' to 'const FHitLocation' (aka 'const physx::PxLocationHit') for 1st argument
PHYSICSCORE_API uint32 FindFaceIndex(const FHitLocation& PHit, const FVector& UnitDirection);
                       ^
1 error generated.

Any suggestions would be appreciated.

-Gabor