Build Error - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00007fff013de428

IsValid(GetCapsuleComponent())
IsValid(OtherActor)
IsValid(GetMesh())

UFUNCTION()
void OnBeginOverlap();//–>Change this name (in case..)


UPDATE

Are you destroying an actor?

OtherActor->Destroy();

And then you attach it?

OtherActor->AttachToActor(this, rules); //–> BOOM