Build error, Packaging Failed

I’m sure there are a lot of problems, but I can’t read this log. It just doesn’t make sense. If someone could point out what’s not working, and why it’s not packaging, that would be great. I’ve been stuck and I would really like to release the next build online by the end of this weekend. Thanks for any help you can give.

Here’s the log. Error log

Misterlaw9807,

This is the issue I’m seeing within your logs:

MainFrameActions: Packaging (Windows (64-bit)): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binari
MainFrameActions: Packaging (Windows (64-bit)): es\Win64\CrashReportClient.pdb, deleting, waiting 10s and retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binari
MainFrameActions: Packaging (Windows (64-bit)): es\Win64\CrashReportClient.pdb, deleting, waiting 10s and retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binari
MainFrameActions: Packaging (Windows (64-bit)): es\Win64\CrashReportClient.pdb, deleting, waiting 10s and retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s an
d retrying.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb'.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at System.IO.__Error.WinIOError(Int32 errorCode
MainFrameActions: Packaging (Windows (64-bit)): , String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)):    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demolition_Military\Saved\StagedBuilds\WindowsNoEditor\Engine\Binari
MainFrameActions: Packaging (Windows (64-bit)): es\Win64\CrashReportClient.pdb
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\Cameron Bishop\Documents\Unreal Projects\Demoli

Have you tried the following:

  • Open up the Epic Games Launcher
  • Click on the Library tab
  • Click on the yellow and black downward arrow beside Launch
  • Click on Options
  • Make sure that there is a check-mark beside ‘Editor symbols for debugging’
  • Press Apply

Once you’ve done that, it should update the editor for you and this issue should go away. Please let us know if it does not.

Thanks!

Thanks for the response.
I found out that the crash report it was trying to copy wasn’t there, so I added it to the file and it works now. I will mark this as resolved. Thank you.