When trying to build from Github master - no local changes - I keep getting the error: ‘WINAPI_PARTITION_GAMES’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’
Googling reveals this was a bug marked as fixed a year ago Unreal Engine 4.25 Preview - #228 by VictorLerp
Is this a problem in the source, or is it potentially something in my local environment that’s causing it?