Absolute beginner to Unreal C++ here. I was trying to build some code, and fixed all the errors during build time, however, now the compiler points to errors in Unreal’s built-in header files? Particularly the ActiveProxy.h and Texture.h
Make sure you are building your project and not the engine.
Show a screenshot of your solution explorer. It will show what if default project is setup correctly.
Edit: Be sure to turn off live coding if you are compiling your project in Visual Studio.
I’m using Visual Studio and can’t open UE5 due to the compiling issues. How do I make sure I’m compiling the project? I right click on my project’s name and hit “Rebuild” in the Solution Explorer.
Does right clicking SOSx_Mockup_BP in the solution explorer and choosing build produce errors?
The naming of the project might be a problem. Not sure is underscore’s are ok in a project name.
Anyway your default project is setup ok (your game name is in bold).
Close down any engine files like archiveproxy.h and see if it builds. If not then post the errors.
Now that I tried “Build” instead of “Rebuild” it seems to no longer be throwing those errors? That was weird. I no longer get any errors that prevent compilation, however, when I try to open my project in Unreal, it says the typical "
Thanks for that, good to know. I did try that out, however, now I get this error when I launch. If I hit “Yes” it will loop back to the two dialogs I sent in my last post. If I hit “No” it won’t open at all.